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[L2J]L2-Reunion - C4 - 5x

Discussion on [L2J]L2-Reunion - C4 - 5x within the Lin2 Private Server forum part of the Lineage 2 category.

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Old   #1
 
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Join Date: May 2011
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Arrow [L2J]L2-Reunion - C4 - 5x

L2-Reunion is back !

We are happy to announce the comeback of our beloved retail like
Chronicle 4 low rate server.

We spend lot of time fixing and testing stuff to bring you the L2 gameplay
you all loved back in 2006.

Lots of improvements have been made the last couple of weeks.


These include:

- Server Performance Optimisations
- Monster AI/Stats/Skills
- Geodata + Pathfinding
- Quest Scripts
- Summons/Pets/Cubics AI
- and lot more...



Launch date : 01.06.2020 - 6 PM - GMT +2


A quick review:

Rates:
-------
Exp/Sp 5x
Drop 5x
Adena 5x
Spoil 5x
Raid Drop 1x

Features:
------------
* L2JLisvus C4 files
* Multiboxing: 2 clients/IP
* Buffs/Song/Dance Times : retail like
* Enchant Rates : retail like
* Enchant safe : +4
* Geodata and Pathfinding
* Full Working Olympiad
* All C4 locations and raids
* C4 - Fishing
* C4 - Baby Pets
* C4 - Skill enchanting
* C4 - 3rd Profession skills and quests

Oldschool C4 gameplay :
-----------------------
* No Vitality System
* No Herbs
* No Common Items
* No Shadow Items
* No Masterwork crafts

Custom additions:
-----------------
* Quest Item seller for 1st and 2nd class transfer
* Increased drop rates for vital quests (2x)
* Offline buy/sell/manufacture system
* Voice command to enable/disable Exp/Sp gain (.expon / .expoff)
* Sorted Warehouse lists
* Increased storage capacity of warehouses
* Ingame droplists (shift+left click)
* Spoilers can learn Sweep Festival skill


Join our forum and discord now for suggestions and discussions.

Website :
Forum :
Discord :


Stay tuned....
We are back, and better then ever.
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Old 05/22/2020, 00:12   #2
 
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Our website links for the Chronicle 4 client and our "patched" system folder have been updated.



Download them now, and be ready to login when the server goes live.
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Old 05/26/2020, 03:38   #3
 
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6 days left for server launch !!!


Changelog 25.05.2020

Quote:
- Further improved our dual-box protection system.
- Fixed heading of several Castle Npc's.
- Fixed spawn coordinate of few Npc Trainers to match C4 retail.
- Corrected few Event Npc names to match C4 retail.
- Antharas will now move out of its cave after the cinematic event.
- Fixed 'Will the Seal be Broken' quest.
- Steal Essence skill has no element attribute.
- Corrected few Infinity weapon stats.
- Fixed Infinity Spear's negate effect .
- Fixed Anakim and Lilith boss zones.
- Fixed certain manor seeds not being sellable/dropable/tradeable.
- Fixed Grand Boss issues.
- Corrected Last Lesser Giant Glaki's spawn location.
- Improved Innadril castle holy artifact spawn.
- Minor Blazing Swamp spawn improvements.
- Added correct limits for privates stores slots.
- Players cannot attempt to pick up items while attacking.
- Improved Siege guard packets.
- Fixed clan large crest issues.
- Fixed minor name issue for potions 'prepared for use' message.
- Fix for auto-chat duplicate messages.
- Added a check to prevent bosses from getting stuck.
- Fixed flagged players casting "good magic" on flagged summons.
- Reset ally crest ID on alliance dissolution.
- Fixed a skill cast issue that was breaking checkPvpSkill conditions on first cast after login.
- Fix for boss zone teleport and summon issues.
- Fixed large crest add/delete issues.
- Added proper inventory update for Create Item skill.
- Separating game logs from login logs.
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Old 06/01/2020, 16:54   #4
 
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Changelogs 27.05 - 31.05.2020

This changelog includes patch and core updates.

Quote:
- Dance of Shadow client side skill name and description corrections.
- Corrected few weapon names.
- Corrected few special ability descriptions.
- Fixed wrong event item names.
- Several Raid boss description fixes.
- Added support for Wendy the Cat in HeavyMedal event.
- Fixed auto-target issues during AI transformation.
- Updated the dual-box protection system.
- Fixed Quick Healing Potion power issues.
- Fixed abnormal effect for Hot Springs diseases.
- Fixed collision height for 'Monster.silhouette' NPC template.
- Summons won't stop following their masters if distance gets too long.
- Added new AI Event for immobilized characters.
- Immobility effects will now properly apply to pets.
- Dead servitors cannot be unsummoned.
- Fixed Siege Guard knownlist issue.
- Improved certain L2Character stop effect(s) methods.
- Small organization in ScrollOfResurrection handler.
- Exp will be given to players even if they killed a monster by merely dealing 1 damage.
- Added integer overflow checks for calculating experience rewards.
- Added forget support for move-based knownlist.
- Players don't need to force cast resurrect-type skills even if target is flagged.
- Players don't get flagged if they cast resurrect-type skills on a dead flagged target.
- Improved death penalty condition checks.
- Resurrect-type skills will now be casted in siege if caster is a siege participant.
- Fixed small skill bar issue.
- Added more checks to seven signs NPCs to prevent inappropriate interaction.
- Armor Mastery bonuses will only apply if player wears both chest and legs.
- Added a starting adena check in case of bad values.
- Reworked siege flags system. Also, fixed a siege flag error.
- Fixed player siege relations (icons) not getting updated when a clan engraves a castle's holy artifact (mid-victory).
- Fixed attacker and defender clans errors.
- Improved Server ShutDown and Restart tasks.
- Fixed wrong Infinity (Hero) weapon damage values (client side)
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Old 06/05/2020, 14:52   #5
 
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Changelog 05.06.2020

Quote:
- Small fix for Quest: Test of Pilgrim
- Removed an unused column in siege_clans table.
- Updated exp and sp columns in npc table.
- Updated ItemTable singleton.
- Replaced raw adena and ancient adena IDs with corresponding variables.
- Added a new event for notifying AI when immobility gets finished.
- Added a small check to prevent attack stuck bug if player or summon is in immobility state.
- Fixed summon follow issues after immobility.
- Fixed zones being cached in random order. This also caused issues to Grand Olympiad arenas.
- Removed useless try-catch clauses.
- Dead pets will now be unsummon if their control item gets destroyed.
- Fixed item equip/unequip SA issue that caused the loss of CP/HP/MP. Also, measurements were taken to prevent client from sending pointless user info packets on equipment.
- Fixed several thread-safety issues regarding Lists and Maps.
- Improved castle door reloading at the end of castle siege.
- Siege clan states will now be saved at server shut down. Also, if there is still time at startup, siege will continue for the remaining time.
- Removed teleport random offset from teleportation when players are ported back from Grand Olympiad games.
- Added ability for summons to follow target using "attack" action (if summon is following target using "attack" action, it will not attack target if they both get out of a peaceful zone). This also fixes summon follow - attack bug.
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