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[L2CL]L2-Country x12 Freya server -2012.05.05!

Discussion on [L2CL]L2-Country x12 Freya server -2012.05.05! within the Lin2 Private Server forum part of the Lineage 2 category.

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Old   #1
 
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[L2CL]L2-Country x12 Freya server -2012.05.05!



Server Start Date: 2012.05.05!

Visit us:



Chronicle: Freya
Our motto: NO Wipe forever!

Platform: L2CL is a completely new closed source platform which advantages are clean and neat code, exceptional quality, versatility and high performance (e.g. L2CL AI engine has more than 12 000 different AI types and more than 13mln. lines of code – no other private server has such a complex system). Besides, it uses official server scripts as its base.

Staff:
Pompinis – developer. He is a specialist of Java, C#, PHP, Linux/Windows server management, MySQL and MSSQL databases.
Mr.Ping – developer. His area of expertise is Java, C#, C++, Python, Linux/Windows server management, MySQL and MSSQL databases.
Annie – server GM. She does wonders with community management and marketing. Besides, she enjoys organizing events and creating custom ones.

Server specifics:
Intel® Core™ i7-2600 Quad-Core
16 GB DDR 3 RAM
2 x 3 TB SATA 6 Gb/s HDD; 7200 rpm (Software-RAID 1)
240 Gbit Bandwidth
Juniper Routing-Technology
High Speed Access to all Internet-Uplinks
24/7 Monitoring

Server Location: Germany

Server is international with English as its main language (Hero voice and Shouts).

Server Rates:
EXP: x12
SP: x12
Adena/Drop/Spoil: x12
Raid Jewels Drop: x3
Manor Crops: x10
Fish Extract Rate: x10
Quest Item Drop: x6
Quest Adena Reward: x8
Quest EXP/SP Reward: x8

Server Features:
  • Frequent updates and daily support.
  • Spawns: dynamic spawn engine with territories, random spawns, spawning AI.
  • No GM shop
  • No NPC buffer.
  • Rewritten skill engine: now fully supports retail skill scripts (this includes: skill effects, cubic logic, transformations, damage/success formulas, affect scopes, operate conditions and etc.)
  • NPC uses retail htmls and all shops/multisells are Freya based.
  • We use retail parameters as a base for all NPCs, items, skills and etc.
  • Retail like Sieges (Castles, Fortresses, Clan Halls).
  • Territory wars, including Quests and rewards.
  • Nevits blessing system.
  • All retail quests based on new AI engine. Less bugs and no more hassles to complete a quest.
  • All new Freya zones:
    • Plains of lizardmen,
    • Sel Mahum Barracks,
    • Monastery of Silence,
    • Beast Farm,
    • Seed of Anihilation and etc.
    Please note that all the older zones are working too (just some examples):
    • Kamaloka,
    • Rim Kamaloka,
    • Pailaka,
    • Labyrinths of Abyss,
    • Dark Cloud Mansion,
    • Crystal Caverns,
    • Hellbound (all 11 stages),
    • Tower of Infinitum (Demon Prince and Ranku),
    • Tower of Naia,
    • Tully’s Workshop,
    • Seed of Infinity (with Ekimus),
    • Seed of Destruction (with Tiat),
    • Seed of Annihilation,
    • Ice Queen’s Castle (mighty Freya),
    • Cavern of the Pirate Captain (daydream and nightmare Zaken) and etc.
  • Retail like and custom events and tournaments.
  • Offline Trading/Crafting
  • Retail Olympiad.
  • Box limitation: Main + 2 boxes.
  • and way more...

If you have any questions, suggestions or an opinion to share, please leave them in the comments below
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Old 04/14/2012, 17:06   #2
 
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Here are a few more links with information:
- here are the recent bugfixes from our developers
- the latest L2-Country newsletter.
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Old 04/15/2012, 19:17   #3
 
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up :P
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Old 04/20/2012, 21:00   #4
 
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bump :>

- check it out! :P
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Old 04/25/2012, 17:09   #5
 
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bump
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Old 04/26/2012, 03:51   #6
 
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i'm totally playing here
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Old 04/26/2012, 12:26   #7
 
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I am glad to hear that
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Old 04/26/2012, 22:36   #8
 
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see you on may 5th (:
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Old 04/27/2012, 10:55   #9
 
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Yes, see you soon!

Today's Update Changelog:

2012.04.27
  • Fixed Zaken instance reenter issues.
  • Added missing storage capacity counter update packets when player enlarges its storage.
  • Fixed various issues with tower of naia.
  • Fixed npc self despawn issues.
  • Fixed missing npc privates in some circumstances.
  • Fixed krateis cube stackOverflow issues.
  • Added additional npc type checks for lethal skills.
  • Increased Z correction for spawns/item drops. This should help for "cannot see target" issues.
  • Fixed doors that client shows as bridges. ( Nornils garden, tower of naia,etc.)
  • Added InstantRandomTeleportInMyTerritory AI support.
  • Added missing Fortress feat: "If the fortress is owned by a clan, the Mercenary Captain must survive until all the camps are successfully captured in order for the Combat Flags to appear. A total of three Combat Flags will appear."
  • Improved door collision calculations. This will help with attacking and moving near doors and also increase server performance.
  • Fixed quests with specific kill skill conditions.(Ex: Testimony of Reformer)
  • Fixed Monastery of Silence furnaces spawn. This will also fix similar zones with spawnlist levels.
  • Fixed npc lifetime issues that lead to stackOverflow.
  • Fixed home security quest drop.
  • Fixed various NPEs.
  • Fixed inventory limit check on skill learn.
  • Fixed tick skill effect power calculation. ( mp/hp/cp heal/consumption)
  • Fixed with instanced zone destruction.
  • Fixed instanced zone memory leaks.
  • Updated Pailaka lev73 ai code.
  • Fixed mana consumption on weapons with additional skills cast on magic.
  • Allowed to create command channel for clan imperium skill owners.
  • Fixed weight check on withdraw item from vitamin manager.
  • Added ClanHall Auction manager.
  • Huge cleanup with clanhall related code.
  • Fixed daily quest reset task
  • Improved pet name saving.
  • Improved pet max level handling.
  • Improved Champion mob selection.
  • Added Fortress of Resistance siege.
  • Added Devastated castle and Fortress of the dead support.
  • Minor optimizations with sieges.
  • Fixed .exp command while in party.
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Old 04/29/2012, 13:16   #10
 
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bump
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Old 04/30/2012, 17:05   #11
 
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There are a few polls in our forum about the upcoming server start:

(a lot of players think that x3 is too high)

Please let us know what do you think and vote
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Old 05/02/2012, 03:06   #12
 
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Today's Update Changelog:

2012.05.02

  • Fixed an issue when login server would drop gameserver socket and would not reconnect.
  • Improved drop location calculation algorithm. ( Will check for Z coordinate differences ,movement possibilities and geodata cell info before dropping item)
  • Reworked random spawn selection algorithm. ( Same as above just for spawns)
  • Added Dimensional Rift support. ( also fixed related AI issues with it)
  • Added ingame FieldCycle management for better player support.
  • Added some missing htmls.
  • Fixed minor issues with Sentry spawnlist.
  • Fixed fear effect interruption with skill casting.
  • Fixed an issue when npcs/pets/summons would try to move closer to target even if skill can be cast from range.
  • Fixed dodge skill formula.
  • Minor fixes for effects per tick.
  • Fixed some issues with npc despawn.
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Old 05/04/2012, 19:38   #13
 
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ahm im new in this game and i will download it step and step i will learn everything XD
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Old 05/05/2012, 00:14   #14
 
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Important!

Note before the start: if you already have our patch, do not forget to LAUNCH THE UPDATER! Otherwise you will not be able to log in

If you do not yet downloaded the patch you can . Do not forget to lauch the game through the updater (patch automatically creates a desktop icon)

P.s. less than 11 hours remain.


Server is online, stable and lively with people so do not hesitate to join us :P

2012.05.05
  • Added support for pets that synchronizes their level with owners.
  • Fixed an issue when mobs would keep attacking after paralyze.
  • Added support for non hardcoded hungry limit for pets.
  • Fixed an issue when mobs would keep attacking after paralyze.
  • Added support for non hardcoded hungry limit for pets.
  • Fixed an issue when hwid banlist would not reload removed bans.
  • Fixed auctioneer npc type.
  • Added missing htmls.
  • Fixed shop adena amount calculation when buying more than one non stackable item.
  • Fixed a rare bug when player could die in duel.
  • Fixed newbie buff removal when entering instances.
  • Fixed an issue when quest would show that all items are collected even when one item is missing.
  • Fixed custodian mana consumption and max mana amount.
  • Fixed telnet config loading issues.
  • Added primeshop loggers.
  • Fixed TW siege time setting for new servers.
  • Fixed SSQ,Siege time set-up for new servers.

Note: Preliminary Changelog. Update will be added to the servers in next few hours.
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Old 05/07/2012, 07:45   #15
 
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Today's Update Changelog:

2012.05.07
  • Since we're using retail quest model, each quest item drop rate needs to be rated separately. First quest batch ( others tomorrow):

Tragedy in Von Hellmann Forest
Inhabitants of the Forest of the Dead
An Obvious Lie
In Search of Cloth
Find Glittering Jewelry
Make a Sewing Kit
Dragon Fangs
Red-Eyed Invaders
Help the Uncle!
Help the Sister!
Help the Son!
Lanosco's Special Bait
O'Fulle's Special Bait
Willie's Special Bait
Linnaeus' Special Bait
Stolen Dignity
Relics of the Old Empire

  • Npe fixes.
  • Reduced drop range from npc.
  • Fixed npc clan ignore list.
  • Fixed an issue when npcs would cast skills vaguely. ( Ex: pailaka)
  • Fixed black swan multisell.
  • Added support for npc/pet item pick-up.
  • Improved pet follow desire.
  • Fixed an issue when SOE from instance would still keep character in it.
  • Fixed skill learning while transformed.
  • Fixed Lematan,Latana AI.
  • Fixed an issue when npc could start attacking himself.
  • Added cleaner pet buffer AI. (improved decompile process)
  • Fixed an issue when pets would stop auto-buffing after resurrection.
  • Added missing buff restoration for newly summoned pets/summons.
  • Fixed party buffs for pets.
  • Fixed temporary title color broadcast.
  • Changed npc party attacked range parameter.
  • Fixed nickname change issues.
  • Added additional buff checks before adding them to character to prevent effect list corruption.
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