Register for your free account! | Forgot your password?

You last visited: Today at 12:25

  • Please register to post and access all features, it's quick, easy and FREE!


l2walker script commands

Discussion on l2walker script commands within the Lin2 Exploits, Hacks, Bots, Tools & Macros forum part of the Lineage 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jan 2006
Posts: 19
Received Thanks: 1
SET (L2WALKER, ENABLE|DISABLE) // stops outside the start hanging the function
Explained: Outside the establishment stops hanging outside the function or the start hangs the function
Example: SET (L2WALKER, ENABLE) outside // start hangs the function
Outside SET (L2WALKER, DISABLE) // stops hanging the function

USESKILL (name [ ID=x ], SELF|PLAYER|PARTY|NPC|PET, TargetName)
Explained: Use skill
SELF // own
PLAYER // plays the family
PARTY // troop members
NPC // did not explain
PET // pet
TargetName// goal name
Example: USESKILL (the attack strengthens [ ID=104 ], SELF)
USESKILL (ultimate cures the technique [ ID=XXX ], PLAYER, only suitablly roams about)



Establishment instruction:
SET ([ FIGHTSTART|FIGHTSTOP ])
Explained: The establishment commencing of action or stops fighting
:SET (FIGHTSTART) // starts to fight
SET (FIGHTSTOP) // stops fighting

SET (RANGETYPE, RAND)
Explained: Establishes stochastically looks strangely

SET (RANGETYPE, STARTPOS, radii)
Explained: The establishment starts to fight looks strangely for the central point
Example: SET (RANGETYPE, STARTPOS,1,500) // starts to fight is the central point, the radius 1,500

SET (RANGETYPE, DEFPOS, x, y, z, radii)
Explained: The establishment looks strangely from the definition central point
Example: SET (RANGETYPE, DEFPOS,43950,51153, -3022,2000 / Take 43950,51153, -3022 as the central point, the radius 2,000

SET (RANGETYPE, DEFRANGE)
Explained: The establishment looks strangely from the definition scope

SET (RANGETYPE, DEFPATH)
Explained: The establishment looks strangely from the definition way

SET (DEFRANGE, CLEAR)
Explained: The elimination eliminates from the definition scope

SET (DEFRANGE, ADD, x, y, z)
Explained: Increase from definition scope spot
Example: SET (DEFRANGE, ADD,43950,51153, -3022

SET (DEFPATH, CLEAR)
Explained: Elimination from definition way

SET (DEFPATH, ADD, x, y, z, radii)
Explained: Increase from definition way spot
Example: SET (DEFPATH, ADD,43950,51153, -3022,1000 / Take 43950,51153, -3022 as from definition way spot, radius 1,000

SET (MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*)
Explained: The establishment attack monster or does not attack the monster
ATTACK// is the attack
NOATTACK// is does not attack
ATTACKONE// is the attack completes the order form


SET (ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*)
Explained: Establishes the stage prop to pick takes; Does not pick takes; Preservation
PICK// is picks takes
NOPICK// is does not pick takes
SAVE// is the preservation


Movement instruction:
MOVETO (x, y, z)
Explained: Moves to x, y, z

NPCSEL (name [ ID=x ])
Explained: Chooses NPC

NPCDLG (name [ ID=x ])
Explained: With NPC dialogue

DLGSEL (name)
Explained: Dialogue choice

GOHOME ()
Explained: Died the city

SAY (writing)
Explained: Generally speaks

MSG (writing)
Explained: Outside hangs the prompt blind, the others

UseItem (name [ ID=x ])
Explained: Uses the stage prop

BUYSEED (name [ ID=x ], quantity)
Explained: Purchase seed
Example: BUYSEED (air conditioning tan oak cypress seed [ ID=5046 ],2,000

SELLSEED (name [ ID=x ], quantity)
Explained: Special product settlement
Example: SELLSEED (red tan oak tower [ ID=5068 ],3,000

BuyItem (name [ ID=x ], quantity)
Explained: Purchase goods
Example 1:BuyItem (returns to the reel [ ID=736 ],2)
Example 2:BuyItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

SellItem (name [ ID=x ], quantity)
Example 1:SellItem (returns to the reel [ ID=736 ],2)
Example 2:SellItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)
Example 3:SellItem (*) sells in the stage prop hypothesis to suppose is "sells" the complete goods

SaveItem (name [ ID=x ], quantity)
Example 1:SavelItem (returns to the reel [ ID=736 ],2)
Example 2:SavelItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)
Example 3:SavelItem (*) preserves in the stage prop hypothesis to suppose is "saves" the complete goods

LoadItem (name [ ID=x ], quantity)
Example 1:LoadlItem (returns to the reel [ ID=736 ],2)
Example 2:LoadlItem (returns to the reel [ ID=736 ],2; Reactivating reel [ ID=737 ],3)

ChangeWaitType (x)
The character stands or sits down
X = 0 seats
X = 1 station


Conditional order:
StrInDlg (dialogue writing)
Explained: Uses for to judge and in the NPC dialogue dialog box whether has the writing which assigns
Example:
NPCSEL (gram Pu [ ID=1007534 ])
NPCDLG (gram Pu [ ID=1007534 ])
DLGSEL (duty)
STRINDLG (complies to entrust)
{
DLGSEL (complies to entrust)
JMP (duty meets)
}
JMP (duty already received)

StrNotInDlg (dialogue writing)
Explained: Uses for to judge and in the NPC dialogue dialog box hasn't assigned whether writing
Example:
NPCSEL (gram Pu [ ID=1007534 ])
NPCDLG (gram Pu [ ID=1007534 ])
DLGSEL (duty)
STRNOTINDLG (complies to entrust)
{
MSG (already received duty)
JMP (has met duty)
}
DLGSEL (complies to entrust)


CharStatus ([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ], [ >=|>|==|&#33; =|<|<= ], num)
Explained: The character condition judgement, HP.MP.WEIGHT is a percentage
CHP, CMP manner current actual value
WEIGHT is carries a heavy load the percentage
LV manner rank
RACE manner race (human =0, demon =1, dark demon =2, half beastly person =3, dwarf =4)

PosInRange (x, y, z, range)
Explained: Examines the character current coordinates whether in take x, y, z as central point range is in the radius center of a circle


PosOutRange (x, y, z, range)
Explained: Examines the character current coordinates whether in take x, y, z as central point range is outside the radius center of a circle
Example: Joins in the script opening
PosOutRange (100,100,100,500)
{
MSG (please stand nearby xxx starts)
EXIT ()
}


ItemCount (name [ ID=x ], [ >=|>|==|&#33; =|<|<= ], count)
Explained: Assigns the name or the ID stage prop quantity compared with the character body on whether does satisfy the condition


Flow control instruction:
CALL (LABEL name)
Explained: Transfers the LABEL marking the label address execution, carries out returns, must have to have the RETURN instruction
Example:
CALL (next step)
The transfer completes can continue the execution next step
...
EXIT ()
LABEL (next step)
...
RETURN


JMP (LABEL name)
Explained: Jumps changes to the LABEL marking the label address execution

RETURN ()
Explained: When CALL transfer must use this to return

EXIT ()
Explained: Conclusion script movement

DELAY (x)
Explained: Retards x millisecond

PAUSE ()
Explained: The suspension script execution, prompts the information for to play the family, lets play the family to control continues to carry out

LABEL (sign signs)
Explained: The definition sign signature, uses for JMP or CALL

Original post can be found:

I didn&#39;t found em anywhere here so looked around and found this



Decker is offline  
Old 02/16/2006, 12:31   #2
 
elite*gold: 0
Join Date: Oct 2004
Posts: 58
Received Thanks: 0
<3


joske is offline  
Old 04/27/2006, 00:15   #3
 
elite*gold: 0
Join Date: Jul 2005
Posts: 1
Received Thanks: 0
how do you make walker script to target a specific person
bowlopho is offline  
Old 04/27/2006, 20:54   #4
 
elite*gold: 0
Join Date: Oct 2004
Posts: 58
Received Thanks: 0
walker cannot target trough scripting, only wind can


joske is offline  
Old 05/01/2006, 23:24   #5
 
elite*gold: 0
Join Date: Apr 2006
Posts: 4
Received Thanks: 0
Plz help me .. I want target for invite one player to party... what is the command for do the script ?
nobo is offline  
Old 05/02/2006, 15:46   #6
 
elite*gold: 0
Join Date: Mar 2006
Posts: 69
Received Thanks: 2
Quote:
Originally posted by bowlopho@Apr 27 2006, 00:15
how do you make walker script to target a specific person
Try this:

USESKILL (skillname,PLAYER,TargetName)
And use some skill on the player (some attack skill, as they are not forced), and you will have the guy targetted.

Remember: Case sensitive.
VeXz' is offline  
Old 05/02/2006, 20:33   #7
 
elite*gold: 0
Join Date: Apr 2006
Posts: 4
Received Thanks: 0
This not work... i want use Battle Heal for example in pj: awachens
What is the command ? :
USESKILL(Battle Heal,PLAYER,awachens) ??? This is the command ?
nobo is offline  
Old 06/19/2006, 12:36   #8
 
elite*gold: 0
Join Date: Jun 2006
Posts: 1
Received Thanks: 0
... EDITED BECAUSE I CANT FIND THE **** DELETE POST BUTTON
dgr111 is offline  
Old 06/25/2006, 20:58   #9
 
elite*gold: 0
Join Date: Apr 2006
Posts: 2
Received Thanks: 0
Quote:
Originally posted by nobo@May 2 2006, 20:33
This not work... i want use Battle Heal for example in pj: awachens
What is the command ? :
USESKILL(Battle Heal,PLAYER,awachens) ??? This is the command ?
ok lets say that the chars name is GOERGE. the command is
USESKILL(Shield Stun[id = 92],PLAYER,GEORGE)
kanavix is offline  
Old 06/29/2006, 12:51   #10
 
elite*gold: 0
Join Date: Jun 2006
Posts: 2
Received Thanks: 0
how can i target a NPC and attack him to de-lvl

thx
quixer is offline  
Old 07/15/2006, 03:28   #11
 
elite*gold: 0
Join Date: Jan 2006
Posts: 4
Received Thanks: 0
Nice, but how do I do that my char stand if a specific player comes to a specific distance from me then if he leaves that distance my char sit down ?
highsteve is offline  
Old 08/06/2006, 14:50   #12
 
elite*gold: 0
Join Date: Aug 2005
Posts: 1
Received Thanks: 0
How can i mount in a "Strider" in l2walker???

//pet ???

Tell me please, i was finding it for too much time

Thc
alpuy is offline  
Old 01/16/2007, 20:37   #13
 
elite*gold: 0
Join Date: Jan 2007
Posts: 8
Received Thanks: 0
please where i can see skill id ?
HuMLaJe is offline  
Old 10/22/2007, 23:22   #14
 
elite*gold: 0
Join Date: Oct 2007
Posts: 4
Received Thanks: 0
HOw can i use seraphins buff :S?
mike1693 is offline  
Old 10/24/2007, 21:16   #15
 
elite*gold: 0
Join Date: Apr 2007
Posts: 44
Received Thanks: 5
explain plz how do thay work


mettalmag is offline  
Reply



« L2Tower +PvP Suite +All the scripts + Server Working | - »

Similar Threads
L2Walker script: Solo rebuff/restock/return script
08/08/2012 - Lin2 Exploits, Hacks, Bots, Tools & Macros - 63 Replies
Hello! I've been reading alot and not really contributing so i'll start off here with a very well working script im using to bot my SK outside ivory tower in oren. I've tried to structure the code so it easily can be modified for another level of character, town, and hunting spot. The script is made for CT2 Retail, mainly to get advantage of the newbie buffs (which now lasts all the way until level 62) Change log: Update 2008-09-01 Version 1.14 -Download
Help with L2Walker Script
12/25/2009 - Lineage 2 - 0 Replies
hi guys, i got one script and it work fine. Label(Start) !CharBuffs(Dance of Vampire) { !IsMember(Name) { RequestJoinParty(Name,0)
New walker script commands
05/24/2009 - Lin2 Exploits, Hacks, Bots, Tools & Macros - 9 Replies
From Towalker.com: Add some script command about party and skill script command : IsMember, !IsMember ,RequestJoinParty RequestOutParty,QuitParty, MemberBuffs(character name, status name) , !MemberBuffs(character name, status name)



All times are GMT +2. The time now is 12:25.


Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

BTC: 3KeUpz52VCbhmLwuwydqxu6U1xsgbT8YT5
ETH: 0xc6ec801B7563A4376751F33b0573308aDa611E05

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2019 elitepvpers All Rights Reserved.