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NEW L2Walker P2P BYPASS METHOD

Discussion on NEW L2Walker P2P BYPASS METHOD within the Lin2 Exploits, Hacks, Bots, Tools & Macros forum part of the Lineage 2 category.

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Old 07/06/2005, 21:35   #31
 
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For some reason now, (I don't know if it was the same before, but When I am connecting I am getting past the p2p, although when I log in it closes the connection, so I get disconected from walker every 2 minutes (around about),

it is on auto log on, but there is still about 10 seconds where nothing happens,
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Old 07/06/2005, 21:40   #32
 
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You guys are crazy! Thank you so much for the fix! You r0ckorz my b0x0rz
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Old 07/06/2005, 22:05   #33
 
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Hi,

I also get disconnected after every 2 minutes. I dont know why..... In the TCP-Tunnel it says:
The Client Closed the connection
Closig the Servers socket write end
The Server closed connection

Well, anyone can help me a bit with this?

Another thing is that WPE does not show any packets or anything else when i connected to L2 -- is that normal?

Regards

*news*

This is what i am getting now:

22:09:38 Link LoginServer Succeed.
22:09:42 Login LoginServer Succeed.
22:09:46 Link GameServer Succeed.
22:09:46 ->Login GameServer Fail.

aaaaa help pls
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Old 07/06/2005, 22:06   #34
 
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Some how, I cannot get the Loopback put into the Network places, I have it in system manager, but not in network places. So I can give it the IP and Sub net.
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Old 07/06/2005, 22:10   #35
 
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Quote:
Originally posted by maumau@Jul 6 2005, 22:05
Hi,

I also get disconnected after every 2 minutes. I dont know why..... In the TCP-Tunnel it says:
The Client Closed the connection
Closig the Servers socket write end
The Server closed connection

Well, anyone can help me a bit with this?

Another thing is that WPE does not show any packets or anything else when i connected to L2 -- is that normal?

Regards
Seems like we both have the same problem, It is like we are authorized to connect, but the second we connect we become disconected from something... and then again after a few minutes we become disconected, this just keeps repeating itself.

Does anyone have a fix for this, OR Is this NOT happening to someone. Hopefully it is happening to every so we are all in the same boat and its not just happening to a few of us. So who does not get disconected after a few minutes??

At the moment it is unplayable because when you get disconected you are still aattacking the mob, but when you rejoin you seem to attack a different one, so you have 2 on you.
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Old 07/06/2005, 22:17   #36
 
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If you use 10.4.8 chinese version, you will NOT be disconnected. Save your config file, and load it in 10.4.8.
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Old 07/06/2005, 22:30   #37
 
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me <3 j00 if it works
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Old 07/06/2005, 22:49   #38
 
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Or you can just up my karma :P
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Old 07/06/2005, 22:51   #39
 
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when 10.4.8 ENGLISH comes out ill be happy lol, i cant read all these **** squares
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Old 07/06/2005, 23:03   #40
 
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by the way: since maintenance protocol version is 553 on US/Euro Servers

Edit+Update:
This means, you don't need to use WPE any more.... --> WPE searched the outgoing packets for a LoginGameServer packet where the ProtocolVersion is 553 and changed it to 551
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Old 07/06/2005, 23:49   #41
 
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so what ur saying is no Tunnel...edit and save proto to 553
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Old 07/07/2005, 00:10   #42
 
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nope, since l2walker gets the prot version from the verification server (i think the one in set.ini is just a artefact from older versions now) follow the instructions lowfyr gave, but leave out the WPE proggy

-->
set up loopback device, change hosts file, start tcptunnel and then l2walker ... it should work now without WPE
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Old 07/07/2005, 00:10   #43
 
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lol im using 10.4.3 with tcp-tunnel and it works fine for me

Edit:

Still getting that disconnect error
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Old 07/07/2005, 00:26   #44
 
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this is what you see right? in the TCT window.

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Old 07/07/2005, 00:37   #45
 
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i get the same errors. but the tcp-tunnel reports different errors every try . like at first theres a general link fail, then i hit login again i getta link succeed but then gameserver fails.. and reapeat.

i use 10.4.7 and have setup all the instructions.

the llopback works fine. but the tunneling just reacts slow as hell .

link login server succeed.
login login server succeed.
link game server fail.

OR

link login server fail.

humm ?
jesterftk is offline  
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