I've tested hploggerC1 and got a Winsock Error: 10013
Does anyone know the reason for this? Does the .exe have to be put in a specific location? Does the game need to be installed in a specific path?
I've unzipped the bin and dll to lineageII/system and got that winsock error.
Im using win XP SP1
If anyone has any awnsers plz share.
I did next:
i copied d3db.dll and hploggerc1.exe in lineage2/system (i have c1 client)
after that i run hploggerc1.exe and then l2.exe
once i was in game there was nothing special (no hp of other players were shown)
i also posted ss what hploggerc1.exe do when i run it
Everythin works, i see others HP, but there is one thing- the hp view switchin to my hp everytime my hp changed. I want to see only others hp, not my. My question- im doin somethin wrong or it should be like this. In L2walker i see only hp my target.
Kokolo: "for me it still doesnt work. I ve tried many different ways but without success can anybody plz help me (i already posted image 3 posts before this one)"
I had some problems with the socket in the beggining but since you haven't mentioned anything about that i belive it is not the case. Anyway, this is what i did.
Unzip everything in the BIN folder to your /lineageII/system folder (remember to use C1 or C2 acording to your client). Now you can either start the proggi now or you can run lineage and start the proggi BEFORE you enter char selection menu. If everything worked out, when you get to the char selection menu the proggi will print out something like "new server key received" on the console. Of course if you use a firewall (and you should) you have to give the proggi permission to send and receive.
After that you should be seeing other players life totals.
dayx: "Everythin works, i see others HP, but there is one thing- the hp view switchin to my hp everytime my hp changed. I want to see only others hp, not my. My question- im doin somethin wrong or it should be like this. In L2walker i see only hp my target"
Yes, it's doing what it's supposed to do. If you can, you can always use the source code and tweak it a bit or add new features at your taste.
if you want it to work with C3:
change the following line in PacketProcessor.cpp
from
if(sizeGamePacket == 0x0c && newbuffer[2] == 0x00 && decode == 0)
to
if(sizeGamePacket == 0x10 && newbuffer[2] == 0x00 && decode == 0)
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Thx for all your help guys.