SO! i am using REAM's leveling script without the modularity (i've removed superfluours functionality)
The script "sticks" on each moveto command. The character will run to the specified location and then stop there whilst walker simply waits.
If you are having this same issue then i do have a solution but it's not ideal. It appears that if an item or skill is used then this jolts the script and causes it to carry on to the next function, (an update issue of some kind it seems)
If you know of a better solution please let me know... For now i suppose i shall just equipe and unequipe a bracelet whenever i wish to move... However duplicate commands can't be good for "flying under the radar"!







