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[Beta Release] PacketX - The new Packet Hacker (L2Off+L2J)

Discussion on [Beta Release] PacketX - The new Packet Hacker (L2Off+L2J) within the Lin2 Exploits, Hacks, Bots, Tools & Macros forum part of the Lineage 2 category.

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[Beta Release] PacketX - The new Packet Hacker (L2Off+L2J)

Hey guys whats up, I've been working for months at this project and this is a beta release of PacketX
I'm new to this forum but I'm very good known at the following forums: HackForums, LeetCoders, DarkHook, MaxCheaters
With very good reputation


Features:
Patched the lineage2 encrypt/decrypt, no encrypted traffic going to my PacketX
Plugin Support (There are going to be alot of functions so u can have some fun or make a bot or whatever u like to do ingame)
Modify incoming packets from the server using breakpoints
Fixed the Player/Npc information
Set a breakpoint at the game or server side
Removed the message at login if u want to breakpoint the Key Packet (the message was useless anyways)
No encrypted traffic is going to PacketX it can be directly being read
Fixed some game errors that PacketX caused
Realtime Server/Game key updates
Custom commands starts with '??', Example how to use a command: ??say test
Plugins are having ther own logs

It's able to decrypt the polymorphism encryption
PacketX can listen at any port... as default it's 555
It's able to bypass some tricks people use to get rid of those people who are using L2Phx
Bypass the login/game server ports, PacketX will detect automatically if your ingame or just about to login
Debug the packets
Breakpoints - This is 1 of the most powerful features of PacketX, It's able to modify any packet before a packet has been send to the game server or lineage2 client
So we are able to change anything in the game, and modifying whats in our path
When a breakpoint is triggered your able to modify any data what was about to send/receive
Using the breakpoints could be really fun to play with because any data that was about to send to the server/client
We are able to catch it before it was even send/received
Log players - Your able to get the Object id, name, title, x, y, z, Heading, verhicle Id and much more
Log Npc's - Your able to get the Object Id, Npc Id, Name, Title, X, Y, Z, Heading and much more
Decrypt the packets at native mode - This will decrypt the packets in C++ instead of using the .net framework, It's much faster
Realtime server/client debugging - Your able to see everything what is happening
realtime encryption/decryption log
Redirect the connection of lineage2
Supports multiple clients
Inject packets to the Game or Server, Your able to sent any data to the game/server, you can enable/disable the encryption and header size (Also comes with a auto packet sender)
Make your own plugins in the .NET Framework for PacketX for your own needs what to do ingame
Works at Lineage2 Official servers (L2Off), L2J
and much more...

This version of PacketX is very stable and your able to packet flood at 0msec

It also comes with:
L2Crypt.dll - Native Encrypt/Decrypt
WinsockRedirect.dll - Redirects the connection to the proxy server for packet hacking
xBot.dll - A simple plugin I made which can do some funny stuff


xBot source code:
Code:
using System;
using System.Collections.Generic;
using System.Text;
using L2PacketX.src.Lineage2.Packets;
using L2PacketX.src.Lineage2;

namespace xBot
{
    public class xBot : L2PacketX.src.PluginSystem.PacketXPlugin
    {
        Random rnd = new Random();

        public override string PluginName
        {
            get
            {
                return "xBot";
            }
        }

        public override void EntryPoint()
        {
            AddLog("xBot Plugin is loaded!", true);
        }

        public override void onEnterWorld(L2PacketX.src.ConnectedClient client)
        {
            AddLog("Entering world", true);
        }

        public override void onLogout(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            L2Say say = new L2Say();
            say.Message = "Bye bye world...";
            Say(say, client, TargetHost.Server);
            AddLog("Logging out", true);
        }

        public override void onValidatePosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Validating Position", true);
        }

        public override void onPacketXCommand(L2PacketX.src.ConnectedClient client, string cmd, PlayerInfo player)
        {
            AddLog("Executing command: " + cmd, true);

            if (cmd.StartsWith("say "))
            {
                L2Say say = new L2Say();
                say.Message = cmd.Substring(4);
                Say(say, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("rndwalk"))
            {
                L2Position pos = new L2Position();
                pos.TargetX = (client.playerInfo.X + rnd.Next(-100, 100));
                pos.TargetY = (client.playerInfo.Y + rnd.Next(-100, 100));
                pos.TargetZ = client.playerInfo.Z;
                pos.CurX = client.playerInfo.X;
                pos.CurY = client.playerInfo.Y;
                pos.CurZ = client.playerInfo.Z;
                MoveToPosition(pos, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("kill_all"))
            {
                for (int i = 0; i < client.Npcs.Count; i++)
                {
                    L2Die die = new L2Die();
                    die.ObjectId = client.Npcs.Values[i].ObjectId;
                    this.Die(die, client);
                }
                for (int i = 0; i < client.Players.Count; i++)
                {
                    if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
                        continue; //don't kill ourself

                    L2Die die = new L2Die();
                    die.ObjectId = client.Players.Values[i].ObjectId;
                    this.Die(die, client);
                }
            }
            else if (cmd.StartsWith("clean"))
            {
                for (int i = 0; i < client.Npcs.Count; i++)
                {
                    this.DeleteObject(client.Npcs.Values[i].ObjectId, client);
                }
                for (int i = 0; i < client.Players.Count; i++)
                {
                    if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId)
                        continue; //don't kill ourself
                    this.DeleteObject(client.Players.Values[i].ObjectId, client);
                }
            }
            else if (cmd.StartsWith("lvlup"))
            {
                L2SocialAction action = new L2SocialAction();
                action.ActionId = (int)SocialActions.Hello;
                action.ObjectId = player.ObjectId;
                SocialAction(action, client, TargetHost.Server);
            }
            else if (cmd.StartsWith("injectgame "))
            {
                List<Byte> bytes = new List<Byte>();
                string byteStr = cmd.Substring(11);
                for (int i = 0; i < byteStr.Length / 3; i++)
                    bytes.Add(Byte.Parse(byteStr[i * 3].ToString() + byteStr[(i * 3) + 1].ToString(), System.Globalization.NumberStyles.HexNumber));
                InjectPayload(bytes.ToArray(), client, TargetHost.Game, true);
            }
        }

        public override void onRequestAttack(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Requestion to attack", true);
        }

        public override void onRequestStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplyStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplyStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestSurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestReplySurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestUnEquipItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestTrade(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAddTradeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onTradeDone(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestLinkHtml(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Requesting html", true);
        }

        public override void onRequestBBSwrite(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAnswerJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestWithdrawalPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestOustPledgeMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestGetItemFromPet(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAllianceInformation(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestCrystallizeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestPrivateStoreManageSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSetPrivateStoreListSell(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestSellItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestMagicSkillList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAppearing(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Appearing", true);
        }

        public override void onSendWareHouseDepositList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSendWareHouseWithDrawList(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestShortCutRegister(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestShortCutDelete(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestBuyItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestDismissPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestAnswerJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestWithDrawalParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestOustPartyMember(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onRequestDismissParty(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onCannotMoveAnymore(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Cannot move anymore", true);
        }

        public override void onRequesTargetCancel(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Cancelling target", true);
        }

        public override void onClanSetTitle(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onProtocolVersion(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Sending protocol version", true);
        }

        public override void onMovingToPosition(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Moving to position", true);
        }

        public override void onDismisspartyroom(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onCommunityBoard(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Opening community board", true);
        }

        public override void onCharacterSelect(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Selecting character", true);
        }

        public override void onNewCharacter(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Creating character", true);
        }

        public override void onInventory(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Opening inventory", true);
        }

        public override void onSelectTarget(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Selecting target", true);
        }

        public override void onRequestDropItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Dropping item", true);
        }

        public override void onRequestUseItem(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onBypassHandler(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onAuthLogin(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
            AddLog("Logging in", true);
        }

        public override void onRequestUseSkill(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }

        public override void onSay(L2PacketX.src.ConnectedClient client, PlayerInfo player)
        {
        }
    }
}
An old video of PacketX but it basicly shows what it can do
Video:







New Download link with the lastest version:
Old Download:
Credits goes to DragonHunter
Project has been coded in C++/C#

How to use:
Start L2PacketX.exe
Go to the Server tab and press 'Listen Proxy'
Now press at the button '...' select the l2.exe
Press 'Start & Inject' the game should start now
Login and have fun packet hacking

Have fun and comment

Getting a error when pressing 'Inject' or 'Start & Inject' ? this is how to fix it!
1. Download the msvcr100d.dll from
2. Drag/Drop the file to: C:\Windows\System
3. Try L2PacketX again
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Old 06/04/2011, 15:08   #2
 
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129views 0 comments... woow...
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Old 06/04/2011, 23:13   #3
 
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Works on C4? Can't get it work with Start+Inject, Critical Error everytime. On C4 as on Freya... When I press normal Inject, it doesn't work either, cause my toon doesn't move!
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Old 06/05/2011, 17:08   #4
 
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well this is fail, seems I cant load the dll file ... ?
any solution ?
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Old 06/05/2011, 19:06   #5
 
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Quote:
Originally Posted by dreambot View Post
well this is fail, seems I cant load the dll file ... ?
any solution ?
read above how to fix it?... -.-


Getting a error when pressing 'Inject' or 'Start & Inject' ? this is how to fix it!
1. Download the msvcr100d.dll from
2. Drag/Drop the file to: C:\Windows\System
3. Try L2PacketX again
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Old 06/06/2011, 00:45   #6
 
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Have done many updates but I just wanted to show you guys this
You'll have a live map of the area around you
Your able to see all the players in the area

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Old 06/06/2011, 06:03   #7
 
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i think people will interested in if you give a example packet hack like Enchant hack... sry my bad English =.=
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Old 06/06/2011, 18:56   #8
 
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Cant seem to work, at all.

Problem 1 >
Strange error upon running packetx, its too long, but first few lines of it are:
Code:
The module was expected to contain an assembly manifest. (exception from HRESULT:0x80131018)
Allthough I can continue ignoring error and program will run.

Problem 2 >
When I select L2.exe and select start & inject I get following L2 error:
Code:
Assertion failed: GetClassInfoExW( NULL, WinBaseClass, &Cls ) [File:.\Window.cpp] [Line: 1050]

History: WControl::RegisterWindowClass <- UWindowManager::UWindowManager <- InitWindowing

Porblem 3 >

If I manually inject to L2.exe game just freezes completely.


Any tips about getting past these problems and actually running PacketX?
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Old 06/06/2011, 20:15   #9
 
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Quote:
Originally Posted by beatnological View Post
Cant seem to work, at all.

Problem 1 >
Strange error upon running packetx, its too long, but first few lines of it are:
Code:
The module was expected to contain an assembly manifest. (exception from HRESULT:0x80131018)
Allthough I can continue ignoring error and program will run.

Problem 2 >
When I select L2.exe and select start & inject I get following L2 error:
Code:
Assertion failed: GetClassInfoExW( NULL, WinBaseClass, &Cls ) [File:.\Window.cpp] [Line: 1050]

History: WControl::RegisterWindowClass <- UWindowManager::UWindowManager <- InitWindowing

Porblem 3 >

If I manually inject to L2.exe game just freezes completely.


Any tips about getting past these problems and actually running PacketX?
Give information about the hardware your having such as cpu, ram, graphics card, hdd
which operating system are you running and is the operating system x86 or x64 bits
And at which chronicle were you trying it at ?
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Old 06/06/2011, 20:28   #10
 
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Machine 1:
Windows XP SP3 x86
2GB of DDR2 Kingstone ram
Athlon 3000
Nvidia 8600 GT
HDD Maxtor 6L200M0

Machine 2:
HP Pavilion dv6-3010em WN779EA (laptop)
i3-350M
ATI HD 5470
WIN7
3GB ram
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Old 06/06/2011, 20:28   #11
 
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Oh right, its Freya server.
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Old 06/06/2011, 23:06   #12
 
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Quote:
Originally Posted by beatnological View Post
Oh right, its Freya server.
ye at the moment it's just for freya soon I will make other chronicles compatible with PacketX
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Old 06/07/2011, 07:49   #13
 
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What I meant is that I'm trying it on Freya server. Sorry for not making it more clear.

Tried on Windows XP SP2 too as well yesterday (PC 1), same problem.
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Old 06/07/2011, 08:59   #14
 
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Quote:
Originally Posted by beatnological View Post
What I meant is that I'm trying it on Freya server. Sorry for not making it more clear.

Tried on Windows XP SP2 too as well yesterday (PC 1), same problem.
Will take a look at it soon whats causing the error
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Old 06/07/2011, 10:22   #15
 
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It dont works my char get frezzed when entering game
and it show a lot of skill effects
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