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good internal?
Discussion on good internal? within the League of Legends forum part of the Popular Games category.
10/23/2024, 12:11
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#1
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good internal?
Is there any good Internal right now?
PS declined me sadly
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10/24/2024, 17:37
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#2
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Nothing internal was ever good with league. Especially now with VGK it sounds just crazy. DMA is the only way and nobody will post that out public or sell.
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10/24/2024, 17:46
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#3
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Quote:
Originally Posted by dragid530
Nothing internal was ever good with league. Especially now with VGK it sounds just crazy. DMA is the only way and nobody will post that out public or sell.
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What? Vgk fw's get hit more frequent than normal privates.
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10/24/2024, 17:49
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#4
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Quote:
Originally Posted by !JoelR
What? Vgk fw's get hit more frequent than normal privates.
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Public VGK fw's for sure.
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10/24/2024, 18:01
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#5
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Quote:
Originally Posted by dragid530
Public VGK fw's for sure. 
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Privates included
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10/24/2024, 18:01
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#6
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Quote:
Originally Posted by dragid530
Nothing internal was ever good with league. Especially now with VGK it sounds just crazy. DMA is the only way and nobody will post that out public or sell.
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so in ur opinion is no internal good/safe anymore?
& how is it with externals ?
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10/24/2024, 18:15
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#7
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Quote:
Originally Posted by !JoelR
Privates included
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That's kinda true also. But I have my friend who was running the private platform and they were safe for years but after VGK came - he just quit League because it is just not worth to fight and be scared for your community to get ****** any day. It does make sense with DMA because phisycally there is nothing on your main PC.
Quote:
Originally Posted by fabien96
so in ur opinion is no internal good/safe anymore?
& how is it with externals ?
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It is same scenario. It can be working but kept private and for few people. If I would be back and make the cheats again - I would definetly go with DMA solution.
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10/24/2024, 18:22
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#8
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Quote:
Originally Posted by dragid530
That's kinda true also. But I have my friend who was running the private platform and they were safe for years but after VGK came - he just quit League because it is just not worth to fight and be scared for your community to get ****** any day. It does make sense with DMA because phisycally there is nothing on your main PC.
It is same scenario. It can be working but kept private and for few people. If I would be back and make the cheats again - I would definetly go with DMA solution.
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What's DMA solution? 
I*m just searching for an good internal or external private to be safe as possible
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10/24/2024, 20:09
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#9
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Quote:
Originally Posted by fabien96
What's DMA solution? 
I*m just searching for an good internal or external private to be safe as possible
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Cannot be spoken in public. But you know what DMA is?
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10/24/2024, 20:49
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#10
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Quote:
Originally Posted by fabien96
What's DMA solution? 
I*m just searching for an good internal or external private to be safe as possible
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Something that is basically unusable because it requires too much of a setup and engagement just to cheat in a video game, out of being unusable, it's not even required at all
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10/24/2024, 20:51
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#11
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Quote:
Originally Posted by yorik100
Something that is basically unusable because it requires too much of a setup and engagement just to cheat in a video game, out of being unusable, it's not even required at all
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DMA is unusable? Too much setup? Yea... better to lose accounts after few days because someone told you "PRIVATE, SLOTTED, UNDETECTED SINCE BEGINNING". I agree with you...
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10/25/2024, 21:05
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#12
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Quote:
Originally Posted by A.taxia
DMA is unusable? Too much setup? Yea... better to lose accounts after few days because someone told you "PRIVATE, SLOTTED, UNDETECTED SINCE BEGINNING". I agree with you... 
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This conversation seems absurd and unrealistic. I'm aware of four active private platforms: three of them are internal, while one is external. I have been using one of these platforms for the past four months. There's a common misconception that DMA cheats remain undetected. I discussed the issues with DMA providers in more detail  , but essentially:
Only a few actual firmware developers create DMA cheats; most others rely on publicly available code from channels like UC or GitHub. It’s important to recognize that there is a significant skill gap between developing cheats for Valorant and those for League of Legends. Creating features for League—such as orbwalkers, evade scripts, utility scripts, and champion scripts—requires much more effort compared to cheats for Valorant, which typically include aimbots, ESP, and triggerbots. However, the detection challenges for League have increased, making it less likely for developers familiar with Valorant's AC to transition to League due to the larger workload and heightened detection issues. Many developers struggle to bypass user-mode anti-cheat, and with the increased skill requirements, it’s rare for them to possess the knowledge needed to circumvent kernel-level anti-cheat.
That said, several developers have found ways to bypass Vanguard and continue to read memory, both internally and externally, as they do with Valorant. I am aware of two developers currently working on updates for Vanguard, and two others who have successfully bypassed it. Overall, this task is not impossible.
Additionally, many developers simply lack the necessary skills to bypass Vanguard (VGK). Developing DMA cheats involves simulating mouse movements using mouse hooks and utilizing a fuser to display drawings and menus, which complicates the process further. This combination often results in DMA cheats performing worse than expected, making them less feasible overall. Based on your responses, it seems you may not have experience in developing DMA cheats or any cheats at all.
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10/25/2024, 21:22
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#13
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Quote:
Originally Posted by majoreuphoria
This conversation is absurd and unrealistic. I know of two private platforms, both of which are internal. I’m currently using one of them. There is a complete misconception that DMA cheats are undetected. I discussed the issues with DMA providers in more detail  , but essentially:
There are only a handful of actual firmware developers for DMA cheats; most others simply use public information available through channels like UC or GitHub. It’s important to understand that there is a significant skill gap between developing cheats for Valorant and those for League of Legends. Creating features for League—such as Orbwalkers, Evade scripts, Utility scripts, and Champion scripts—requires much more effort compared to cheats for Valorant, which typically include Aimbots, ESP, and Triggerbots. However, the detection challenges for League, which is the topic of this conversation, have increased. This makes the chances of a VGK dev, shifting into League much smaller due to the large workload alongside the detection aspect. Many developers could barely pass a user-mode anti-cheat, and now, with the skill requirements raised, it’s very rare for them to know how to bypass a kernel-level anti-cheat.
That being said, several developers have found ways to bypass VGK and continue to read memory, both internally and externally, just like they do with Valorant. I know of two developers who are currently working on updates for Vanguard, and two others who have successfully bypassed it. Overall, this task is not impossible.
Additionally, many developers simply lack the skills needed to bypass Vanguard (VGK). Developing DMA cheats requires simulating mouse movements using mouse hooks and utilizing a fuser to display drawings and menus, which complicates the process even further. This combination often results in DMA cheats performing worse than expected, making them less feasible overall. Based on your responses, it seems you may not have experience in developing DMA cheats or any cheats at all.
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You are right in most of you said. I agree DMA is much more complicated to implement into League. As u said there is much more to do than just aimbot/trigger and simple ESP/Radar. I never did anything to League, my experience is only based in FPS games. I know also two private coders for League who are working to bypass VGK with 1PC solution but they don't want to release anything not tested enough to not put their clients in danger. From my experience I can say DMA for top tier anti-cheats is the safest option because the only thing they can fuck is the firmware. They cannot even be 100% sure you cheated so I think the future in League will be DMA anyway.
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10/25/2024, 21:32
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#14
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Quote:
Originally Posted by A.taxia
You are right in most of you said. I agree DMA is much more complicated to implement into League. As u said there is much more to do than just aimbot/trigger and simple ESP/Radar. I never did anything to League, my experience is only based in FPS games. I know also two private coders for League who are working to bypass VGK with 1PC solution but they don't want to release anything not tested enough to not put their clients in danger. From my experience I can say DMA for top tier anti-cheats is the safest option because the only thing they can **** is the firmware. They cannot even be 100% sure you cheated so I think the future in League will be DMA anyway.
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I feel like you're overlooking the hardware limitations associated with Direct Memory Access (DMA). DMA boards can only manage a limited amount of memory read and write operations to complete actions. Consequently, trying to handle an orbwalker, evade mechanics, champion scripts, and various utility features would lead to noticeable and significant lag.
Most DMA boards can probably only support transfers with large latency, which is problematic in a game where every millisecond matters. As a result, using an orbwalker could perform worse than playing manually due to these delays. Skill shots would be hit frequently due to evasion lag, among other issues.
Honestly, I don't believe DMA is the future of League. Perhaps with better DMA boards and hardware innovations, but I don't foresee that happening soon.
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10/25/2024, 22:47
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#15
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Quote:
Originally Posted by majoreuphoria
I feel like you're overlooking the hardware limitations associated with Direct Memory Access (DMA). DMA boards can only manage a limited amount of memory read and write operations to complete actions. Consequently, trying to handle an orbwalker, evade mechanics, champion scripts, and various utility features would lead to noticeable and significant lag.
Most DMA boards can probably only support transfers with large latency, which is problematic in a game where every millisecond matters. As a result, using an orbwalker could perform worse than playing manually due to these delays. Skill shots would be hit frequently due to evasion lag, among other issues.
Honestly, I don't believe DMA is the future of League. Perhaps with better DMA boards and hardware innovations, but I don't foresee that happening soon.
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That's also right. But I don't know if you heard ever about ZDMA boards? They developed much faster boards already so I think it's just matter of time it will be developed more. Afaik VGK for League is not that strong like for Valorant yet, there is no need perhaps regarding to what you said above but definelty it will be harder soon to keep up with 1PC solutions only.
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