Hi everyone,
i'm playing around with C++ and have written a pixel based orbwalker that works well. At the moment I'm trying to find a good approach to convert the range of a champion into "pixels". Does anybody have an idea how to do that ?
Depending on where the opposing champion is, the pixeldistance is always different, which makes it difficult to solve this with a simple algorithm.
i would be happy about hints and ideas :-)
kind regards






