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[Bot] LoLEtal v1.0 - LATEST VERSION!

Discussion on [Bot] LoLEtal v1.0 - LATEST VERSION! within the League of Legends forum part of the Popular Games category.

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Old 01/16/2012, 18:22   #751
 
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Quote:
Originally Posted by Myths_ View Post
is their a way to make a slave and master bot? master makes a custom game and slaves join it? last few days this has been getting annoying.
I was just thinking about doing this yesterday, but it'll take quite a while to code... if this problem stays I will have to do this though.

Quote:
Originally Posted by carazy View Post
One thing I've noticed. Not sure if it's intended or not, but when the game is in the game, it tries spamming surrender a couple times at like 3 minutes. And there are some times when the bot doesn't use surrender after 20 minutes. Lag?
does this happen in battle training or in custom games? In custom games it shouldn't be surrendering at 3 minutes. In battle training it should be spamming /ff.
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Old 01/16/2012, 20:17   #752
 
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@ugotstuffed
After reading the requirement of 2 players to do custom games I decided to bot to see if it was specific to some people.
Last night I was able to bot perfectly.
On both main OS and 1 VM.

Just to let you know it may be specific to certain people.
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Old 01/16/2012, 20:25   #753
 
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Quote:
Originally Posted by dozer367 View Post
@ugotstuffed
After reading the requirement of 2 players to do custom games I decided to bot to see if it was specific to some people.
Last night I was able to bot perfectly.
On both main OS and 1 VM.

Just to let you know it may be specific to certain people.
what server?
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Old 01/16/2012, 20:35   #754
 
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I am on the NA server.
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Old 01/16/2012, 21:12   #755
 
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Need help!
The first game always works, but in the 2nd game it always crashes on 13-15 Minutes and I have to restart my computer
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Old 01/17/2012, 05:50   #756
 
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Tried running it now.

Failed to do battle training. Everything loaded up fine, but it didnt click the in--game 'Continue' button on the first pop-up

Tried it with BattleTraining=False. It got into game just fine, but after 10-15 minutes it crashes, never completing the game. I think it's getting disconnected?

I let it run 2-3 more times with the same results.

EDIT: It may be because I didnt make the chat and HUD on max like the setup showed.
Just started a game I'll post in when it's over if it worked or not
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Old 01/17/2012, 06:47   #757
 
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Quote:
Originally Posted by Plxbag View Post
Tried running it now.

Failed to do battle training. Everything loaded up fine, but it didnt click the in--game 'Continue' button on the first pop-up

Tried it with BattleTraining=False. It got into game just fine, but after 10-15 minutes it crashes, never completing the game. I think it's getting disconnected?

I let it run 2-3 more times with the same results.

EDIT: It may be because I didnt make the chat and HUD on max like the setup showed.
Just started a game I'll post in when it's over if it worked or not
The reason it didn't click continue is because of the HUD but not the crash. When it crashes is it getting PvP.net error or does the bot crash and restart?
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Old 01/17/2012, 16:34   #758
 
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Quote:
Originally Posted by ZauberPole View Post
could you inplement to delete this file before starting league of legends:

\League of Legends\rads\projects\lol_air_client\releases\0.0. 0.118\deploy\assets\swfs\login.swf

its the login screen picture. it takes lot of cpu usage.
without it i havent got any "the server is busy" messages anymore.
Did they change the path? Because after the Sejuani Patch, this doesn't work anymore (obviously changing 0.0.0.118 to 0.0.0.120).
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Old 01/17/2012, 19:02   #759
 
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Not the first time this appers.

(Well, im running german version.)

Quote:
Originally Posted by bobnoway View Post
Did they change the path? Because after the Sejuani Patch, this doesn't work anymore (obviously changing 0.0.0.118 to 0.0.0.120).
C:\Riot Games\League of Legends\rads\projects\lol_air_client\releases\0.0. 0.118\deploy\assets\swfs
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Old 01/17/2012, 19:12   #760
 
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yes they change it
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Old 01/17/2012, 23:25   #761
 
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is there any way to implement a "check" wheter the bot is running?
sometimes it stucks at things like "starting patcher" etc
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Old 01/18/2012, 01:36   #762
 
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Quote:
Originally Posted by HolGORE View Post
is there any way to implement a "check" wheter the bot is running?
sometimes it stucks at things like "starting patcher" etc
if it gets stuck at any part for more than 5 minutes it should restart automatically.
EDIT: nvm, that only happens after the login screen, I'll fix that in the next update. I would've released it today but I need to see if they changed anything in the sejuani patch.

Quote:
Originally Posted by MapleStoryUndMetin2Packet View Post

Not the first time this appers.

(Well, im running german version.)


C:\Riot Games\League of Legends\rads\projects\lol_air_client\releases\0.0. 0.118\deploy\assets\swfs
The english version of this error will be fixed in the next update which will be released tonight or tomorrow. However I don't think it will be able to detect the german version of it.
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Old 01/18/2012, 01:51   #763
 
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Quote:
Originally Posted by dozer367 View Post
I am on the NA server.
I got info in this very thread that problems about custom games are only on EUWE.

NA and EUNE are okay.

BOT HARD!!!!
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Old 01/18/2012, 01:57   #764
 
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Quote:
Originally Posted by bedaky View Post
I got info in this very thread that problems about custom games are only on EUWE.

NA and EUNE are okay.

BOT HARD!!!!
I was experiencing this problem in the NA server for the past few nights though. Except last night they didn't do this (but the server closed at 1 anyway so I was still unable to bot)..
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Old 01/18/2012, 11:14   #765
 
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I've been told here that using this tool to obtain the "unlock almost everything" reward is possible, but may not happen since Riot would check your referrals and see that they're probably not legitimate. If this is absolutely true, then so be it.

However, what I would like to know is what referral rewards could be unlocked safely with this tool. Fire away!
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