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New Masteries in Season Two
Discussion on New Masteries in Season Two within the League of Legends forum part of the Popular Games category.
11/12/2011, 23:10
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#16
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Quote:
Originally Posted by јero
95% der spieler, die sich beschweren, sie müssten sich jetzt intensiv mit den masteries beschäftigen, werden eh den erstbesten highelo-guide 1:1 kopieren, mich eingeschlossen. :/
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Hab meine Masteries jetz schon für jeden Champ gemacht und aufgeschrieben wen der Patch kommt erstam alles weghaun
und HGW zu 700 posts
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11/13/2011, 01:37
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#17
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Mh neue Masteries finde ich zwar nicht notwendig aber nice. Das gibt einen endlich mehr Möglichkeiten zu skillen, wobei ich etwas skeptisch bin ob einige Dinge nicht schlecht fürs Balancing sind^^
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11/13/2011, 02:38
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#18
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Es gibt letztenendes nicht wirklich mehr Möglichkeiten. Es wird immer einen "besten" bzw einen effektiven Masteriebuild geben.
Ad Build ist jetzt schon obv und auf AP's lohnt es immer noch kaum mehr als 9 punkte in den Offtree zu stecken.
18 Ap sind nicht viel, 5% können viel sein, aber dafür so viel anderes im Utility zu opfern, ist es mMn nicht wert.
Jungler wohl mehr im Defftree jetzt, Support mal sehen, spiel ich nicht wirklich oft, muss man noch gucken.
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11/13/2011, 16:23
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#19
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Dauert eh nö h 10k Jahre bis Season 2.
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11/13/2011, 18:22
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#20
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Das kommt nächsten Patch und nicht erst mit S2.
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11/13/2011, 19:10
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#21
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Quote:
Originally Posted by Petekes
Das kommt nächsten Patch und nicht erst mit S2.
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source?
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11/13/2011, 19:16
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#22
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btw mit jungling exp der minions wird erhöht somit wird man ca gleich viel exp bekommen wie momentan mit geskillt exp
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11/13/2011, 19:17
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#23
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11/13/2011, 19:18
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#24
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Quote:
Originally Posted by Petekes
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lol, total vergessen nvm.
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11/13/2011, 19:18
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#25
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awsume boost to jungel, defens tree op. + more xp in jungle
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11/13/2011, 19:21
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#26
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"This is a tournament patch, we don't want to change that much... HERPA DERPA MASTERIE CHANGE NP!"
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11/13/2011, 19:26
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#27
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Quote:
Originally Posted by omg artix
source?
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Versuchs mal mit der Patch-Preview von Fizz, könnte helfen..
Naja jedenfalls freu ich mich tierisch drauf
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11/13/2011, 20:50
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#28
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QA in Spoiler
Statikk - QA Analyst
I simply wanted to make a thread that clarified several of the new masteries, since I see a lot of the same questions and concerns coming up.
Defense
Tough Skin - reduces the damage taken from minions/monsters by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Indomitable - reduces damage taken from all sources except true damage by 1 at rank 1, and 2 at rank 2 (not by 50% for 1 point)
Siege Commander - only affects enemy towers
Juggernaut - stacks multiplicatively with other disable duration reductions -- for example, Irelia with Merc Treads (35%), Juggernaut (10%), and 3+ enemy champions nearby (40%) will grant her a grand total of (1 - 0.35) * (1 - 0.1) * (1 - 0.4) = 0.351 ---> 1 - 0.351 = 0.649 ~ 65% disable duration reduction. Better nerf Irelia.
Utility
Expanded Mind - the bonus to Energy users does not scale with champion level, it is a flat +4/7/10 bonus at level 1
Improved Recall - reduces the cast time of your Recall by 1 second and Enhanced Recall (Dominion) by 0.5 seconds (1 point)
Scout - increases the vision range of your wards by 5% -- this affects Sight Wards, Vision Wards, and Wriggle's Lantern (1 point)
Runic Affinity - increases the duration of shrine, relic, quest, and neutral monster buffs by 20% (1 point)
Awareness - we intend for this mastery to no longer be a necessity especially for junglers, thus in the next patch we increased the experience gained from various jungle monsters in order to maintain current jungling paths
Sage - gain 40 bonus experience on champion kills/assists (50% reduced effect on the Crystal Scar)
Yes, many masteries have been nerfed/removed and many others have been buffed/created. I would encourage people to think less about how these compare to old mastery builds and rather be open to the new possibilities. After all, power especially in the case of masteries is completely relative.
Each mastery point is not meant to change the course of an entire League of Legends game, rather it is the sum of all of your choices that are meant to impact the way you play the game.
Lastly, this is very much an aspect of the game we will actively be iterating on especially in the short term. We will treat masteries as if they were champions and make changes as necessary, so feel free to voice your feedback once you've gotten your hands on them for a while.
dabei mal juggernaut beachten irelia mit 65% cc reduction^^
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11/13/2011, 21:39
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#29
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Quote:
Originally Posted by d3pr1
dabei mal juggernaut beachten irelia mit 65% cc reduction^^
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Better nerf Irelia.
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11/23/2011, 14:42
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#30
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Masteries sind nochimmer etwas neu für mich, aber dafür sind die neuen Summoner Spells best Endlich is Flash so wie es gehört. SHT
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