!!! IMPORTANT !!! I've noticed riot already has taken notice of this project and they have implemented a few signatures for detecting this. Don't use this as it is, if you know what you are doing you will have a clue what to modify to avoid detection. Also careful if you want to copy paste code from here to an internal it seems riot has taken an extra step in making some code signatures.
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Some points regarding this project:
- Each script receives the game state (champions, minions, turrets etc) at each iteration and some interfaces one for ui and one for game related stuff like world2screen functions.
- UIs are made using imgui
- Overlays are made by drawing primitives from imgui (circles, rects, lines etc)
- Supports drawing on the minimap too using world_to_minimap(position) function
- There is also an implementation for a circle in world space
- You can also draw images
- Some unit/spell data is unpacked from the game directly (taken from communitydragon). This is made for performance reasons, also some of that data cannot be loaded from memory. This data can be updated with the scripts from UtilityScripts
- The engine reads mobs, champions, turrets, missiles and other named objects like shaco boxes. It also reads champion spells, champion items.
- Performance is high. On my machine the only bottle neck is the memory reading which can take 3ms in worst cases, gameplay scripts take below 1ms. There is a Benchmarking tab in the UI to check this.
- Orbwalker: also used for last hitting
- Drawings: draws basic atk range, turret range and missiles
- Auto Spells: casts automatically spells
- Champ tracker: tracks a champion around the map
- Map Awareness: alerts you when champions get close, shows where champions were last seen etc
- Object Viewer: this is for dev purposes, you can browse objects ingame with this
- Spell tracker: tracks spells and cooldowns
- Vision tracker: tracks traps, wards and clones
- TwistedFate Card Picker: picks cards for twisted fate
- Auto Smite: auto smites hovered object
Source:

Tutorial :
Offset : 11.6
Credit : Leryss
I will release my own platform ( UD ) with evadee too, right now im testing it!






