Discussion on [Realise] Selecting a champion script within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
Before we talk about how to make it work, take a look at the script, it works perfectly when you setup a few objects and coordiantes. I'm sure that this isn't any new for some.
It's going to accept the game, ban a champion and select a chempion.
mode_only_accept_the_game=0
// 1 - Will only accept the game and stop
// 0 - Off
playing_jungle=0
// 0 - Will be selecting a default
// 1 - Will be selecting a jungler
choose_from_default_champions=0
// If it placed you jungle, by next game enable this option
// 0 - Disabled, checking the postion
// 1 - Selecting by a default order, eg. when you're playing an ARAM
type_primary_champ_name=Hekarim
campion_1_rune_page=1
type_secondary_champ_name=Warwick
campion_2_rune_page=2
type_another_champ_name_1=Ekko
campion_3_rune_page=2
type_another_champ_name_2=Lee Sin
campion_4_rune_page=2
jungler_name_1=Hekarim
jungler_1_rune_page=1
jungler_name_2=Warwick
jungler_2_rune_page=2
jungler_name_3=Ekko
jungler_3_rune_page=2
jungler_name_4=Lee Sin
jungler_4_rune_page=2
assume_rune_page=0
// It depends on what champion
// it's going to pick
I'm not sure what do you mean... Like there are lots on unnecessary stuff?
Yes. The LCU is an interface to communicate via the League Client and your code directly with requests. It doesn't need any clicks, is faster, more reliable than your code is. It doesn't depends on the desktop resolution and doesn't need any setup, like your code needs.
It's a "ok" release, for you to train, but it's not really helpfull for other guys, since the LCU is faster and better.
I am a bit sad that @ is writing here some point (with LCU) and doesn't explain, what the LCU is.
Indirectly documentation:
You should use "RiftExplorer" to test the stuff, and C# with HTTPWebRequests, to do the stuff. If you need any help, feel free to hit me up.
If you have no clue about HTTPWebRequests, it's ok. The part with the LCU would be a next step, to learn a bit more about the League Client and it's communication, and to improve your coding skills.
Yes. The LCU is an interface to communicate via the League Client and your code directly with requests. It doesn't need any clicks, is faster, more reliable than your code is. It doesn't depends on the desktop resolution and doesn't need any setup, like your code needs.
It's a "ok" release, for you to train, but it's not really helpfull for other guys, since the LCU is faster and better.
I am a bit sad that @ is writing here some point (with LCU) and doesn't explain, what the LCU is.
Indirectly documentation:
You should use "RiftExplorer" to test the stuff, and C# with HTTPWebRequests, to do the stuff. If you need any help, feel free to hit me up.
If you have no clue about HTTPWebRequests, it's ok. The part with the LCU would be a next step, to learn a bit more about the League Client and it's communication, and to improve your coding skills.
Aa -- a -- I don't get getting the code like that, I always used to do a script with a clicker... -- The lessons on the internet were greatly understanable and poor...
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