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LegendaryClient - Alternative LOL client (C#)

Discussion on LegendaryClient - Alternative LOL client (C#) within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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Old 09/15/2014, 19:14   #601
 
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Quote:
Originally Posted by gohanjaja3 View Post
EDITT:

WORK , but detected virus troyan =(
What antivirus are you using, and is it a dll that is detected?
I am not sure why it would be a trojan virus, you can download, analyze the source code. It is also not modified (if you are using my github version), you can check this by decompiling PVPNetConnect and LegendaryClient and look at the loginpage.xaml.cs and pvpnet's Login code

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Old 09/15/2014, 20:57   #602

 
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no halap for meh ?
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Old 09/15/2014, 22:05   #603
 
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Quote:
Originally Posted by 721560329 View Post
it say my lol in not up to date but it is

highest number in Client\League of Legends\RADS\solutions\lol_game_client_sln\release s is 0.0.1.54
log is here
Try updating league
The highest number where LOL_GAME_CLIENT_SLN should be the first number that is listed here:


PVPNet VirusTotal:
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Old 09/16/2014, 04:50   #604

 
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even tho it it... still want me to update
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Old 09/16/2014, 10:18   #605
 
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0.0.1.55 is old
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Old 09/17/2014, 16:44   #606
 
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Download Link is down
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Old 09/18/2014, 01:53   #607
 
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What?
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Old 09/18/2014, 21:51   #608
 
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Looks cool
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Old 09/19/2014, 13:19   #609
 
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Quote:
Originally Posted by heppuv View Post
Looks cool
NOPE. IT IS COOL!
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Old 09/20/2014, 08:07   #610
 
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For people who need help installing -.- I HAVE FINISHED THE INSTALLER (super sneaky though)


If you were wondering why I haven't been doing a lot of code comments, this is the answer to that question
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Old 09/20/2014, 08:23   #611
 
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Quote:
Originally Posted by eddy5641 View Post
For people who need help installing -.- I HAVE FINISHED THE INSTALLER (super sneaky though)


If you were wondering why I haven't been doing a lot of code comments, this is the answer to that question
Video is not available here
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Old 09/20/2014, 12:27   #612
 
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crash

It crashes for me when I hit the button play ( I tried to copy the gameStats file, but still doesn't work) Help me please

EDIT : NVM I managed to make it work

So the client works perfectly ! except some things :

- You can't team queue , it crash when pressing "start game"
- When you press "dodge" it make you crash the client

I think thats all. I will update this post when I will find others bugs.

Thanks you very much for all your hard work eddy !

EDIT 2: I discovered another bug :

- When you click on champion stats in profile page, it shows you S3 ranked stats instead of S4's one
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Old 09/20/2014, 16:48   #613
 
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If you are team queuing, make your friend the owner and get them to start the game [The start game button is buggy, work in progress in correcting it]

Quote:
Originally Posted by xTraacex View Post
Video is not available here
Download this program here:


Select your version [do not select one with + crashing to reduce bugs]

After legendaryclient is installed, Launch it from c:/LegendaryClient[/client]
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Old 09/26/2014, 18:27   #614
 
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Keeps crashing when i hit "play"

Errorlog:

Code:
(26.09.2014 18:26) [LOG]: LegendaryClient Started Up Successfully
(26.09.2014 18:26) [LOG]: Starting Patcher
(26.09.2014 18:26) [LOG]: MD5: EFD0DD429FB9C4046736539BD2893EBE
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Die Datei oder Assembly "mscorlib.XmlSerializers, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
(26.09.2014 18:26) [EXCEPTION]:    bei System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
   bei System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
(26.09.2014 18:26) [LOG]: Most Up to date LegendaryClient Version: 2.0.0.0

(26.09.2014 18:26) [LOG]: LegendaryClient Is Out of Date!
(26.09.2014 18:26) [LOG]: DataDragon Version: 4.17.1
(26.09.2014 18:26) [LOG]: Current DataDragon Version: 4.17.1
(26.09.2014 18:26) [LOG]: DDragon Version (LOL Version) = 4.17.1
(26.09.2014 18:26) [LOG]: Client Version: 4.17.1
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Der Registrierungsschlüsselname muss mit einem gültigen Basisschlüsselnamen beginnen.
(26.09.2014 18:26) [EXCEPTION]:    bei Microsoft.Win32.Registry.GetBaseKeyFromKeyName(String keyName, String& subKeyName)
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Der Registrierungsschlüsselname muss mit einem gültigen Basisschlüsselnamen beginnen.
(26.09.2014 18:26) [EXCEPTION]:    bei Microsoft.Win32.Registry.GetBaseKeyFromKeyName(String keyName, String& subKeyName)
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Der Registrierungsschlüsselname muss mit einem gültigen Basisschlüsselnamen beginnen.
(26.09.2014 18:26) [EXCEPTION]:    bei Microsoft.Win32.Registry.GetBaseKeyFromKeyName(String keyName, String& subKeyName)
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Der Registrierungsschlüsselname muss mit einem gültigen Basisschlüsselnamen beginnen.
(26.09.2014 18:26) [EXCEPTION]:    bei Microsoft.Win32.Registry.GetBaseKeyFromKeyName(String keyName, String& subKeyName)
(26.09.2014 18:26) [LOG]: Air Assets Version: 0.0.1.112
(26.09.2014 18:26) [LOG]: Current Air Assets Version: 0.0.1.112
(26.09.2014 18:26) [LOG]: Trying to detect League of Legends GameClient
(26.09.2014 18:26) [LOG]: League of Legends is located at: C:\Riot Games\League of Legends\
(26.09.2014 18:26) [LOG]: Latest League of Legends GameClient: 0.0.1.56
(26.09.2014 18:26) [LOG]: Checking if League of Legends is Up-To-Date
(26.09.2014 18:26) [LOG]: League of Legends is Up-To-Date
(26.09.2014 18:26) [LOG]: League Of Legends Version: 0.0.0.251
(26.09.2014 18:26) [LOG]: Current League of Legends Version: 0.0.0.0
(26.09.2014 18:26) [LOG]: Checking for existing League of Legends Installation
(26.09.2014 18:26) [LOG]: Getting League Of Legends from C:\Riot Games\League of Legends\RADS
(26.09.2014 18:26) [LOG]: Retrieved currently installed League of Legends
(26.09.2014 18:26) [LOG]: Current League of Legends Version: C:\Riot Games\League of Legends\RADS
(26.09.2014 18:26) [LOG]: LegendaryClient Has Finished Patching
(26.09.2014 18:26) [LOG]: LegendaryClient Has Finished Patching
(26.09.2014 18:26) [EXCEPTION]: A first chance exception was thrown
(26.09.2014 18:26) [EXCEPTION]: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
(26.09.2014 18:26) [EXCEPTION]:    bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
(26.09.2014 18:26) [UNHANDLEDEXCEPTION]: An unhandled exception was thrown
(26.09.2014 18:26) [UNHANDLEDEXCEPTION]: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
(26.09.2014 18:26) [UNHANDLEDEXCEPTION]:    bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   bei LegendaryClient.Logic.JSON.Champions.InsertExtraChampData(champions Champ) in c:\Users\Betty\Desktop\Coding\LegendaryClient\LegendaryClient\Logic\JSON\Champions.cs:Zeile 22.
   bei LegendaryClient.Windows.LoginPage..ctor() in c:\Users\Betty\Desktop\Coding\LegendaryClient\LegendaryClient\Windows\LoginPage.xaml.cs:Zeile 61.
   bei LegendaryClient.Windows.PatcherPage.SkipPatchButton_Click(Object sender, RoutedEventArgs e) in c:\Users\Betty\Desktop\Coding\LegendaryClient\LegendaryClient\Windows\PatcherPage.xaml.cs:Zeile 347.
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   bei System.Windows.Controls.Primitives.ButtonBase.OnClick()
   bei System.Windows.Controls.Button.OnClick()
   bei System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   bei System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   bei System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   bei System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   bei System.Windows.Input.InputManager.ProcessStagingArea()
   bei System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   bei System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   bei System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   bei System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   bei MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
   bei System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   bei MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   bei MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   bei System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   bei System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   bei System.Windows.Threading.Dispatcher.Run()
   bei System.Windows.Application.RunDispatcher(Object ignore)
   bei System.Windows.Application.RunInternal(Window window)
   bei System.Windows.Application.Run(Window window)
   bei LegendaryClient.App.Main() in c:\Users\Betty\Desktop\Coding\LegendaryClient\LegendaryClient\obj\Release\App.g.cs:Zeile 0.
Edit: nvm, installed the wrong version.
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Old 09/28/2014, 11:04   #615
 
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What advantages using this client? Thanks.
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