part of AssemblyInfo.cs
VarFileInfo$Translation°üStringFileInfoØ000004b08C ommentsIt's awesome
8CompanyNameastralfoxy@FileDescriptionWintermint 0FileVersion1.0.0.0PInternalNamewintermint-launcher.dllTLegalCopyrightCopyright ©
8ProductNameWintermint4ProductVersion1.0.0.08Assem bly Version1.0.0
------This would translate to------
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyDescription("It's awesome
")]
[assembly: AssemblyProduct("Wintermint")]
[assembly: AssemblyTitle("Wintermint")]
[assembly: AssemblyCompany("astralfoxy")]
[assembly: AssemblyCopyright("Copyright © astralfoxy")]
[assembly: AssemblyTrademark("astralfoxy")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
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extraction of data from file. This is just a portion because i have a large extraction.
some of the data is hard to extract. This is easy because there are no variables [var]
~good luck guys. I gave up on wintermint
-----------------------------------------
Other info:
Why give up?
1. It is old - out of date
2.Someone [Snowl] made a lol custom client (LegendaryClient). It is not obfuscated and in fact is open source. It is incomplete but simple code can restore it.
I would recommend you to use this instead trying to de-compile wintermint
Take a look at the legendaryClient
DISCLAIMER LegendaryClient is not authorized by rito games. Use at your risk. If you get banned dont complain to me. Always update lol[Patcher] Before using Legendaryclient
COMPILED
SOURCE