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BlackChamber - Last Chaos EP4 Packet Editor

Discussion on BlackChamber - Last Chaos EP4 Packet Editor within the Last Chaos forum part of the MMORPGs category.

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Old   #1
 
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BlackChamber - Last Chaos EP4 Packet Editor

#removed
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Old 11/05/2016, 16:31   #2
 
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Krasses Teil. Die ganzen Parameter rauszufinden muss ein riesen Aufwand gewesen sein.

Welchen Zweck haben die doppelten Parameter? Also beispielsweise maxHpOrg oder attackspeedOrg.
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Old 11/05/2016, 17:12   #3
 
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Quote:
Originally Posted by -STORM- View Post
Krasses Teil. Die ganzen Parameter rauszufinden muss ein riesen Aufwand gewesen sein.

Welchen Zweck haben die doppelten Parameter? Also beispielsweise maxHpOrg oder attackspeedOrg.
Das sind die "Originalen" Char Werte, ohne Items oder Skills. Soweit ich das überprüft habe, haben die entweder keinen Effekt oder dienen nur zum Einfärben von geänderten werten in der Übersicht.
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Old 11/08/2016, 16:15   #4
 
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Yes it looks like a good tool, nothing like pizza!!

^^
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Old 11/10/2016, 10:08   #5
 
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R.I.P Last Chaos
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Old 11/10/2016, 15:05   #6

 
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Originally Posted by SEVENS View Post
Yes it looks like a good tool, nothing like pizza!!

^^
Oh, no front just hate.

R.I.P LC, LC can not die. It´s Drachenlord "unbesiegt".
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Old 11/10/2016, 20:40   #7
 
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Oh, no front just hate.

R.I.P LC, LC can not die. It´s Drachenlord "unbesiegt".
Nichts gegen unsere Lordschaft vom Altschauerberg
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Old 11/12/2016, 02:07   #8


 
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R.I.P da guckt man nach Monaten in die LC Sektion xD und denkt sich naja jetz nochmal zocken lohnt sich eh nich danke epvp
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Old 11/12/2016, 05:14   #9
 
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Quote:
Originally Posted by SEVENS View Post
Yes it looks like a good tool, nothing like pizza!!

^^
I could update LCPE for EP4 and add in all of the very same functionality while releasing it for free. There's nothing really that special about his over mine other than his involves more tedious work. I'm positive that you can pull the message types directly from the official source headers and such to make life much easier. However, personally 100 euro is way too much money for such a tool. If I still messed around with LastChaos I would probably update mine to support the Episode 4 protocol (toggle encryption support). These days though I am more involved in more complex game hacking (DirectX hooking, aimbots, etc).
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Old 11/13/2016, 21:21   #10
 
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Respekt Fabi! Find es erstaunlich was du mal wieder auf die Beine gestellt hast ! Schade dass der Markt für dieses Tool nicht mehr so riesig ist
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Old 11/17/2016, 19:19   #11
 
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Quote:
Originally Posted by PizzaGuy View Post
I could update LCPE for EP4 and add in all of the very same functionality while releasing it for free. There's nothing really that special about his over mine other than his involves more tedious work. I'm positive that you can pull the message types directly from the official source headers and such to make life much easier. However, personally 100 euro is way too much money for such a tool. If I still messed around with LastChaos I would probably update mine to support the Episode 4 protocol (toggle encryption support). These days though I am more involved in more complex game hacking (DirectX hooking, aimbots, etc).
Yeah "Complex" hooking DirectX
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Old 11/17/2016, 21:06   #12
 
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Quote:
Originally Posted by PizzaGuy View Post
I could update LCPE for EP4 and add in all of the very same functionality while releasing it for free. There's nothing really that special about his over mine other than his involves more tedious work. I'm positive that you can pull the message types directly from the official source headers and such to make life much easier. However, personally 100 euro is way too much money for such a tool. If I still messed around with LastChaos I would probably update mine to support the Episode 4 protocol (toggle encryption support). These days though I am more involved in more complex game hacking (DirectX hooking, aimbots, etc).
Buddy, then do it! I will pay u for it!
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Old 11/18/2016, 02:36   #13
 
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Yeah "Complex" hooking DirectX
Inline hooking EndScene() and Reset() while leveraging the API to draw objects on the screen with the proper dependencies is easily ten times harder than writing LCPE. Especially if you have no formal experience working with a graphics stack and its discrepancies. Coming from someone who's threads within this community are nothing but support threads looking for a spoon feeding. I would say spare me and everyone else here of your limited intellect indulged criticism.
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Old 11/18/2016, 13:38   #14
 
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Originally Posted by PizzaGuy View Post
Inline hooking EndScene() and Reset() while leveraging the API to draw objects on the screen with the proper dependencies is easily ten times harder than writing LCPE. Especially if you have no formal experience working with a graphics stack and its discrepancies. Coming from someone who's threads within this community are nothing but support threads looking for a spoon feeding. I would say spare me and everyone else here of your limited intellect indulged criticism.
You are talking only bullshit thats it, i wont discuss anything with a dumb idiot.
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Old 11/18/2016, 14:17   #15


 
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#closed as requested
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