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Dynamic Last Chaos

Discussion on Dynamic Last Chaos within the Last Chaos Private Server forum part of the Last Chaos category.

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Old   #1
 
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Dynamic Last Chaos



Opening
03/03/2023

Website

Discord


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Supported Languages
English
German

Username - epvpBeitrittsdatum - epvpNickname - PServerPosition - PServer
26.10.2014NikoleeAdmin (Developer)
20.09.2016BoskoAdmin (Content-Creator)
--SirhcGame Master
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Old 03/03/2023, 13:27   #2
 
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bruh register Currently registrations are disabled.
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Old 03/04/2023, 12:29   #3
 
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Interessanter Server, finde jedoch schade, dass das Startlevel auf 90 gesetzt wurde. Das Leveln vor 90 ist für mich der spaßigste Teil an Last Chaos.
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Old 03/04/2023, 12:42   #4
 
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Quote:
Originally Posted by Happy Hardcore View Post
Interessanter Server, finde jedoch schade, dass das Startlevel auf 90 gesetzt wurde. Das Leveln vor 90 ist für mich der spaßigste Teil an Last Chaos.
Der Server ist ganz anders aufgebaut, da es bei uns nach dem regulären Aufsteigen noch ein weiteres System gibt, sprich bei 165 beginnt das richtige Spiel eigentlich erst, daher haben wir auf die ersten Level verzichtet.
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Old 03/04/2023, 16:53   #5
 
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Quote:
Originally Posted by Lee Ki-Hwan View Post
Der Server ist ganz anders aufgebaut, da es bei uns nach dem regulären Aufsteigen noch ein weiteres System gibt, sprich bei 165 beginnt das richtige Spiel eigentlich erst, daher haben wir auf die ersten Level verzichtet.
Oh, interessant. Ich bin davon ausgegangen, dass regulär bei 165 Schluss ist und man dann nur noch Gear farmt.
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Old 03/05/2023, 02:06   #6
 
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Quote:
Originally Posted by Happy Hardcore View Post
Oh, interessant. Ich bin davon ausgegangen, dass regulär bei 165 Schluss ist und man dann nur noch Gear farmt.
Hier gibt es Perfekte Abwechslung
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Old 03/08/2023, 13:07   #7

 
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After playing on this server for a bit, I have a review to provide.
Pros: You will reach peak level in about 3 hours, and after that, you must complete 15 "Challenger" levels, which will also go quickly.
With the Challenger system, you can accept all quests without having to run around in search of them.
It takes time to gather all the equipment, but that is also a drawback.
The new Seal system might actually be rather good, but currently it is not.
If you love PvE you will have much fun.

Cons: The entire Challenger thing... well, it's simply another level on top of the existing level, and there's no use in going above C10 RN because gear only goes up to C10 maximum.
The amount of "work" required to obtain your "End" gear is currently ****; for instance, the current end gear would be C10 from Ramslo Lab, which you can only access once per day or purchase reset cards for 99 cash each. Even if you obtain all six pieces, you must obtain seals; however, this brings up another issue with the new system: the quantity of trash seals is so great that I dropped five parts after fourteen runs and was able to trash them all because trash seals.
Also, you cannot purchase the current end-game glasses, called Dynamic glasses. You have to purchase 350 Cash farm 400 shards, or collect them gradually via daily quests. And let's not even mention jewellery. It's absurd how many fragments you require yet just receive. Hence, you can either spend a significant amount of money to obtain the cash for glasses and reset cards or you can play for free for 60+ days to acquire the armor gear with the proper seals and possibly another 30 days or so to acquire jewels. It also feels like the server should have been 1 month longer developed to correct the massiv quantity of random dcs and polish more the system.

TLDR:
Although the server has great potential, its current system execution needs to be improved, so I wouldn't hold your hopes too high if you wanted to play it right away.

Finally, here are some suggestions I have.
The dynamic glasses either make two different types of dynamic glasses or reduce trash seals. One pair of pvp glasses has more eva and hr stats, while the other pair is for pve mana, con, stone, etc. seals.
Overall, shorten the time it takes to acquire quality equipment.
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Old 03/08/2023, 14:29   #8
 
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Quote:
Originally Posted by Mazikeen™ View Post
After playing on this server for a bit, I have a review to provide.
Pros: You will reach peak level in about 3 hours, and after that, you must complete 15 "Challenger" levels, which will also go quickly.
With the Challenger system, you can accept all quests without having to run around in search of them.
It takes time to gather all the equipment, but that is also a drawback.
The new Seal system might actually be rather good, but currently it is not.
If you love PvE you will have much fun.

Cons: The entire Challenger thing... well, it's simply another level on top of the existing level, and there's no use in going above C10 RN because gear only goes up to C10 maximum.
The amount of "work" required to obtain your "End" gear is currently shit; for instance, the current end gear would be C10 from Ramslo Lab, which you can only access once per day or purchase reset cards for 99 cash each. Even if you obtain all six pieces, you must obtain seals; however, this brings up another issue with the new system: the quantity of trash seals is so great that I dropped five parts after fourteen runs and was able to trash them all because trash seals, for
Also, you cannot purchase the current end-game glasses, called Easy Dynamic glasses. You have to purchase 350 Cash farm 400 shards, or collect them gradually via daily quests. And let's not even mention jewellery. It's absurd how many fragments you require yet just receive. Hence, you can either spend a significant amount of money to obtain the cash for glasses and reset cards or you can play for free for 60+ days to acquire the armor gear with the proper seals and possibly another 30 days or so to acquire jewels. It also feels like the server should have been 1 month longer developed to correct the massiv quantity of random dcs and polish more the system.

TLDR:
Although the server has great potential, its current system execution needs to be improved, so I wouldn't hold your hopes too high if you wanted to play it right away.

Finally, here are some suggestions I have.
The dynamic glasses either make two different types of dynamic glasses or reduce trash seals. One pair of pvp glasses has more eva and hr stats, while the other pair is for pve mana, con, stone, etc. seals.
Overall, shorten the time it takes to acquire quality equipment.
The Challenger-Gear goes up to C-30 actually, but it is not activated currently.

You are right with the reset of Ramslo's Lab and we are currently thinking of a solution for that it was not intended to be able to reset the instance only with cash.

If you are a player who wants to have the best gear immediately and with almost no effort than our server is not the best choice for you.

For the glasses you are right we have scheduled a meeting for this weekend to discuss how we can bring the glasses to the game without breaking any stuff, we still want to have some kind of rare/good items which are harder to drop/get to make those items special.

And the reason we have set the amount of the fragments so high is that, if the players say it's really to much it's easier for us to reduce the amount, but consider the following:
If from the beginning the amount of required fragments was very low and we increase the amount later on, the players that joined later would have a disadvantage and that's why we start off with an high amount and will reduce if needed..

Those DCs you are talking about are false positives from the Anti-Cheat-System, I did patched some minor issues yesterday.

For the Glasses:
First of all there is no Glass named 'Easy Dynamic Glass'.
There are more types of Dynamic Glasses, there are PvE and PvP only glasses but it's not activated currently, we are going step-by-step.

We still configure the pool but we rely on that what the players report, so if you get wrong seals for your character, just report it and by the next restart it's fixed.

Thank you for your honest Feedback.
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Old 03/08/2023, 14:36   #9

 
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Quote:
Originally Posted by Lee Ki-Hwan View Post
The Challenger-Gear goes up to C-30 actually, but it is not activated currently.

You are right with the reset of Ramslo's Lab and we are currently thinking of a solution for that it was not intended to be able to reset the instance only with cash.

If you are a player who wants to have the best gear immediately and with almost no effort than our server is not the best choice for you.

For the glasses you are right we have scheduled a meeting for this weekend to discuss how we can bring the glasses to the game without breaking any stuff, we still want to have some kind of rare/good items which are harder to drop/get to make those items special.

And the reason we have set the amount of the fragments so high is that, if the players say it's really to much it's easier for us to reduce the amount, but consider the following:
If from the beginning the amount of required fragments was very low and we increase the amount later on, the players that joined later would have a disadvantage and that's why we start off with an high amount and will reduce if needed..

Those DCs you are talking about are false positives from the Anti-Cheat-System, I did patched some minor issues yesterday.

For the Glasses:
First of all there is no Glass named 'Easy Dynamic Glass'.
There are more types of Dynamic Glasses, there are PvE and PvP only glasses but it's not activated currently, we are going step-by-step.

We still configure the pool but we rely on that what the players report, so if you get wrong seals for your character, just report it and by the next restart it's fixed.

Thank you for your honest Feedback.
That is good to hear that you and the other already thinking about the stuff that is really nice. For fragments yes to low would be to easy but imo if i can get 2 lvl 5 boxes through the daily quest per day i would need like 50 days
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Old 03/09/2023, 17:49   #10
 
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Macht spaß, aber zu wenig los.
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Old 03/11/2023, 22:04   #11
 
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Code:
PATCHLOG 04.03.2023
- Changed Maximum-Level for Path II & Path III Quests
- Changed respawn time for certain monsters
Code:
PATCHLOG 04.03.2023
- Reworked Artefact-Seals
- Fixed wrong prices on items
- Prepared more content
- Changes on ExChange for certain items

In Progress:
- Cash-Shop
- Lacaball
- Moonstone
- Skills
Code:
PATCHLOG 06.03.2023
Fixes:
 - Fixed damage calculations
 - Fixed challenger weapons for magic damage characters
 - Fixed getting kicked by using back-to-juno from raid instances

Changes:
 - Removed restrictions for deleting/joining guilds
 - Changed base stats from some monsters in Tarian (Leviathan for example, please give feedback!)
 - Modified Affinity-Shops (Added new items etc..)
 - Changed max. quest level for Path quests
 - Modified dynamic seals pool
 - Reduced price of gold booster
 
New: 
 - Premium Characters can now buff them self (Right click on you character image)
 
In progress:
 - Moonstone-Statue items
 - LacaBall items
 - Cash-Shop items 
 - Deadline bug (skill in use)
 - And a lot of more stuff.. ;)
Code:
PATCHLOG 09.03.2023
Fixes:
 - Fixed pets not getting experience
 - Fixed hand-drops for challenger monsters
 - Fixed many visual bugs regarding seals
 - Fixed online cash
 - Fixed (temporary) 'Another skill in use'

Changes:
 - Deactivated Alber (we are reworking it)
 - Added Restart Raid Card in Cash-NPC
 - Reworked the challenger gear 
   - Added additional bonus stats (Attack/HP/Defense) 
   - +25 Dynamic weapons get now extra damage in %..
Code:
PATCHLOG 09.03.2023
Fixes:
 - Fixed Dynamic Reform
 - Fixed Bug on new Dynamic items not applying correct values
Code:
PATCHLOG 10.03.2023
Changes:
 - Added EP2-Skill Animations (testing)
Code:
PATCHLOG 10.03.2023
Changes:
 - Minor improvements on client performance
Code:
PATCHLOG 11.03.2023
Changes:
 - Minor changes on the XP-Rate
 - Added more items to the Cash Shop
 - Added new medicine potion (30%)
 - Changed price:
   - Cube Box of Skill
   - Resurreciton Scroll 
 - Changed min. level for using: 
   - Cube Hitrate Booster (C13)
   - Cube Evasion Booster (C13)
 - Made items tradeable:
   - C-PBI
   - C-XPB
   - All items from the Buff-Box
   - Buff-Lock
   - Dynmaic-Re-Former
   - Jewel Box
   - Affinity Booster
   - Premium Package (14D & 30D)
   - HP-Boost Potions
- Server-Timezone is now Europe/Berlin
Code:
PATCHLOG 11.03.2023
Changes:
 - Added FPS-Counter below the radar
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Old 03/13/2023, 18:48   #12
 
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Wie viele leute sind durchschnittlich online?
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Old 03/13/2023, 18:57   #13
 
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Quote:
Originally Posted by Anitra View Post
Wie viele leute sind durchschnittlich online?
Aktuell um die 70-80 Leute.
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Old 03/19/2023, 11:24   #14
 
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Code:
PATCHLOG 12.03.2023
Changes:
 - Changed the dynamic seals pool
 - Changed amount of Norg Brother Evil & Brooder for Daily/Weekly/Monthly Quests

Fixes: 
 - Fixed an issue with cash-item dates not being saved correctly

New:
 - Added new Dynamic Glass for PvP-Seals (not available currently)
Code:
PATCHLOG 13.03.2023
Changes:
 - Removed durability from items
 - Removed needed items for casting skills
 - Changed Quest-Pool (Ramsloh quests got changed)

Fixes: 
 - Fixed Custom Runes causing 'Undefined Message'

New:
 - Displaying Challenger-Level instead of normal level on the player-info
Code:
PATCHLOG 14.03.2023
Changes:
 - Previous durability items can now be traded/stashed
 - Party-Recall works in Mondshine too now
 - Altar of Darkness doesn't requiere 4 people to spawn the second boss (testing)

Fixes: 
 - Fixed Memory Expansion Scroll
Code:
PATCHLOG 15.03.2023
Changes:
 - Taking a single item from drop-inventory now takes the complete amount of the selected item instead of only 1
Code:
PATCHLOG 19.03.2023
Fixes: 
 - Fixed In-Game Ranking (no challenger support yet)
 - Fixed Cash-Token
 - Lucky Spell Book (14D & 30D)
 - Affinity Box Reward amount
 - Missing Affinity NPC in Straya

Changes:
 - Skill-Master models changed
 - Tyrant Armors are no reform-able
 - EXP-Spellbook is now tradeable
 - Cube Potions divided into Lv.1 & Lv. 2
 - Changes on the Juno-Map
 - Changed drops from elemental bosses
 - Jewel Garnet gives now flat HP
 - Increased Special Potions for STR | DEX | INT | CON
 - Iris-Book reworked
 - Extreme Affinity Booster can now be used from C-Level 3
 - Challenger Affinity Booster can now be used from C-Level 15
 - Castle Owner Armor duration changed from 7hrs to 7 days
 - LacaBall reworked
 - Moonstone Rewards reworked
 - Elemental Boss Necklaces reworked
 - Affinity Necklace reworked 
 - Added more possibilities to exchange Glass-Fragments
 - Increased number of rooms for Raids (Altar & Tarian Dungeon)


New:
 - Reworked the Party-UI

In-Progress:
 - Dynamic Pools
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Old 03/24/2023, 08:37   #15
 
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Code:
PATCHLOG 21.03.2023
Fixes: 
 - Iris-Book descriptions
 - Moonstone Icons

Changes:
 - Offensive/Defensive Howling (P1-Horse) improved
 - P1-Dragon buffs have been reworked and improved
 - Icons of custom items have been changed
 - Event-Box rewards have been edited
 - EXP from Leviathan reworked/reduced
 - Seals for Cube PvE Necklace has been reworked
 - Cash Token's are now tradeable
 - Removed unnecessary items from Socket-Manager
 - Reworked Cash-Shop (Prices, Items, etc.)
 - Stack-Size for Physical / Magical defense mineral has been increased
 - Ex-Rogue is now able to use Jinarr Items
 - Removed Ex-Change Items from Quest-NPC


New:
 - Stone-Statues added where the old Arena in Juno was (Temporary)
 - Cube-NPCs are now in Juno 
 - Added new Items in Cash-Shop
 - Activated skills above level 165
 - Ranking now works with challenger level


Map-Changes:
 - Added portals to Nairat and Tarian in Juno
 - Removed two block zones around the custom arena
Code:
PATCHLOG 23.03.2023
Fixes: 
 - Investigating a player doesn't disconnect anymore
 - Premium Shops work as expected now
 - Berseker Potions (3D | 14D | 30D) work now
 - Cube-Shops work again
 - Guild Members can attack each other in Arena now
 - Socket Manager works again

Changes:
 - Stack-Size for Item Drop Booster increased
 - Stack-Size for Buff-Box increased
 - Small Adjustments to Cube-Necklaces


New:
 - Castle Siege Token can now be used for LacaBall
 - Added new Covers
 - Changed NPC-Models for some shops in Tarian

Skill Changes:
 - Defensive Howling level 12 duration increased from 5 to 15 minutes.
 - Offensive Howling level 12 duration increased from 5 to 15 minutes.
 - Godlike Lucky Pouch duration increased from 5 to 10 minutes.
 - Owl's Tablet of Concentration duration increased from 2 to 5 minutes.
 - Owl's Tablet of Agility duration increased from 2 to 5 minutes.
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