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[FIXED] KalHackIt FULL
Discussion on [FIXED] KalHackIt FULL within the Kal Online forum part of the MMORPGs category.
03/18/2007, 08:26
#91
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thx fürs sharen.
das ding scheint aber nich auf pservern zu gehen oda?
03/18/2007, 09:00
#92
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ja das will ich auch weißen!
03/18/2007, 09:22
#93
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Quote:
Originally posted by ViRuSx317 @Mar 18 2007, 08:26
thx fürs sharen.
das ding scheint aber nich auf pservern zu gehen oda?
nein und das ist auch gut so, wer auf pservern 1hh oder tradehaack braucht is gay ..
03/18/2007, 16:02
#94
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wieso ist man dan gay ????
sag mal an `??
03/19/2007, 00:33
#95
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1hh funzt 100% auf int servern, bin gerade d4 f6 und hier läuft ein knight rum der alle mobs 1hitted...
schade das es bei dem kalhackit nicht funzt
03/19/2007, 13:30
#96
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ja schon schade
03/19/2007, 13:51
#97
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Quote:
Originally posted by XS1CHT @Mar 19 2007, 00:33
1hh funzt 100% auf int servern, bin gerade d4 f6 und hier läuft ein knight rum der alle mobs 1hitted...
schade das es bei dem kalhackit nicht funzt
1hh funzt echt noch 100%, nur eben nervig wegen dem 5 sec weapon switch delay
03/19/2007, 17:12
#98
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aber nur für 50+ halt oder?
03/20/2007, 06:18
#99
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Inix scheint es gefixt zu haben, naja hab schnell vor Maitance noch lvlup und paar imperial waffen gemacht
03/20/2007, 07:31
#100
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pfff, It wont work now,,,
<hr>
Append on Mar 20 2007, 07:37 <hr> I came in with KHI, I was able to use it for 20 seconds cause I already had the NULL error ://
03/20/2007, 08:09
#101
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Quote:
Originally posted by martyNL @Mar 20 2007, 07:31
pfff, It wont work now,,,
<hr>Append on Mar 20 2007, 07:37 <hr> I came in with KHI, I was able to use it for 20 seconds cause I already had the NULL error ://
Inix did Fix it now.
03/20/2007, 08:41
#102
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Yep they fix it.
hmmm create a new loader' to start it again??
03/20/2007, 08:54
#103
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is that all what is needed to fix it ?
pff It sucks that I am a totally newbie at this. I'll do my best
Martijn
03/20/2007, 08:55
#104
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SCHEISSE -.-
wo bekommen wir jetzt ein neues her?^^
oder wie fixed man den ExtendLoader.exe oder so xD
03/20/2007, 09:08
#105
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hmm.. it gives an error with the UnitID. I dont think that is in the extendloader.. but in the kalhackit.dll . or am I wrong?
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