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[FIXED] KalHackIt FULL
Discussion on [FIXED] KalHackIt FULL within the Kal Online forum part of the MMORPGs category.
03/18/2007, 08:26
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#91
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thx fürs sharen.
das ding scheint aber nich auf pservern zu gehen oda?
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03/18/2007, 09:00
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#92
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ja das will ich auch weißen!
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03/18/2007, 09:22
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#93
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Quote:
Originally posted by ViRuSx317@Mar 18 2007, 08:26
thx fürs sharen.
das ding scheint aber nich auf pservern zu gehen oda?
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nein und das ist auch gut so, wer auf pservern 1hh oder tradehaack braucht is gay ..
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03/18/2007, 16:02
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#94
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wieso ist man dan gay ????
sag mal an `??
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03/19/2007, 00:33
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#95
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1hh funzt 100% auf int servern, bin gerade d4 f6 und hier läuft ein knight rum der alle mobs 1hitted...
schade das es bei dem kalhackit nicht funzt
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03/19/2007, 13:30
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#96
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ja schon schade
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03/19/2007, 13:51
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#97
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Quote:
Originally posted by XS1CHT@Mar 19 2007, 00:33
1hh funzt 100% auf int servern, bin gerade d4 f6 und hier läuft ein knight rum der alle mobs 1hitted...
schade das es bei dem kalhackit nicht funzt
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1hh funzt echt noch 100%, nur eben nervig wegen dem 5 sec weapon switch delay
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03/19/2007, 17:12
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#98
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aber nur für 50+ halt oder?
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03/20/2007, 06:18
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#99
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Inix scheint es gefixt zu haben, naja hab schnell vor Maitance noch lvlup und paar imperial waffen gemacht
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03/20/2007, 07:31
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#100
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pfff, It wont work now,,,
<hr> Append on Mar 20 2007, 07:37<hr> I came in with KHI, I was able to use it for 20 seconds cause I already had the NULL error ://
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03/20/2007, 08:09
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#101
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Quote:
Originally posted by martyNL@Mar 20 2007, 07:31
pfff, It wont work now,,,
<hr>Append on Mar 20 2007, 07:37<hr> I came in with KHI, I was able to use it for 20 seconds cause I already had the NULL error ://
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Inix did Fix it now.
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03/20/2007, 08:41
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#102
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Yep they fix it.
hmmm create a new loader' to start it again??
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03/20/2007, 08:54
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#103
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is that all what is needed to fix it ?
pff It sucks that I am a totally newbie at this. I'll do my best
Martijn
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03/20/2007, 08:55
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#104
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SCHEISSE -.-
wo bekommen wir jetzt ein neues her?^^
oder wie fixed man den ExtendLoader.exe oder so xD
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03/20/2007, 09:08
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#105
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hmm.. it gives an error with the UnitID. I dont think that is in the extendloader.. but in the kalhackit.dll . or am I wrong?
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