Today I was bored so I decided to make a Collision remover for both International GameAgit kal and private servers.
This lets you walk right on top of monsters without getting your movement stuck bumping into the monster. I made it work for all monsters, all npcs, all walls, all trees. etc you can walk past mostly anything!.
Just launch the "Extreme Injector v3.exe" and inject "CollisionRemover.dll" into your "engine.exe" game and your done!.
For private servers run "engine.exe" and inject into "engine.exe" or use "Extreme Injector v3.exe" like above if you wish.
If you find it useful feel free to donate me my PayPal is:
about time you actually like my product instead of calling it a virus
i still wouldnt use it, atleast not with the provided injector, the injector seems little suspicious. Opens and writes to files that are unecessary for injection. Why dont u share your code, i would consider to donate.
There is a safer way to remove collisions by deleting the files of the monsters folder but not the folders themself. Only trade off is that you wont see the monsters anymore.
Hence i lost my account on your pked software stuff, trust stays still obliterated.
i still wouldnt use it, atleast not with the provided injector, the injector seems little suspicious. Opens and writes to files that are unecessary for injection. Why dont u share your code, i would consider to donate.
There is a safer way to remove collisions by deleting the files of the monsters folder but not the folders themself. Only trade off is that you wont see the monsters anymore.
Hence i lost my account on your pked software stuff, trust stays still obliterated.
kinda sure that deleteing the files wont work anymore .
kinda sure that deleteing the files wont work anymore .
you are wrong. you just have to keep the sub folders though, but u can delete the folders contents
it checks for the presence of the folders. it just reads and initialize the monsters that it finds within those folders. and it "for loops" through the present files. But since you deleted em the game initializes 0 of em for each folder and the outer shell of the rest of the sourcecode just gets executed. the default initialised creature id seems to have no collision by default. You dont see the monster but you can walk on the ground without fear of getting blocked in any wished direction. Together with a simple speed hack you walk and kill like an angel.
i still wouldnt use it, atleast not with the provided injector, the injector seems little suspicious. Opens and writes to files that are unecessary for injection. Why dont u share your code, i would consider to donate.
There is a safer way to remove collisions by deleting the files of the monsters folder but not the folders themself. Only trade off is that you wont see the monsters anymore.
Hence i lost my account on your pked software stuff, trust stays still obliterated.
I can say without a doubt all my stuff is clean the PKED editor isn't even mines I just decompiled it with .NET decompiler and recompiled a DLL that handles the encryption/decryption of pk files so I could update it with latest stuff that's about it.
My Injector has alot of safety stuff like automatically delete itself the executable if it's in the KalOnline folder by generating & running a batch script for deleting itself after doing a TerminateProcess() on itself. This is probably why its flagged as a virus. I don't want to share my injection technique as it's very unique, it's not a basic CreateRemoteThread injector this technique is one of a kind by modifying the IAT tables during runtime I don't think anyone injects like I do, It's pretty much modifying PE Header of the file in runtime while it's paused by CreateProcess() while it's loading to drop in my dll then I unpause it and let the CreateProcess() run my modified IAT, making it completely undetected by many gameguards I use this technique on all my projects/products.
Mob collision 02/08/2016 - Kal Online - 4 Replies Hello elite. Is there any other way to remove mob collision than remove moster texture?
[HOW TO] Mob proto.xml Mob Names - Mob Proto.txt Help me 03/25/2015 - Metin2 Private Server - 2 Replies Hi Metin2 Dev
Mob proto.xml How to Mob Names.txt - Mob Proto.txt Converts ?
Help Me :(
How Mob Names.txt - Mob Proto.txt ? help me :(
<Mob vnum="34012" name="¾Æ±â ÆÒ´õ" locale_name="¾Æ±â ÆÒ´õ" type="1" rank="5" battle_type="0" level="1" size="0" gold_min="0" gold_max="0" exp="10" max_hp="120" regen_cycle="3" regen_percent="1" def="4" ai_flag="0" setRaceFlag="0" setImmuneFlag="43" st="0" dx="0" ht="0" iq="0" damage_min="0" damage_max="0" attack_speed="100" move_speed="100"...
Monster Blocking (item collision bug) 06/17/2012 - Diablo 3 Hacks, Bots, Cheats & Exploits - 6 Replies Hi,
beim surfen hab ich folgendes gefunden:
diablo3 how to block monster with the legendary item(item collision bug) - YouTube
Hab bei der SuFu nix gefunden also wollt ich das mal mit euch teilen :D
Darin wird gezeigt wie mit einer Legendären Armbrust (Mantikor) im Cow lvl monster geblockt werden können.
Dank geht natürlich nicht an mich sondern an ddavidccat auf youtube!
mfg
Betteln an die lock mob götter S 15 lock mob 02/04/2009 - Metin2 - 1 Replies dieser thread geht vor allen dingen an banjo aber wers sonst noch kann kann den lock mob ja auch mal updaten
also pls lock mob für s15/16