Packets to recv when login? 04/18/2013 - DarkOrbit - 1 Replies hi
my question is which packets should the 2010 client recv after sending login packet?
never sniffed darkorbit packets before half of 2012 so i never could decrypt packets and look what does it sends.
i made a basic emu, very basic just for testing (send/recv) and my problem is when i recv login packet i dont know what should i send (supossing login sucess).
tried with add hero ship packet "I", new map "m" or update position "D" so i came here to ask u guys
thanks
Packets packets packets... 10/06/2012 - CO2 Private Server - 13 Replies I have been struggling to understand what is a Packet how could i create one with the data i want then send it to my server
So please any one tell if as example i want to send some info from my client to my server, then handle them from the server
how could i do that
: i have my socket server, also i don't wanna copy and paste codes i want to UNDERSTAND.
My PacketReader.cs
[C++] Recv packets from webbrowser... 03/20/2012 - General Coding - 4 Replies Hello guys!
I have a question to you. I want make bot as:
http://www.elitepvpers.com/forum/browsergames/176 3240-release-seafight-antistealth-wartool-bot.html
and I don't know how recv packets which seafight server send to webbrowser?
I must use winsock or winpcap?
I try make serwer:
#include <cstdio>
#include <winsock2.h>
#include <iostream>
[Question] Hooking send() & recv() works, but recv hiding data for co??? 05/06/2009 - CO2 Programming - 2 Replies Hey guys, I've been making a DLL to allow another program to intercept the packets of conquer using windows pipes. (Then its the job of the main program to decrypt the packets, the DLL only gives a communication channel for the main program)
(winsock functions btw)
- hooking send() works fine for my internet browser
- hooking recv() works fine for my internet browser
- hooking send() works fine for conquer online