Well idk if you are playing on int or a pserver, (got no idea about any pserver or how they check and prevent these stuffs), but as you posted this in august 2016 "https://www.elitepvpers.com/forum/kal-online/4102752-intercept-not-working-int-server.html" i assume you are talking about int, and luki respond with "Xtra detects changes in engine code section. But it will allow you to use send function as your own" = you can use kal their sendfunction as your own, but doing the intercept to check what you send will kick you out the game (xtrap), same with recv (not that u could use recv function as you would use send), so i doubt u'll get recv working with intercept....
Quote:
Originally Posted by nokia999
If u read at last few posts u will know that:
a) don't hook recv / send function in kal (or you must patch xtrap to work it)
b) hook recv / send in ws2_32 and place hook 5 bytes after func start to work ( xtrap check this functions prolog).
c) use other magic metods xD
d) 0xfffffffffffff topics about it here and on other forums.....
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or use detours for recv, there are alot of topics where u could actually leech a function for it (maybe u need small edits)