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Bot monster target
Discussion on Bot monster target within the Kal Online forum part of the MMORPGs category.
04/21/2017, 18:21
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#1
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elite*gold: 0
Join Date: Nov 2011
Posts: 222
Received Thanks: 50
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Bot monster target
hey guys what is the best way to get the target to attack in a packet bot so it should be in range and insight my way with mob appear is so messed up any ideas?
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04/22/2017, 13:01
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#2
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elite*gold: 20
Join Date: Jul 2007
Posts: 1,979
Received Thanks: 270
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save the mobs in a list and calc the distance for each?
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04/22/2017, 17:28
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#3
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elite*gold: 0
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hey thanks for replay iam using
Code:
// monster appear
case 0x93:
if (M_ID.size()==MaxElements || M_HP.size()==MaxElements){
M_ID.clear();
M_HP.clear();
}else
M_ID.push_back(*(DWORD*)&packet[5]);
M_HP.push_back(*(DWORD*)&packet[19]);
m_type = *(WORD*)&packet[3];
but this doesnt seem to get the accurate monster ids also i dont know how to get mobs coords else my coords ?
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04/22/2017, 20:26
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#4
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why not resetting a MID on mob disappear?
but mob coordinates are in mob_move and mob_movestop, plus on appear the current mob coordinates are also in that packet.
player coordinates u could get out memory (i guess that is the easiest way), or if u detour your own send + what the client sends u can also save and edit your coordinates
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04/22/2017, 21:06
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#5
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elite*gold: 0
Join Date: Nov 2011
Posts: 222
Received Thanks: 50
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ye iam comparing it with mob disapear also however its still un accurate and crashes usualy no idea why
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