Here is whats bothering me.They changed the cooldown of Mockery to 60 seconds. If I reduce the cooldown I get the Invalid cooldown error. So they seem to have protected that particular skill. As I said, other skills work perfectly fine (like splashy ice, provocation). And some skills do work every now and then (thief's spin blade). I just don't see where they draw the line in protecting skills.
Now if the cooldown is server sided reducing it should either work or fail, right? So how can they fail only every second try?
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if you have normal mage skills you have to swich the skills other whise the dmg will get decresed
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I don't understand this part. Could you elaborate please?
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but you need the cast times to search for it
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I've found and old skilllist. Can I find the cast time in this list. As an example:
( skill
( key "mage-23")
( name "Splashy Ice")
( limit mage)
( action 24)
( image "active026")
( desc "#nAttack with splahy ice wave.#nAll that is hit may get slow by the Ice Mastery.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 5)) 7)) 2))
( parameter 2 ( plus 43 ( mul skill_level 6)) )
( maxparamvalue 1 320)
( level 34 0) ( grade 3 0)
( maxlevel 5 0)
( condition 3 10 )
( type active once)
( compare 1 ( plus 43 ( mul skill_level 6)) )
( compare 2 64 )
( compare 3 900 )
( compare 4 600 )
( motion 6 8 none )
( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
( sound "efs013_L" "efs015_L" "efs017")
( explosion 11 6 7)
( damagetype 0)
(property 3 1 0 0 1 5 )
)
/EDIT: Ich glaube du bist auch deutsch also können wir gerne ins deutsche wechseln