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[Question] Hp and Mana Pointer / Recv

Discussion on [Question] Hp and Mana Pointer / Recv within the Kal Online forum part of the MMORPGs category.

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Old   #1
 
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[Question] Hp and Mana Pointer / Recv

Hey could anyone tell me what's the hp pointer and mana pointer on private servers?
If i search myself my PC crashes

How can i see what's inside the Recv packets(what type/number)

Thanks
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Old 10/22/2009, 11:01   #2
 
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Don't do hp/mp stuff over memory, sucks

Well, and I can't understand your second question.
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Old 10/22/2009, 13:42   #3
 
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thanks Moep

if (packet[2] == 0x32)
{
//player appear
DWORD id;
memcpy((void*)&id,(void*)((DWORD)packet+3),4);
char name[255]={0};
memcpy((void*)&name,(void*)((DWORD)packet+7),16);
printf("Player: [ID: %d Name: %s]\n",id,name);

memcpy((void*)&(Player[i].Classe),(void*)((DWORD)packet+7+aftername+1),1);

How i get that offset and the size
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Old 10/22/2009, 14:58   #4
 
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0x45 is the packet header 4 hp/mp
sniff it by yourself^^
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Old 10/22/2009, 16:10   #5
 
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Quote:
Originally Posted by QBassiQ View Post
thanks Moep

if (packet[2] == 0x32)
{
//player appear
DWORD id;
memcpy((void*)&id,(void*)((DWORD)packet+3),4);
char name[255]={0};
memcpy((void*)&name,(void*)((DWORD)packet+7),16);
printf("Player: [ID: %d Name: %s]\n",id,name);

memcpy((void*)&(Player[i].Classe),(void*)((DWORD)packet+7+aftername+1),1);

How i get that offset and the size
well, thats easy
First of all, give the buffer out byte for byte, something like that:
Code:
for(i=0;i<=size;i++)
{
      cout << buf[i];
}
you gonna see something like "2F 16 A3 B7..." I'm not sure about the packet structure(too lazy to look it up ) but it's something like size = 2bytes, header =1 byte. As I said, not quite sure Just test with some known packets.
The offset is the position where the data starts. In your example packet+3 means, the data you want starts after the 3. byte if I remember right, just test it ^.^

Just count the bytes for the size
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Old 10/22/2009, 17:11   #6
 
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@Moep thanks u helped me very much
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