Hello,
I've got problem with my bot IQ. Sometimes he is trying to attack mobs on map that are not visible (used 2nd kal client to check it).
Sometimes he dont see the nearest mob near him. Especially when aggresive mobs attack my bot.
I've filtered the mob list and when X or Y are inproper like:
Code:
Mob: ID 19351432 X 233 Y 256555 Z 0 HP 207
Mob: ID 1483628888 X 16805481 Y 260840 Z 0 HP 3
Mob: ID 19298786 X -66 Y 257724 Z 0 HP 243
My function deletes this mobs from SMob structure.
I've also filtered the mob list from same IDs
Code:
Mob: ID 19302355 X 261352 Y 255760 Z 0 HP 207
Mob: ID 19302355 X 261352 Y 255760 Z 0 HP 207
Mob: ID 19302355 X 261352 Y 255760 Z 0 HP 207
Mob: ID 19724907 X 262477 Y 256524 Z 0 HP 314
Mob: ID 19655734 X 262432 Y 257649 Z 0 HP 168
Mob: ID 19655734 X 262432 Y 257649 Z 0 HP 168
Its my mob appear code:
PHP Code:
if (packet[2] == 0x33)
{
for (inti=0;i<500;i++)
{
//check if x =0
if (Mob[i].X == 0)
{
DWORD id;
memcpy((void*)&id,(void*)((DWORD)packet+3+2),4);
Mob[i].MID=id;
memcpy((void*)&(Mob[i].Classe),(void*)((DWORD)packet+3),2);
memcpy((void*)&(Mob[i].X),(void*)((DWORD)packet+3+4+2),4);
memcpy((void*)&(Mob[i].Y),(void*)((DWORD)packet+3+4+2+4),4);
memcpy((void*)&(Mob[i].HP),(void*)((DWORD)packet+3+4+2+4+4+1+1),2);
Not sure which header is the mob attack one, just sniff it.
Yes its 0x3E, and better you do it like if packet[2]==0x3E
attack this mob first and if packet[]!=0x3E search for other packetheaders
like 0x24,mob move packet and so on (will protect your char and u will better ks other ppl so they leave your spot x)
but with 0x3E it sucks i think, because if u dodge his attack u dont become a packet i think.
and bluepoison u sucks, make a thread for helping if u dont understand something and u have your own bot lOL
"if u dodge his attack u dont become a packet i think."
wenn du seiner attacke ausweicht wirst du kein packet xDDDDD
genau wie "i become a hamburger" XD
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Picture :
http://www.siz.co.il/my.php?i=ngzyhjwylerf.bmp
Siz - äòìàú úîåðåú | ôúéçú âìøéåú
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Bitte um hilfe!!