Here you got the int vlaues ...
( skill
( key "knight-24")
( name "Berserk")
( limit knight)
( action 24)
( image "active093")
( desc "#nOffensive power increases but Defensive power decreases.")
( ability "#nShort Range Attack + %1!d! %%#nDefense - %2!d! %%#nLasting Time : 60#nEnergy used : %3!d!")
( parameter 1 ( plus 5 ( mul skill_level 6)) )
( parameter 2 ( plus 3 ( mul skill_level 2)) )
( parameter 3 ( plus 200 ( mul skill_level 15)) )
( level 53 56 59 62 65 70 0) (grade 7 0)
( maxlevel 1 2 3 4 5 6 0)
( type active once)
( compare 1 ( plus 200 ( mul skill_level 15)) )
( compare 2 0 )
( compare 3 0 )
( compare 4 600000 )
( motion 0 31 none )
( damagetype 0)
-------------------------------
( skill
( key "knight-16")
( name "Powerful Upward Slash")
( limit knight)
( action 16)
( image "active058")
( desc "#nAfter stabbing the weapon deeply in to the body,#nlifting up strongly.#nWhen making a hit, you get 1 Death Blow Point.")
( ability "#nAdd. Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus 100 ( mul skill_level 10)) 80) )
( parameter 2 ( plus 24 ( mul skill_level 2)) )
( level 50 57 63 68 0) ( grade 7 0)
( maxlevel 1 2 3 4 0)
( type active use)
( compare 1 ( plus 24 ( mul skill_level 2)) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 ( plus weapon_speed 4600) )
( motion 0 28 none )
( damagetype 1)
)
-------------------------------
( skill
( key "archer-16")
( name "Focus Shot")
( limit archer)
( action 16)
( image "active062")
( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 25 ( mul skill_level 5)) )
( level 50 56 60 66 69 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( pileskill 2 5)
( compare 1 ( plus 25 ( mul skill_level 5)) )
( compare 2 ( plus weapon_range 60) )
( compare 3 3300)
( compare 4 1000)
( type active once)
( motion 7 8 none )
( damagetype 0)
)
now open your uce and search Value between

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