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[Question]kocp

Discussion on [Question]kocp within the Kal Online forum part of the MMORPGs category.

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Old   #1
 
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[Question]kocp

jo...
mal auf englisch dann...
hey guys,
i start to work on a bot again...xD
but when i try to kill kocp kal closesd automaticlly...
i don't know why...
i play on pyramids server or new kal.....r10 kocp
PHP Code:
        Intercept(INST_CALL0x004F203D, (DWORD)0x0052E330,5); // Otherwise KOCP will kick you..
        
InterceptINST_JMP 0x004F2010 , ( DWORDMySendDetour 5); // Send packets
        
InterceptINST_JMP 0x004F2121 , ( DWORDMyRecvDetour 5); // Recv packets
        
printf("KOCP killed!\n"); 
the normal code....it works always for me but now....
can anyone help me pls?

edit:
okay with another .dll it works....i search for the bug
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Old 04/16/2009, 22:47   #2
 
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have u killed hs before?!
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Old 04/17/2009, 10:18   #3
 
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warum schreibst du mir das auf englisch? du weißt doch das ich deutsch kann....
egal
nein habe ich nicht aber bei der anderen .dll geht das ja auch ... ohne hs vorher zu killen.
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Old 04/17/2009, 10:41   #4
 
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Quote:
Originally Posted by kalhacker9000 View Post
warum schreibst du mir das auf englisch? du weißt doch das ich deutsch kann....
egal
nein habe ich nicht aber bei der anderen .dll geht das ja auch ... ohne hs vorher zu killen.
because you asked in english LOL

MfG
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Old 04/17/2009, 11:48   #5
 
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ja für die englischen .... borsti weiß aber das ich deutsch kann .... ein deutscher kann dann ja auch deutsch antworten....naja obwohl falls leute die nur englisch können das selbe problem haben.....naja egal
zurück zum thread
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Old 04/18/2009, 14:14   #6
 
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other question about kocp r11:
how kocp recognizes that u r using a hack? Its not (only) the hook (disabled it once and still hackerror). Once I injected a .dll, hooked recv/send and hided Console
( FreeCosole() ) and theres no expell then, but it seems that send/recv doesnt work (eg. with menu). Server wich using kocp r11 have changed adresses??
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Old 04/18/2009, 14:17   #7




 
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KOCP detect CMD.....
RECV still works without changes...
only Send is "protected"
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Old 04/18/2009, 19:45   #8
 
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Quote:
Originally Posted by bloodx View Post
KOCP detect CMD.....
RECV still works without changes...
only Send is "protected"
yup thats the same what i thought ... i could see eg. pid of other player for a sec be4 cmd closes and when i tried to send packet, nothing happend.
i mean u dont need cmd if u use a menu, so theres one problem less, but bloodx u know anything about the send protection?
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Old 04/18/2009, 21:37   #9
 
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ConfigInitalize + 130 ... gogo ...
roflmao eh hahaha
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Old 04/19/2009, 11:05   #10
 
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ConfigInitalize + 130
kann das war übersetzen? ^^
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Old 04/19/2009, 12:38   #11




 
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ConfigInitalize ist ne function....
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Old 04/19/2009, 20:52   #12
 
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Ne funktion vom KOCP , richtig.

btw für window detect würde ich mal debuggen.

-> GetConsoleWindow()
und noch 2 weitere die es verhindern...

Send zu fixen ist auch nur ne sache des debuggings.

Einfach mal gucken wo SendHook (before crypt) aufgerufen wird, wirst sehen das überall wo es aufgerufen wird ConfigInitalize + 130 gecallt wird anstatt die SendFunc (before crypt) , aber es sind eh alle Keys im KOCP und deren crypts sichtbar , ich sag nur Blowfish, AES...
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Old 04/19/2009, 22:15   #13
 
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und gibts es jetzt irgendwie ne möglichkeit packets zu senden? z.B. ConfigInitalize blocken und SendFunc zu callen?
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Old 04/19/2009, 22:24   #14
 
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Debuggen

Schau doch einfach wo ProtectC.dll alle Calls verändert
Die SendHook ist immer noch die alte, wird nur nicht mehr aufgerufen dank AyleNs ConfigInitalze , das ist seine eigene Client SendHook.

Bevor flame wegen , das kommt .... jenes ist seine ... daher das und nicht dass... kk thx
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