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[Question] Mixing

Discussion on [Question] Mixing within the Kal Online forum part of the MMORPGs category.

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Old 03/05/2009, 20:14   #16
 
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Quote:
Originally Posted by Thiesius View Post
2 mix stones (medicines in my case)
you have to fake them before...
for example you use small and bigmedecine so you have to change the ids (48 and 47) to 900
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Old 03/05/2009, 20:56   #17
 
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Faked medicine is still medicine (Should have same value in packet).
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Old 03/05/2009, 21:28   #18
 
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Quote:
Originally Posted by BorSti View Post
du weisst das einmal mixen nicht reicht -wa?
oder hattest du negative attack und hast dann d5 probiert?
Ne,einfach failed

failed!=succes xD
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Old 03/05/2009, 22:26   #19
 
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hm??
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Old 03/06/2009, 11:02   #20
 
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Quote:
Originally Posted by Thiesius View Post
Faked medicine is still medicine (Should have same value in packet).
ye fake medicine is still medicine...
with "value in packet" u mean the unique id? if yes: ur right unique id will be the same... but you still have to fake the ITEMID (not unique id)...
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Old 03/06/2009, 11:18   #21




 
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u dont need to fake the item when u mix via packets rofl ^^
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Old 03/06/2009, 11:50   #22
 
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oh yes, right... my fault xD
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Old 03/06/2009, 13:44   #23
 
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Quote:
Originally Posted by Thiesius View Post
Just tried:
(0x62,"bddddd",1,baseitem,weapon1,armor1,medicine, medicine2);
(

basitem=6577648
armor=6577647
wpn=6577649
small med=6577681
med med=6577666

Sent packet:
Type: 0x62
Format:bddddd
1-> 1
2-> 6577648 (match)
3-> 6577649 (match)
4-> 6577647 (match)
5-> 6577666 (match)
6-> 6577681 (match)
)
Still item is not enough... going to try Chest Armor....
everything fine but 6577681 cant be the unique item id, mostly it looks like -2142983422 or sth.
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Old 03/06/2009, 13:46   #24
 
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Quote:
Originally Posted by bloodx View Post
u dont need to fake the item when u mix via packets rofl ^^
Yup... my words.



Going to do a little "research" on private server. I will mix in different conditions....

#EDIT
Quote:
Originally Posted by chibis View Post
everything fine but 6577681 cant be the unique item id, mostly it looks like -2142983422 or sth.
Yes. I have noticed that on private server there was such information in packet (-214blablabla). But not on int....

I will make some more tests later. I don't have time right now. As you see, I'm still learning...

I figured out only SoB hack, pickup and such ****. I'm also trying to research fishhack (??), but don't have any clue right now....
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Old 03/06/2009, 18:27   #25
 
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Quote:
Originally Posted by chibis View Post
everything fine but 6577681 cant be the unique item id, mostly it looks like -2142983422 or sth.
some servers have ids like 6577681 and some -21425325 (private servers)
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Old 03/06/2009, 20:41   #26
 
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Quote:
Originally Posted by hehepwnz View Post
some servers have ids like 6577681 and some -21425325 (private servers)
Are you sure? Why it doesn't work then? I tried on few private servers right now and everything was ok. That means: 1) It's fixed (probably not) 2) I'm putting in invalid value (not itemID).
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Old 03/07/2009, 19:32   #27
 
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Atleast: Somebody know packet that contains itemid? (Int server)
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Old 03/07/2009, 19:34   #28
 
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drop? use? wear? drop would be the best and easiest
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Old 03/07/2009, 20:53   #29
 
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I'm building those hacks on the bloodxs int source code. And there is something wrong in source code then (?)- Because itemID should stay static but Im getting dynamic numbers, except for those i have written in my previous posts (That's from PickItem(?), don't remember) .
From 0x1a (dropitem?) I usually got layer1: Static for some time, but it's same for every item(MyPlayerID?) layer2~3: some dynamic ****.

Gotta check the source again... but still have a lot to learn.

Best thing would be: Somebody uploads his "working" source for me so I can compare it with my modifications and see where I did mistakes/misleads.
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Old 03/07/2009, 22:29   #30
 
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Quote:
Originally Posted by Thiesius View Post
I'm building those hacks on the bloodxs int source code. And there is something wrong in source code then (?)- Because itemID should stay static but Im getting dynamic numbers, except for those i have written in my previous posts (That's from PickItem(?), don't remember) .
From 0x1a (dropitem?) I usually got layer1: Static for some time, but it's same for every item(MyPlayerID?) layer2~3: some dynamic ****.

Gotta check the source again... but still have a lot to learn.

Best thing would be: Somebody uploads his "working" source for me so I can compare it with my modifications and see where I did mistakes/misleads.
ask him for the whole project
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