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CoolDown SkillCodes

Discussion on CoolDown SkillCodes within the Kal Online forum part of the MMORPGs category.

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Old   #1
 
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CoolDown SkillCodes

Hello,

I need all SkillCodes for cooldown!


PLS help me

Thx
TiTTeN is offline  
Old 07/11/2008, 13:59   #2
 
zadkine's Avatar
 
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Posts: 241
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someting like uhm jobsystem-e if yes click on SEARCH !!!!!

or use this

Quote:
Originally Posted by zadkine View Post
;(country_type ENG)

;
; ?? ??
;

( jobsystem ( key 0 )
( name 23)
( grade 220 221 223 222 224 225)
( delaytime 0.7 )
)

( jobsystem ( key 1 )
( name 24)
( grade 226 227 228 229 230 231)
( delaytime 1.0 )
)

( jobsystem ( key 2 )
( name 25)
( grade 232 233 235 234 236 237)
( delaytime 0.8 )
)

( jobsystem ( key 100 )
( name 651)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)

( jobsystem ( key 104 )
( name 653)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)

( jobsystem ( key 106 )
( name 652)
( grade 232 233 234 235 236 237)
( delaytime 0.7 )
)

;
; ?? ??
;

( skill
( key "common-11")
( action 11)
( index 11)
( image "action002")
( name "Rest")
( desc "#nSit down for recovering health and energy.#nHotkey: X")
( level 1) ( grade 1 1)
( maxlevel 3 0)
( type active once )
( compare 3 0 )
( compare 4 0 )
)

( skill
( key "common-0")
( action 0)
( name "Run")
( index 0)
( image "active002")
( desc "#nMove faster than normal#nand you can escape from the danger.#nHotkey: Z")
( type chant once )
( compare 1 6)
( maxlevel 1)
)

( skill
( key "common-1")
( action 1)
( name
"Beheading"
"Removing Soul"
)
( index 1)
( image
"active001"
"active001-tin"
)

( desc
"#nCut the demon's neck#n for eternal rest#nRecovers health and energy."
"#nRemoves the demon's soul#nfor eternal rest#nRecovers health and energy.")
( type active use)
( compare 2 32 )
( compare 3 0 )
( compare 4 700 )
( motion 0 1 none )
( effect "" "Skill_R_1_1" "Skill_R_1_2" )
( maxlevel 1)
)

( skill
( key "common-100")
( action 100)
( name "Baby Transformation")
( index 100)
( image "sinsu001")
( desc "#nTransForm to baby animal#nRage gauge of level 1 required")
( type chant once )
( compare 3 1000)
( maxlevel 1)
( type active once)
( motion 64 64 none )
( damagetype 0)
)

( skill
( key "common-101")
( action 101)
( name "Young Transformation")
( index 101)
( image "sinsu002")
( desc "#nTransform to young adult#nRage gauge of level 2 required")
( type chant once )
( compare 3 3000)
( maxlevel 1)
( type active once)
( motion 64 64 none )
( damagetype 0)
)

( skill
( key "common-102")
( action 102)
( name "Adult Transformation")
( index 102)
( image "sinsu003")
( desc "#nTransform to ancient animal#nRage gauge of level 3 required")
( type chant once )
( compare 3 5000)
( maxlevel 1)
( type active once)
( motion 64 64 none )
( damagetype 0)
)

;
; ?? ???? ??
;

( skill
( key "knight-2")
( name "Weapon Mastery")
( limit knight)
( action 2)
( image "passive001")
( desc "#nHandles weapon well#nfor giving more damage to the enemy.")
( ability "#nOn-target Poin + %1!d! Min/Max Attack + %2!d!")
( parameter 1 ( div skill_level 2))
( parameter 2 ( plus 1 (div skill_level 2)))

( level 1 0) ( grade 1 0)
( maxlevel 20 0)

( type passive etc)
)

( skill
( key "knight-3")
( name "Lightning Slash")
( limit knight)
( action 3)
( image "active003")
( desc "#nUsing normalsword skills with#ncontroling of wrist#nfor more powerful attack.")
( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nEnergy used : %3!d!")
( parameter 1 (mul skill_level 8) )
( parameter 2 (div skill_level 2) )
( parameter 3 (plus 10 skill_level) )
( level 5 0) ( grade 1 0)
( maxlevel 10 0)
( type active use)
( compare 1 (plus 10 skill_level) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 700 )
( motion 0 2 attackauto )
( effect "" "" "" )
( damagetype 1)
)

( skill
( key "knight-4")
( name "Mockery ")
( limit knight)
( action 4)
( image "active012")
( desc "#nMocks the opponent for increasing the hostility.")
( ability "#nHostility + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 50 ( mul 150 skill_level)) )
( parameter 2 ( plus 10 skill_level) )
( level 18 0) ( grade 1 1)
( maxlevel 5 0)
( type active use)
( compare 1 ( plus 10 skill_level) )
( compare 2 ( plus 115 (mul skill_level 7)) )
( compare 3 0 )
( compare 4 5000 )
( motion 0 3 none )
( effect "" "" "" )
( damagetype 2)
( targetkind 2)
)

( skill
( key "knight-5")
( name "Transcendental Blow")
( limit knight)
( action 5)
( image "active009")
( desc "#nControls vigor in the body#nfor attacking supreme damage to the enemy.")
( ability "#nAdd. attack point %1!d!#nAdd. On-target point + %2!d!#nHostility 200 %% increase#nfatal attack oppotunity 5 %% increase#nEnergy used : %3!d!")
( parameter 1 (plus 150 ( mul skill_level 50)) )
( parameter 2 (mul skill_level 2) )
( parameter 3 (plus 28 ( mul skill_level 3)) )
( level 30 0) ( grade 2 0)
( maxlevel 5 0)
( type active use)
( compare 1 (plus 28 ( mul skill_level 3)) )
( compare 2 weapon_range )
( compare 3 (minus 600 (mul (div (plus skill_level 1) 2) 100)) )
( compare 4 ( plus weapon_speed 3300) )
( motion 4 5 none )
( effect "" "" "" )
( sound "" "" "")
( damagetype 1)
)

( skill
( key "knight-6")
( name "Defense")
( limit knight)
( action 6)
( image "passive013")
( desc "#nDefend the oppenent's attack with the shield.#nShield must be equipped.")
( ability "#nShort distance defense + %1!d! %%#nLong distance defense + %2!d! %%")
( parameter 1 skill_level)
( parameter 2 ( plus skill_level 3))
( level 30 35 40 45 50 0) (grade 2 1)
( maxlevel 3 6 9 12 15 0)
( type passive etc)
)

( skill
( key "knight-7")
( name "Upward Slash")
( limit knight)
( action 7)
( image "active031")
( desc "#nAfter Lightning Slash, raise the sword for attacking upward .")
( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!")
( parameter 1 (plus 60 (mul skill_level 20)) )
( parameter 2 (plus skill_level (div skill_level 2)) )
( parameter 3 (plus 15 skill_level) )
( level 24 0) ( grade 1 0)
( maxlevel 5 0)
( condition 3 5 )
( type active use)
( compare 1 (plus 15 skill_level) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 weapon_speed )
( combo 3 7 0)
( motion 0 6 attackauto )
( damagetype 1)
)

( skill
( key "knight-8")
( name "Provocation")
( limit knight)
( action 8)
( image "active024")
( desc "#nProvokes the opponent for increasing hostility.")
( ability "#nHostility + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 800 ( mul 200 skill_level)) )
( parameter 2 ( plus 24 (mul skill_level 4)) )
( level 41 0) ( grade 2 0)
( maxlevel 3 0)
( condition 4 5 )
( type active use)
( compare 1 ( plus 24 (mul skill_level 4)) )
( compare 2 ( plus 136 (mul skill_level 8)) )
( compare 3 0 )
( compare 4 5000 )
( motion 0 3 none )
( effect "" "" "" )
( damagetype 2)
( targetkind 2)
)

( skill
( key "knight-9")
( name "Flashing Slash")
( limit knight)
( action 9)
( image "active032")
( desc "#nStiffens the enemy for a short amount of time.")
( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 100 %% increase#nEnergy used : %3!d!")
( parameter 1 (plus 50 (mul skill_level 10)) )
( parameter 2 (plus 9 skill_level) )
( parameter 3 (plus 19 (mul skill_level 2)) )
( level 39 0) ( grade 2 0)
( maxlevel 3 0)
( condition 5 1 )
( type active use)
( compare 1 (plus 19 (mul skill_level 2)) )
( compare 2 weapon_range )
( compare 3 (minus 800 (mul (div (plus skill_level 1) 2) 100)) )
( compare 4 ( plus weapon_speed 3300) )
( combo 5 9 0)
( motion 7 8 attackauto )
( damagetype 1)
)

( skill
( key "knight-10")
( name "Increasing Concentration")
( limit knight)
( action 10)
( image "active033")
( desc "#nIncreases on-target point for a short while.")
( ability "#nAdd. On-target point +3#nEnergy used : 86")
( level 42 0) ( grade 2 0)
( maxlevel 1 0)
( type active once)
( compare 1 86 )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 90000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-11")
( name "Critical Hit")
( limit knight)
( action 12)
( image "passive007")
( desc "#nEnable the skill that giving additional damage to the enemy.")
( ability "#nPercentae : %1!d! %% Add. Damege : %2!d! %%")
( parameter 1 skill_level)
( parameter 2 ( plus 50 ( mul skill_level 2)))
( maxparamvalue 1 10)
( level 10 34 47 0) (grade 1 0)
( maxlevel 5 10 15 0)
( type passive etc)
)

( skill
( key "knight-12")
( name "Widening Wound")
( limit knight)
( action 13)
( image "active034")
( desc "#nIt's a next attack after Upward Slash.")
( ability "#nAdd. Attack Point + %1!d!#nAdd. On Target Point + %2!d!#nHostility 100 %% Increase#nEnergy used : %3!d!")
( parameter 1 (plus 80 (mul skill_level 24)) )
( parameter 2 (mul skill_level 2) )
( parameter 3 (plus 15 skill_level) )
( level 43 0) ( grade 2 0)
( maxlevel 5 0)
( condition 7 1)
( type active use)
( compare 1 (plus 15 skill_level) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 weapon_speed )
( combo 3 7 13 0)
( motion 0 9 attackauto )
( damagetype 1)
)

( skill
( key "knight-13")
( name "Portect")
( limit knight)
( action 14)
( image "active040")
( desc "#nDecrease the fury point on selected group.")
( ability "#nContinuation Time %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 300 ( mul skill_level 300)) )
( parameter 2 ( plus 25 ( mul skill_level 25)) )
( level 15 0) ( grade 1 1)
( maxlevel 1 0)
( type active use)
( compare 1 ( plus 25 ( mul skill_level 25)) )
( compare 2 190 )
( compare 3 0 )
( compare 4 150000 )
( motion 0 0 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "knight-14")
( name "Shield Attack")
( limit knight)
( action 15)
( image "active042")
( desc "#nAttack with the shield to impede the oppoenent#nIt can't be used on monsters.")
( ability "#nEnergy used : 58")
( level 25 0) ( grade 1 1)
( maxlevel 1 0)
( type active use)
( compare 1 58 )
( compare 2 36 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 10 none )
( sound "" "" "efs005")
( damagetype 1)
)

( skill
( key "knight-15")
( name "Life Extension")
( limit knight)
( action 30)
( image "passive015")
( desc "#nAdd more Health Points to your original HP forever.")
( ability "#nHp Revision: %1!d! %%")
( parameter 1 ( plus 14 ( mul skill_level 10)) )
( level 1 0) ( grade 3 0)
( type passive etc)
)

( skill
( key "knight-16")
( name "Powerful Upward Slash")
( limit knight)
( action 16)
( image "active058")
( desc "#nAfter stabbing the weapon deeply in to the body,#nlifting up strongly.#nWhen making a hit, you get 1 Death Blow Point.")
( ability "#nAdd. Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus 100 ( mul skill_level 10)) 80) )
( parameter 2 ( plus 24 ( mul skill_level 2)) )
( level 50 57 63 68 0) ( grade 7 0)
( maxlevel 1 2 3 4 0)
( type active use)
( compare 1 ( plus 24 ( mul skill_level 2)) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 ( plus weapon_speed 4600) )
( motion 0 28 none )
( damagetype 1)
)

( skill
( key "knight-17")
( name "Brutal Attack")
( limit knight)
( action 17)
( image "active059")
( desc "#nBy using the Death Blow Points,#nMaking a Brutal Attack to the enemy.#nDeath Blow Point is needed.#nDamage increases depending on the Death Blow Points.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 12 ( mul skill_level 3)) )
( level 53 56 63 67 70 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( pileskill 1 5)
( type active use)
( compare 1 ( plus 12 ( mul skill_level 3)) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 700 )
( motion 0 30 none )
( damagetype 1)
)

; 2?????(??)

( skill
( key "knight-18")
( name "Force of Defense")
( limit knight)
( action 18)
( image "active060")
( desc "#nIncreasing your defense for a while.")
( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Log-range Defense : %2!d! %%#nLasting Time : 1200#nEnergy used : %3!d!")
( parameter 1 ( plus 14 ( mul skill_level 7)) )
( parameter 2 ( plus 14 ( mul skill_level 3)) )
( parameter 3 ( plus 300 ( mul skill_level 20)) )
( level 50 56 62 70 0) ( grade 11 1)
( maxlevel 1 2 3 4 0)
( type active once)
( compare 1 ( plus 300 ( mul skill_level 20)) )
( compare 2 0 )
( compare 3 0 )
( compare 4 30000 )
( motion 0 32 none )
( damagetype 0)
)

( skill
( key "knight-19")
( name "Call of Defense")
( limit knight)
( action 19)
( image "active061")
( desc "#nIncreasing group members' defense.#nIts effectiveness disappears if another chant is used.")
( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Long-range Defense : %2!d! %%")
( parameter 1 ( plus 9 ( mul skill_level 7)) )
( parameter 2 ( plus 9 ( mul skill_level 3)) )
( level 51 57 63 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

; 2?????(????)
( skill
( key "knight-20")
( name "Parry")
( limit knight)
( action 20)
( image "passive017")
( desc "#nBy using your weapon, you can parry the enemy's attack.#nTwo Hand Sword must be equipped.")
( ability "#nAdd. Close Defense + %1!d! %%#nAdd. Long-range Defense + %2!d! %%")
( parameter 1 shield_application )
( parameter 2 ( div shield_application 3) )
( level 50 0) (grade 7 0)
( maxlevel 1 0)
( type passive etc)
)

( skill
( key "knight-21")
( name "Rush")
( limit knight)
( action 21)
( image "active069")
( desc "#nRushing to the enemy and enemy gets stiff instantly.#nBut distance must be more than 60.")
( ability "#nInstant Stiffness : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 1 ( mul skill_level 1)) )
( parameter 2 ( plus 46 ( mul skill_level 4)) )
( level 52 62 0) (grade 7 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 46 ( mul skill_level 4)) )
( compare 2 ( plus 60 ( mul skill_level 20)) )
( compare 3 1 )
( compare 4 ( minus 14000 ( mul skill_level 2000)) )
( motion 29 34 none )
( damagetype 1)
)

; 2?????(??)
( skill
( key "knight-22")
( name "Shield Offense")
( limit knight)
( action 22)
( image "active070")
( desc "#nPushing away the enemy with the shield.#nOne who gets pushed become faint for a short amount of time.")
( ability "#nFaint Time : %1!d! #nEnergy used : %2!d!")
( parameter 1 skill_level )
( parameter 2 ( plus 72 ( mul skill_level 7)) )
( level 52 59 64 68 0) (grade 11 0)
( maxlevel 1 2 3 4 0)
( type active use)
( compare 1 ( plus 72 ( mul skill_level 7)) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 15000 )
( motion 0 10 none )
( damagetype 1)
)

( skill
( key "knight-23")
( name "Call of Recovery")
( limit knight)
( action 23)
( image "active071")
( desc "#nRecoverig group members' HP little by little.#nts effectiveness disappears if another chant is used.")
( ability "#nRecovers minimum of %1!d! HP in every 3 seconds")
( parameter 1 ( plus 4 ( mul skill_level 8)) )
( level 55 61 67 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-24")
( name "Berserk")
( limit knight)
( action 24)
( image "active093")
( desc "#nOffensive power increases but Defensive power decreases.")
( ability "#nShort Range Attack + %1!d! %%#nDefense - %2!d! %%#nLasting Time : 60#nEnergy used : %3!d!")
( parameter 1 ( plus 5 ( mul skill_level 6)) )
( parameter 2 ( plus 3 ( mul skill_level 2)) )
( parameter 3 ( plus 200 ( mul skill_level 15)) )
( level 53 56 59 62 65 70 75 0) (grade 8 0)
( maxlevel 1 2 3 4 5 6 7 0)
( type active once)
( compare 1 ( plus 200 ( mul skill_level 15)) )
( compare 2 0 )
( compare 3 0 )
( compare 4 600000 )
( motion 0 31 none )
( damagetype 0)
)

( skill
( key "knight-25")
( name "Half Swing")
( limit knight)
( action 25)
( image "active094")
( desc "#nSwing a weapon and#nattack the front of 180 degree enemies.#nYou must equip two handed sword.#nYou get a Death Blow Point if you hit more than one enemy.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 49 ( mul skill_level 9)) )
( level 54 58 62 66 69 0) (grade 7 0)
( maxlevel 1 2 3 4 5 0)
( type active use)
( compare 1 ( plus 49 ( mul skill_level 9)) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 10000 )
( motion 0 25 none )
( damagetype 1)
)


; 2?????(??)
( skill
( key "knight-26")
( name "Sacrifice")
( limit knight)
( action 26)
( image "active095")
( desc "#nUsing you HP to recover the target HP.")
( ability "#nHP used : %1!d! %%#nHP recovered : %2!d! %%")
( parameter 1 ( plus 5 ( mul skill_level 5)) )
( parameter 2 ( plus 50 ( mul skill_level 25)) )
( level 52 61 0) (grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 0 )
( compare 2 120 )
( compare 3 0 )
( compare 4 40000 )
( motion 0 32 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "knight-27")
( name "Call of Lightning Defense")
( limit knight)
( action 27)
( image "active096")
( desc "#nIncrease Lightning defense of all member of group.#nEffectiveness disappears when other chant is used.")
( ability "#nLightning Resistance + %1!d! %%")
( parameter 1 ( plus 2 ( mul skill_level 3)) )
( level 53 57 64 0) (grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-28")
( name "Call of Ice Defense")
( limit knight)
( action 28)
( image "active097")
( desc "#nIncrease Ice defense of all member of group.#nEffectiveness disappears when other chant is used.")
( ability "#nIce Resistance + %1!d! %%")
( parameter 1 ( plus 2 ( mul skill_level 3)) )
( level 53 57 64 0) (grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-29")
( name "Call of Fire Defense")
( limit knight)
( action 29)
( image "active098")
( desc "#nIncrease Fire defense of all member of group.#nEffectiveness disappears when other chant is used.")
( ability "#nFire Resistance + %1!d! %%")
( parameter 1 ( plus 2 ( mul skill_level 3)) )
( level 53 57 64 0) (grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-30")
( name "Call of On Target Point")
( limit knight)
( action 31)
( image "active099")
( desc "#nIncrease On Target Point of all member of group.#nEffectiveness disappears when other chant is used.")
( ability "#nOn Target Point + %1!d!")
( parameter 1 ( plus 5 ( mul skill_level 5)) )
( level 54 58 65 0) (grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-31")
( name "Call of Physical Attack")
( limit knight)
( action 32)
( image "active100")
( desc "#nIncrease the Max Attack Point of all member of group.#nEffectiveness disappears when other chant is used.")
( ability "#nClose Attack + %1!d!")
( parameter 1 ( plus 25 ( mul skill_level 25)) )
( level 54 60 66 0) (grade 11 0)
( maxlevel 1 2 3 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 10000 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-32")
( name "Survival Instinct")
( limit knight)
( action 33)
( image "active101")
( desc "#nWhen remaining MP is 10%,#nconverting MP [Remaining MP * Skill Level * 2] to HP.")
( level 56 63 0) (grade 11 0)
( maxlevel 1 2 0)
( type active once)
( compare 1 0 )
( compare 2 0 )
( compare 3 1500 )
( compare 4 1800000 )
( motion 33 32 none )
( damagetype 0)
)

( skill
( key "knight-33")
( name "Elastic Shield")
( limit knight)
( action 34)
( image "active102")
( desc "#nIncrease the Defense of all member of group instantly.")
( ability "#nClose Defense + 350#nLong Dinstance Defense + 300#nLasting Time : 15#nEnergy used : 475")
( level 58 0) (grade 11 0)
( maxlevel 1 0)
( type active once)
( compare 1 475 )
( compare 2 0 )
( compare 3 0 )
( compare 4 1800000 )
( motion 0 32 none )
( damagetype 0)
)

( skill
( key "knight-34")
( name "Revival")
( limit knight)
( action 35)
( image "active016")
( desc "#nRevive one who is unable to fight#nwith minimum health point.")
( ability "#nHP recovered of Target 3 %%#nMP recovered of Target 1 %%#nEnergy used : %1!d!")
( parameter 1 ( plus 240 ( mul skill_level 80)) )
( level 59 69 0) (grade 11 1)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 240 ( mul skill_level 80)) )
( compare 2 64 )
( compare 3 3700 )
( compare 4 40000 )
( motion 33 34 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "knight-35")
( name "Increase of Critical Hit")
( limit knight)
( action 36)
( image "passive007")
( desc "#nIncrease the damage of Critical Hit.")
( level 61 0) (grade 7 0)
( condition 12 15)
( maxlevel 1 0)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( type passive etc)
)

( skill
( key "knight-80")
( name "Artillery")
( limit knight)
( action 80)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege.")
( level 50 0) (grade 7 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "knight-81")
( name "Artillery")
( limit knight)
( action 81)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege..")
( level 50 0) (grade 11 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)


;
; ??? ?? ??
;

( skill
( key "mage-2")
( name "Fire Magic")
( limit mage)
( action 2)
( image "active004")
( desc "#nThrow fire ball to the enemy#nto give fire damage.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2) ( div ( mul char_int ( mul skill_level 3 )) 10)) 2))
( parameter 2 ( plus 7 ( div skill_level 4 ) ) )
( maxparamvalue 1 450)
( level 8 0) ( grade 1 0)
( maxlevel 20 0)
( type active use)
( compare 1 ( plus 7 ( div skill_level 4 ) ) )
( compare 2 (plus 110 ( mul 3 skill_level)))
( compare 3 ( minus 1300 ( div ( mul 1300 ( mul fire_mastery 5) ) 100)) )
( compare 4 600 )
( motion 2 3 attackauto )
( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )
( sound "efs011_L" "efs010_L" "efs009")
( explosion 10 4 5)
( damagetype 1)
)

( skill
( key "mage-3")
( name "Ice Magic")
( limit mage)
( action 3)
( image "active005")
( desc "#nThrow a lump of ice to the enemy#nto give ice damage.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 3 ) ) 13 ) ) 2))
( parameter 2 ( plus 6 ( div skill_level 4 ) ) )
( maxparamvalue 1 350)
( level 3 0) ( grade 1 0)
( maxlevel 20 0)
( type active use)
( compare 1 (plus 6 ( div skill_level 4 )) )
( compare 2 (plus 120 ( mul 4 skill_level)))
( compare 3 800 )
( compare 4 600 )
( motion 2 3 attackauto )
( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
( sound "efs013_L" "efs015_L" "efs017")
( explosion 11 6 7)
( damagetype 1)
)

( skill
( key "mage-4")
( name "Lightning Magic")
( limit mage)
( action 4)
( image "active006")
( desc "#nThrow lightning to the enemy#nto give lightning damage..")

( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2))
( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2)))
( parameter 3 ( plus 2 ( div skill_level 2 ) ) )
( maxparamvalue 1 150)
( maxparamvalue 2 300)
( level 1 0) ( grade 1 1)
( maxlevel 10 0)
( type active use)
( compare 1 (plus 2 ( div skill_level 2 )) )
( compare 2 (plus 110 ( mul 6 skill_level)))
( compare 3 600 )
( compare 4 600 )
( motion 2 3 attackauto )
( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )
( sound "efs019_L" "efs020_L" "efs021")
( explosion 12 8 9)
( damagetype 1)
)

( skill
( key "mage-5")
( name "Long-range Protection")
( limit mage)
( action 5)
( image "active041")
( desc "#nPerfect defense from log range attack by one time.#nEfficiecy disappears after defense.")
( ability "#nEnergy used : 64")
( level 25 0) ( grade 1 1)
( maxlevel 1 0)
( type active use)
( compare 1 64 )
( compare 2 180)
( compare 3 800 )
( compare 4 5000 )
( motion 6 9 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-6")
( name "Ice Resistance")
( limit mage)
( action 6)
( image "passive003")
( desc "#nTrain the Ice Resistance")

( ability "#nIce Resistance %1!d! Increased")
( parameter 1 skill_level)

( level 1 0) ( grade 1 0)
( type passive etc)
)

( skill
( key "mage-7")
( name "Lightning Resistance")
( limit mage)
( action 7)
( image "passive004")
( desc "#nTrain Lightning Resistance")

( ability "#nLightning Resistance %1!d! Increased")
( parameter 1 skill_level)

( level 1 0) ( grade 1 0)
( type passive etc)
)

( skill
( key "mage-8")
( name "Heal")
( limit mage)
( action 8)
( image "active008")
( desc "#nRecover one's own health points.")
( ability "#nHealth recovered : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 100 ( div (plus ( div ( mul 15 char_level ) 10 ) ( div ( mul char_wis ( mul skill_level 5 ) ) 10 )) 2 ) ) )
( parameter 2 ( plus 6 ( mul skill_level 6 ) ) )
( maxparamvalue 1 300)
( level 7 0) ( grade 1 0)
( maxlevel 5 0)
( type active once)
( compare 1 ( plus 6 ( mul skill_level 6 ) ) )
( compare 3 0 )
( compare 4 4200 )
( motion 0 3 none )
( effect "" "" "Skill_R_8_2" )
( damagetype 0)
)

( skill
( key "mage-9")
( name "Shock Wave")
( limit mage)
( action 9)
( image "active013")
( desc "#nGive thestrong Shock Wave to the opponent.")
( ability "#nMin Magic Attack Point + %1!d! #nMax Magic Attack Point + %2!d! #nWnEnergy used : %3!d!")
( parameter 1 ( plus 50 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 4)) 2)) )
( parameter 2 ( plus lightning_mastery ( plus 150 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 11)) 3)) 2)) ) )
( parameter 3 ( plus 56 ( mul skill_level 6 )) )
( maxparamvalue 1 500)
( maxparamvalue 2 1200)
( level 31 0) ( grade 2 0)
( maxlevel 5 0)
( condition 4 5 )
( type active use)
( compare 1 ( plus 56 ( mul skill_level 6 )) )
( compare 2 32 )
( compare 3 0 )
( compare 4 1200 )
( motion 6 8 attackauto )
( effect "" "" "" )
( explosion 0 0 0)
( damagetype 1)
)

( skill
( key "mage-10")
( name "Cure")
( limit mage)
( action 10)
( image "active010")
( desc "#nRecover some health points of one who is selected.")
( ability "#nAmount of recovering : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus (mul skill_level 30) (plus 70 ( div (plus ( div ( mul 7 char_level ) 11 ) ( div ( mul char_wis ( mul skill_level 3 ) ) 11 )) 2 ))))
( parameter 2 ( plus 8 ( mul skill_level 3 ) ) )
( maxparamvalue 1 500)
( level 16 0) ( grade 1 0)
( maxlevel 10 0)
( condition 8 3 )
( type active use)
( compare 1 ( plus 8 ( mul skill_level 2 )) )
( compare 2 ( plus 130 ( mul skill_level 3)) )
( compare 3 1800 )
( compare 4 600 )
( motion 4 5 none )
( effect "Skill_R_10_0" "" "Skill_R_10_2" )
( explosion 4 0 0)
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-11")
( name "Magic Mastery : Lightning")
( limit mage)
( action 12)
( image "passive008")
( desc "#nMax magic attack of lightning is increased.")
( ability "#nMax Magic Attack Point + %1!d!" )
( parameter 1 ( mul skill_level 20))
( level 30 0) ( grade 2 0)
( maxlevel 5 0)
( type passive etc)
)

( skill
( key "mage-12")
( name "Magic Mastery : Ice")
( limit mage)
( action 13)
( image "passive009")
( desc "#nIncrease the chance of making the enemy slow.")
( level 30 0) (grade 2 0)
( maxlevel 5 0)
( type passive etc)
)

( skill
( key "mage-13")
( name "Magic Mastery : Fire")
( limit mage)
( action 14)
( image "passive010")
( desc "#nDecrease the incantion time on fire magic.")
( level 30 0) (grade 2 0)
( maxlevel 5 0)
( type passive etc)
)

( skill
( key "mage-14")
( name "Meditation")
( limit mage)
( action 15)
( image "active017")
( desc "#nRecover one's own energy point slowly.")
( level 32 0) (grade 2 0)
( maxlevel 3 0)
( compare 1 ( minus char_level ( mul skill_level 9)) )
( compare 3 0 )
( compare 4 ( minus 60000 ( mul skill_level 5)) )
( type active once)
( damagetype 0)
)

( skill
( key "mage-15")
( name "Revival")
( limit mage)
( action 16)
( image "active016")
( desc "#nRevive one who is unable to fight#nwith minimum health point.")
( level 37 0) (grade 2 0)
( maxlevel 1 0)
( condition 10 1 )
( compare 1 240 )
( compare 2 64 )
( compare 3 3200 )
( compare 4 5000 )
( type active use)
( motion 4 3 none )
( effect "" "" "" )
( explosion 0 0 0)
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-16")
( name "Defensive incantation 1")
( limit mage)
( action 17)
( image "active015")
( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 3")
( level 30 0) (grade 2 1)
( maxlevel 1 0)
( compare 1 45 )
( compare 3 2200 )
( compare 4 0 )
( type active once)
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-17")
( name "Defensive incantation 2")
( limit mage)
( action 18)
( image "active019")
( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 5")
( level 35 0) (grade 2 1)
( maxlevel 1 0)
( compare 1 58 )
( compare 3 2200 )
( compare 4 0 )
( type active once)
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-18")
( name "Defensive incantation 3")
( limit mage)
( action 19)
( image "active020")
( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 7")
( level 40 0) (grade 2 1)
( maxlevel 1 0)
( compare 1 64 )
( compare 3 2200 )
( compare 4 0 )
( type active once)
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-19")
( name "Defensive incantation 4")
( limit mage)
( action 20)
( image "active021")
( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 10")
( level 45 0) (grade 2 1)
( maxlevel 1 0)
( compare 1 75 )
( compare 3 2200 )
( compare 4 0 )
( type active once)
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-20")
( name "Defensive incantation 5")
( limit mage)
( action 21)
( image "active022")
( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 15")
( level 50 0) (grade 2 1)
( maxlevel 1 0)
( compare 1 82 )
( compare 3 2200 )
( compare 4 0 )
( type active once)
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-21")
( name "Cure 2")
( limit mage)
( action 22)
( image "active023")
( desc "#nRecover some health points of one who is selected.")
( ability "#nRecovering Point : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus ( mul 50 skill_level ) (plus 500 ( div ( plus ( div ( mul char_level 8) 11) ( div ( mul char_wis ( mul skill_level 5)) 9)) 2)) ))
( parameter 2 ( plus 39 ( mul skill_level 3 ) ) )
( maxparamvalue 1 900)
( level 36 0) ( grade 2 0)
( maxlevel 5 0)
( condition 10 10 )
( type active use)
( compare 1 ( plus 39 ( mul skill_level 3 )) )
( compare 2 ( plus 170 ( mul skill_level 4)) )
( compare 3 1500 )
( compare 4 600 )
( motion 4 5 none )
( effect "Skill_R_10_0" "" "Skill_R_10_2" )
( explosion 4 0 0)
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-22")
( name "Lightning Blow")
( limit mage)
( action 23)
( image "active025")
( desc "#nLightning get blow up when it hits the target.")
( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
( parameter 1 ( plus 10 ( div ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 3)) 10) 2)) 2)) )
( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div ( mul char_level 3) 2) ( div ( mul char_int ( mul skill_level 5)) 8)) 2)))
( parameter 3 (plus 12 skill_level) )
( maxparamvalue 1 450)
( maxparamvalue 2 600)
( level 21 0) ( grade 1 0)
( maxlevel 10 0)
( condition 4 10 )
( type active use)
( compare 1 (plus 12 skill_level) )
( compare 2 (plus 120 ( mul skill_level 6)) )
( compare 3 700 )
( compare 4 600 )
( motion 2 3 attackauto )
( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )
( sound "efs019_L" "efs020_L" "efs021")
( explosion 12 8 9)
( damagetype 1)
)

( skill
( key "mage-23")
( name "Splashy Ice")
( limit mage)
( action 24)
( image "active026")
( desc "#nAttack with splahy ice wave.#nAll that is hit may get slow by the Ice Mastery.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 5)) 7)) 2))
( parameter 2 ( plus 43 ( mul skill_level 6)) )
( maxparamvalue 1 320)
( level 34 0) ( grade 2 0)
( maxlevel 5 0)
( condition 3 10 )
( type active once)
( compare 1 ( plus 43 ( mul skill_level 6)) )
( compare 2 64 )
( compare 3 900 )
( compare 4 600 )
( motion 6 8 none )
( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
( sound "efs013_L" "efs015_L" "efs017")
( explosion 11 6 7)
( damagetype 0)
)

( skill
( key "mage-24")
( name "Fire Blow")
( limit mage)
( action 25)
( image "active027")
( desc "#nWhen the Fire Blow is active#nAll the enemies get fired.")
( ability "#nMagic Attack Point+ %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 5)) 2))
( parameter 2 ( plus 32 ( mul skill_level 6)) )
( maxparamvalue 1 500)
( level 33 0) ( grade 2 0)
( maxlevel 5 0)
( condition 2 10 )
( type active use)
( compare 1 ( plus 32 ( mul skill_level 6)) )
( compare 2 180 )
( compare 3 2100 )
( compare 4 600 )
( motion 2 3 none )
( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )
( sound "efs011_L" "efs010_L" "efs009")
( explosion 10 4 5)
( damagetype 1)
)

( skill
( key "mage-25")
( name "Speed Up")
( limit mage)
( action 26)
( image "active028")
( desc "#nRun faster for certain amount of time.")
( ability "#nContinuation Time %1!d! Sec#nEnergy used : %2!d!")
( parameter 1 ( mul skill_level 600 ) )
( parameter 2 ( plus 82 ( mul skill_level 8)) )
( level 36 0) ( grade 2 0)
( maxlevel 3 0)
( type active use)
( compare 1 ( plus 82 ( mul skill_level 8)) )
( compare 2 160 )
( compare 3 2300 )
( compare 4 600 )
( motion 6 9 none )
( effect "" "" "" )
( sound "efs019_L" "efs020_L" "efs021")
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-26")
( name "Frost")
( limit mage)
( action 27)
( image "active029")
( desc "#nFreeze the targeted enemy for a while of time.#nHowever, it canceled when it gets attacked.")
( ability "#nContinuation Time 5 Sec#nEnergy used : 47")
( level 43 0) ( grade 2 0)
( maxlevel 1 0)
( condition 24 1 )
( type active use)
( compare 1 47 )
( compare 2 230 )
( compare 3 2000 )
( compare 4 600 )
( motion 2 3 none )
( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )
( sound "efs013_L" "efs015_L" "efs017")
( explosion 11 6 7)
( damagetype 1)
)

( skill
( key "mage-27")
( name "Group Cure")
( limit mage)
( action 28)
( image "active030")
( desc "#nRecover the health point of all the group members.")
( ability "#nRecovering Point : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus ( plus ( div ( plus ( div char_level 2) (div ( mul char_wis ( mul skill_level 8)) 7)) 2) ( mul skill_level 60)) 100))
( parameter 2 ( plus 58 ( mul skill_level 4)) )
( maxparamvalue 1 540)
( level 47 0) ( grade 2 0)
( maxlevel 3 0)
( condition 22 5 )
( type active once )
( compare 1 ( plus 58 ( mul skill_level 4)) )
( compare 2 0 )
( compare 3 1200 )
( compare 4 600 )
( motion 4 5 none )
( effect "Skill_R_10_0" "" "Skill_R_10_2" )
( explosion 4 0 0)
( sound "" "" "")
( damagetype 0)
)

( skill
( key "mage-28")
( name "Restore")
( limit mage)
( action 29)
( image "active039")
( desc "#nRecover the selected one's all health point instantly.")
( ability "#nRecovering Point : 25 %%#nEnergy used : 112")
( level 42 0) ( grade 2 0)
( maxlevel 1 0)
( maxparamvalue 1 500 500)
( condition 16 1 )
( type active use)
( compare 1 112 )
( compare 2 180 )
( compare 3 0 )
( compare 4 90000 )
( motion 4 5 none )
( effect "Skill_R_10_0" "" "Skill_R_10_2" )
( explosion 4 0 0)
( damagetype 2)
( targetkind 1)
)


( skill
( key "mage-29")
( name "Lightning Summons")
( limit mage)
( action 31)
( image "active054")
( desc "#nStriking the lightning to the selected object from the sky.")
( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")
( parameter 1 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 2)) 7) 2) 320)) )
( parameter 2 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 7)) 4) 2) 320)) )
( parameter 3 ( plus 22 ( mul skill_level 4)) )
( level 53 57 0) ( grade 7 0)
( maxlevel 1 2 0)
( maxparamvalue 1 451 900)
( condition 23 10 )
( type active use)
( compare 1 ( plus 22 ( mul skill_level 4)) )
( compare 2 190 )
( compare 3 800 )
( compare 4 600 )
( motion 10 11 attackauto )
( damagetype 1)
)

( skill
( key "mage-30")
( name "Hail")
( limit mage)
( action 32)
( image "active052")
( desc "#nDrop pieces of sharp ice from the sky.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 5)) 6) 2) 240)) )
( parameter 2 ( plus 12 ( mul skill_level 4)) )
( level 51 58 64 67 0) ( grade 7 0)
( maxlevel 1 2 3 4 0)
( maxparamvalue 1 680 680)
( condition 3 20 )
( type active use)
( compare 1 ( plus 12 ( mul skill_level 4)) )
( compare 2 210 )
( compare 3 1000 )
( compare 4 600 )
( motion 14 15 attackauto )
( damagetype 1)
)

( skill
( key "mage-31")
( name "Flame Bomb")
( limit mage)
( action 33)
( image "active053")
( desc "#nExplode and fire up the selected target.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 6)) 6) 2) 380)) )
( parameter 2 ( plus 16 ( mul skill_level 4)) )
( level 52 59 0) ( grade 7 0)
( maxlevel 1 2 0)
( maxparamvalue 1 720 720)
( condition 2 20 )
( type active use)
( compare 1 ( plus 16 ( mul skill_level 4)) )
( compare 2 180 )
( compare 3 1300 )
( compare 4 600 )
( motion 16 17 attackauto )
( damagetype 1)
)

; 2?????(????)

( skill
( key "mage-32")
( name "Life Extension")
( limit mage)
( action 30)
( image "passive015")
( desc "#nAdd more Health Points to your original HP forever.")
( ability "#nHp Revision: %1!d! %%")
( parameter 1 ( plus 14 ( mul skill_level 10)) )
( level 1 0) ( grade 3 0)
( type passive etc)
)

( skill
( key "mage-33")
( name "Summons")
( limit mage)
( action 34)
( image "active055")
( desc "#nRevive one player who's not able to fight.#nRevived character will get only 50% of EXP loss.#nRevived character will be brought up to you.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 230 ( mul skill_level 30)) )
( level 50 61 68 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( condition 16 1 )
( type active use)
( compare 1 ( plus 230 ( mul skill_level 30)) )
( compare 2 ( plus 128 ( mul skill_level 16)) )
( compare 3 ( minus 3000 ( mul skill_level 400)) )
( compare 4 5000 )
( motion 4 5 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-34")
( name "Cure 3")
( limit mage)
( action 35)
( image "active056")
( desc "#nRecover the selected target's HP.")
( ability "#nRecovering Point : %1!d! and more#nEnergy used : %2!d!")
( parameter 1 ( plus ( plus 750 ( mul skill_level 100)) ( div ( mul char_wis 11) 3)) )
( parameter 2 ( plus 39 ( mul skill_level 4)) )
( level 51 60 66 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( type active use)
( compare 1 ( plus 39 ( mul skill_level 4)) )
( compare 2 190 )
( compare 3 1500 )
( compare 4 600 )
( motion 4 5 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-35")
( name "Hypnotism")
( limit mage)
( action 36)
( image "active057")
( desc "#nMake the enemies who are in the effective area to fall in a sleep.#nTarget can't do anything while it's under hypnosis#nbut when it get attacked, the effectiveness of magic will be gone away.")
( ability "#nTime : %1!d! and more#nEnergy used : %2!d!")
( parameter 1 ( plus 4 ( mul skill_level 4)) )
( parameter 2 ( plus 98 ( mul skill_level 4)) )
( level 51 56 61 67 70 0) ( grade 11 0)
( maxlevel 1 2 3 4 5 0)
( type active use)
( compare 1 ( plus 98 ( mul skill_level 4)) )
( compare 2 ( plus 190 ( mul skill_level 10)) )
( compare 3 ( minus 2500 ( mul skill_level 100)) )
( compare 4 600 )
( motion 18 20 none )
( damagetype 3)
( targetkind 1 2)
)

; 2?????(??)

( skill
( key "mage-36")
( name "Cold Binding")
( limit mage)
( action 37)
( image "active066")
( desc "#nFreeze up to 5 enemies in the effective area#n with cold frost.")
( ability "#nTime : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 6 ( mul skill_level 2)) )
( parameter 2 ( plus 60 ( mul skill_level 6)) )
( level 54 58 63 68 0) ( grade 7 0)
( maxlevel 1 2 3 4 0)
( condition 27 1 )
( type active use)
( compare 1 ( plus 60 ( mul skill_level 6)) )
( compare 2 210 )
( compare 3 1200 )
( compare 4 800 )
( motion 14 15 none )
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "mage-37")
( name "Refining Weapon")
( limit mage)
( action 38)
( image "active065")
( desc "#nGive additional Attack Point & Magic Attack Point on the selected weapon for a while.")
( ability "#nAdd. Attack Point & Magic Attack Point + %1!d!#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 16 ( mul skill_level 8)) )
( parameter 2 ( plus 50 ( mul skill_level 12)) )
( level 50 57 62 66 69 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( type active use)
( compare 1 ( plus 50 ( mul skill_level 12)) )
( compare 2 100 )
( compare 3 1500 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

; 2?????(????)
( skill
( key "mage-38")
( name "Defense Improvement")
( limit mage)
( action 39)
( image "active068")
( desc "#nIncrease the selected target's defense.")
( ability "#nAdd. Close Defense : %1!d!#nAdd. Log-range Defense : %2!d!#nLasting Time : 600#nEnergy used : %3!d!")
( parameter 1 ( plus 5 ( mul skill_level 30)) )
( parameter 2 ( plus 5 ( mul skill_level 20)) )
( parameter 3 ( plus 41 ( mul skill_level 31)) )
( level 53 62 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 41 ( mul skill_level 31)) )
( compare 2 128 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-39")
( name "Soul Destruction")
( limit mage)
( action 40)
( image "active067")
( desc "#nThrow luminary to the selected target.")
( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( div ( plus ( div ( mul char_level 3) 2) ( mul char_int ( mul skill_level 3))) 2) )
( parameter 2 ( plus 29 ( mul skill_level 8)) )
( maxparamvalue 1 450 450)
( level 52 63 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 29 ( mul skill_level 8)) )
( compare 2 150 )
( compare 3 1200 )
( compare 4 6000 )
( motion 18 20 none )
( damagetype 1)
)


( skill
( key "mage-40")
( name "Chain Lightning")
( limit mage)
( action 41)
( image "active123")
( desc "#nDeliver the lightning effect to the selected target and the near the target continuously")
( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nTime : %3!d!#nEnergy used : 174")
( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 7)) 3) 2)) 360) )
( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 10)) 4) 2)) 700) )
( parameter 3 ( plus 6 ( mul skill_level 2)) )
( level 59 0) ( grade 7 0)
( maxlevel 1 0)
( maxparamvalue 1 400 400)
( maxparamvalue 2 700 700)
( condition 23 10 )
( type active use)
( compare 1 174 )
( compare 2 190 )
( compare 3 2200 )
( compare 4 300 )
( motion 10 11 none )
( damagetype 1)
)

( skill
( key "mage-41")
( name "Thunder")
( limit mage)
( action 42)
( image "active075")
( desc "#nDrop thunderbolt to the selected target.")
( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nEnergy used : %3!d!")
( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 5)) 3) 2)) 360) )
( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 10)) 2) 2)) 700) )
( parameter 3 ( plus 30 ( mul skill_level 8)) )
( level 63 66 0) ( grade 7 0)
( maxlevel 1 2 0)
( maxparamvalue 1 600 600)
( maxparamvalue 2 1500 1500)
( condition 31 2 )
( type active use)
( compare 1 ( plus 30 ( mul skill_level 8)) )
( compare 2 190 )
( compare 3 1000 )
( compare 4 600 )
( motion 10 11 none )
( damagetype 1)
)

( skill
( key "mage-42")
( name "Thunder Storm")
( limit mage)
( action 43)
( image "active076")
( desc "#nThunderbolts are droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")
( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nEnergy used : 352")
( parameter 1 ( mul ( plus ( plus lightning_mastery ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 5)) 3) 2)) ) 360) ( div 6 10)) )
( parameter 2 ( mul ( plus ( plus lightning_mastery ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 10)) 2) 2)) ) 700) ( div 6 10)) )
( level 65 0) ( grade 7 0)
( maxlevel 1 0)
( condition 41 1 )
( type active once)
( compare 1 352 )
( compare 2 190 )
( compare 3 4000 )
( compare 4 180000 )
( motion 12 13 none )
( damagetype 0)
)

( skill
( key "mage-43")
( name "Ice Restriction")
( limit mage)
( action 44)
( image "active077")
( desc "#nCall the ice to the selected target and give the damage to the target#nand reduce the moving speed.")
( ability "#nMin Magic Attack + %1!d!#nEnergy used : 126")
( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 2)) 6) 2)) 480) )
( level 56 0) ( grade 7 0)
( maxlevel 1 0)
( maxparamvalue 1 500 500)
( condition 24 2 )
( type active use)
( compare 1 126 )
( compare 2 190 )
( compare 3 800 )
( compare 4 600 )
( motion 14 15 none )
( damagetype 1)
)

( skill
( key "mage-44")
( name "Ice Storm")
( limit mage)
( action 45)
( image "active078")
( desc "#nIce and snow are droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")
( ability "#nMagic Attack + %1!d!#nEnergy used : 396")
( parameter 1 ( mul ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 10)) 4) 2)) 240) ( div 6 10)) )
( level 65 0) ( grade 7 0)
( maxlevel 1 0)
( condition 44 1 )
( type active once)
( compare 1 396 )
( compare 2 190 )
( compare 3 4000 )
( compare 4 180000 )
( motion 14 15 none )
( damagetype 0)
)

( skill
( key "mage-45")
( name "Explosion")
( limit mage)
( action 46)
( image "active079")
( desc "#nThe selected target gets hot wind and#nit's exploded and burned.")
( ability "#nMagic Attack + %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 14)) 3) 2)) 380) )
( parameter 2 ( plus 32 ( mul skill_level 4)) )
( level 62 68 0) ( grade 7 0)
( maxlevel 1 2 0)
( maxparamvalue 1 790 790)
( condition 33 2 )
( type active use)
( compare 1 ( plus 32 ( mul skill_level 4)) )
( compare 2 180 )
( compare 3 1400 )
( compare 4 600 )
( motion 16 17 none )
( damagetype 1)
)

( skill
( key "mage-46")
( name "Explosive Burst")
( limit mage)
( action 47)
( image "active080")
( desc "#nBig explosion is made on the selected area#nAll enemies get damages.")
( ability "#nMin Magic Attack + %1!d!#nEnergy used : 142")
( parameter 1 ( plus ( plus ( div ( mul char_level 6) 2) ( div ( div ( mul char_int ( mul skill_level 4)) 5) 2)) 580) )
( level 64 0) ( grade 7 0)
( maxlevel 1 0)
( maxparamvalue 1 860 860)
( condition 25 5 )
( type active once)
( compare 1 142 )
( compare 2 180 )
( compare 3 1800 )
( compare 4 2200 )
( motion 16 17 none )
( damagetype 0)
)

( skill
( key "mage-47")
( name "Fire Storm")
( limit mage)
( action 48)
( image "active081")
( desc "#nFire is droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")
( ability "#nMagic Attack + %1!d!#nEnergy used : 327")
( parameter 1 ( mul ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 14)) 3) 2)) 380) ( div 6 10)) )
( level 65 0) ( grade 7 0)
( maxlevel 1 0)
( condition 47 1 )
( type active once)
( compare 1 327 )
( compare 2 180 )
( compare 3 4000 )
( compare 4 180000 )
( motion 12 13 none )
( damagetype 0)
)


; 2?????(????)
( skill
( key "mage-48")
( name "Blessing of Strength")
( limit mage)
( action 49)
( image "active082")
( desc "#nIncrease the strength of the selected target.")
( ability "#nStrength + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
( parameter 1 ( plus char_str ( plus 2 ( mul 6 skill_level))) )
( parameter 2 ( plus 64 ( mul 32 skill_level)) )
( level 54 63 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 64 ( mul 32 skill_level)) )
( compare 2 94 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-49")
( name "Blessing of Health")
( limit mage)
( action 50)
( image "active083")
( desc "#nIncrease the health of the selected target.")
( ability "#nHP + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
( parameter 1 ( plus char_hth ( plus 3 ( mul 8 skill_level))) )
( parameter 2 ( plus 60 ( mul 27 skill_level)) )
( level 54 64 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 60 ( mul 27 skill_level)) )
( compare 2 94 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)


( skill
( key "mage-50")
( name "Blessing of Agility")
( limit mage)
( action 51)
( image "active084")
( desc "#nIncrease the Agility of the selected target.")
( ability "#nAgility + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
( parameter 1 ( plus 3 ( mul 8 skill_level)) )
( parameter 2 ( plus 67 ( mul 26 skill_level)) )
( level 55 64 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 67 ( mul 26 skill_level)) )
( compare 2 94 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-51")
( name "Blessing of Intelligence")
( limit mage)
( action 52)
( image "active085")
( desc "#nIncrease the Intelligence of the selected target.")
( ability "#nIntelligence + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")
( parameter 1 ( plus 2 ( mul 6 skill_level)) )
( parameter 2 ( plus 64 ( mul 36 skill_level)) )
( level 56 65 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 64 ( mul 36 skill_level)) )
( compare 2 94 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-52")
( name "Increase of Critical Hit")
( limit mage)
( action 53)
( image "active086")
( desc "#nIncrease the appearance of Critical Hit of the selected target.")
( ability "#nCritical Hit + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 2 ( mul skill_level 3)) )
( parameter 2 ( plus 72 ( mul 38 skill_level)) )
( level 57 66 0) ( grade 11 0)
( maxlevel 1 2 0)
( type active use)
( compare 1 ( plus 72 ( mul 38 skill_level)) )
( compare 2 94 )
( compare 3 2000 )
( compare 4 5000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-53")
( name "Purification")
( limit mage)
( action 54)
( image "active087")
( desc "#nDisable all debuffs of the selected target.#nExcept the Revival Sequela.")
( ability "#nEnergy used : 74")
( level 50 0) ( grade 11 0)
( maxlevel 1 0)
( type active use)
( compare 1 74 )
( compare 2 170 )
( compare 3 2000 )
( compare 4 15000 )
( motion 18 19 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-54")
( name "Perfect Cure")
( limit mage)
( action 55)
( image "active088")
( desc "#nRecover the health of the selected targe instantly.#nRecover 35% of Max Health.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 190 ( mul skill_level 30)) )
( level 52 62 69 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( condition 29 1 )
( type active use)
( compare 1 ( plus 190 ( mul skill_level 30)) )
( compare 2 180 )
( compare 3 0 )
( compare 4 90000 )
( motion 0 7 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-55")
( name "Increase of Target Range")
( limit mage)
( action 56)
( image "passive019")
( desc "#nIncrease the range of all kinds of cure magic.")
( ability "#nApplication of Magic : [Cure, Cure 2, Cure 3, Restore]")
( level 53 0) ( grade 11 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
)

( skill
( key "mage-56")
( name "Group Cure 2")
( limit mage)
( action 57)
( image "active089")
( desc "#nRecover the health point of all the group members.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 72 ( mul skill_level 15)) )
( level 58 67 0) ( grade 11 0)
( maxlevel 1 2 0)
( condition 28 3 )
( type active once)
( compare 1 ( plus 72 ( mul skill_level 15)) )
( compare 2 128 )
( compare 3 1300 )
( compare 4 600 )
( motion 4 5 none )
( damagetype 0)
)

( skill
( key "mage-57")
( name "Perfect Group Cure 2")
( limit mage)
( action 58)
( image "active090")
( desc "#nRecover the Health of your group memebers in the effective area#nRecover 30% of Max HP of all group members instantly")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 400 ( mul skill_level 40)) )
( level 59 69 0) ( grade 11 0)
( maxlevel 1 2 0)
( condition 57 1 )
( type active once)
( compare 1 ( plus 400 ( mul skill_level 40)) )
( compare 2 128 )
( compare 3 0 )
( compare 4 900000 )
( motion 0 7 none )
( damagetype 0)
)

( skill
( key "mage-58")
( name "Perfect Healing")
( limit mage)
( action 59)
( image "active091")
( desc "#nRecover 100% of HP of selected target.#nBut, it takes a long tme to reactivate.")
( ability "#nEnergy used : 596")
( level 68 0) ( grade 11 0)
( maxlevel 1 0)
( type active use)
( compare 1 596 )
( compare 2 210 )
( compare 3 0 )
( compare 4 1800000 )
( motion 0 7 none )
( damagetype 2)
( targetkind 1)
)

( skill
( key "mage-59")
( name "Distance Control")
( limit mage)
( action 60)
( image "passive020")
( desc "#nIncrease the range of [Soul Destruction].")
( level 58 0) ( grade 11 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
)

( skill
( key "mage-60")
( name "Amnesia")
( limit mage)
( action 61)
( image "active092")
( desc "#nMake the anger point of selected target to zero.")
( ability "#nEnergy used : 50")
( level 59 0) ( grade 11 1)
( maxlevel 1 0)
( type active use)
( compare 1 50 )
( compare 2 190 )
( compare 3 1500 )
( compare 4 5000 )
( motion 18 20 none )
( damagetype 2)
( targetkind 2)
)

( skill
( key "mage-80")
( name "Artillery")
( limit mage)
( action 80)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege.")
( level 50 0) (grade 7 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "mage-81")
( name "Artillery")
( limit mage)
( action 81)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege.")
( level 50 0) (grade 11 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)

;
; ?? ???? ??
;

( skill
( key "archer-2")
( name "Bow Mastery")
( limit archer)
( action 2)
( image "passive005")
( desc "#nUse a bow more effectively.")
( ability "#nMin Attack Point + %1!d! Max Attack Point + %2!d!")
( parameter 1 ( div skill_level 2))
( parameter 2 skill_level )
( level 1 0) ( grade 1 0)
( maxlevel 10 0)
( type passive etc)
)

( skill
( key "archer-3")
( name "Staggering Blow")
( limit archer)
( action 3)
( image "active007")
( desc "#nDraw a bow longer#nfor more powful attack.")
( ability "#nAdd. Attack Poit + %1!d!#nAdd. On-target Point + %2!d!#nHostility 100 %% Increase#nChance of Fatal Blow 10 %% Increase#nEnergy used : %3!d!")
( parameter 1 ( plus 50 ( div ( mul skill_level (div (mul char_dex 7) 4)) 2)) )
( parameter 2 ( div skill_level 2 ) )
( parameter 3 ( plus 16 ( mul skill_level 3) ) )
( maxparamvalue 1 900)
( level 5 0) ( grade 1 0)
( maxlevel 10 0)
( type active use)
( compare 1 ( plus 16 ( mul skill_level 3)))
( compare 2 weapon_range)
( compare 3 ( minus 3000 ( mul skill_level 100)) )
( compare 4 0 )
( motion 2 3 none )
( effect "Skill_M_3_0" "" "" )
( sound "efs016_L" "" "")
( damagetype 1)
)

( skill
( key "archer-4")
( name "Passive Attack")
( limit archer)
( action 4)
( image "active014")
( desc "#nSkill that decreases the opponent's hostility.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( mul skill_level 2) )
( level 18 0) ( grade 1 0)
( maxlevel 3 0)
( type active use)
( compare 1 ( mul skill_level 2) )
( compare 2 weapon_range )
( compare 3 0 )
( compare 4 800 )
( motion 0 4 attackauto )
( effect "" "" "" )
( damagetype 1)
)

( skill
( key "archer-5")
( name "Concentration")
( limit archer)
( action 5)
( image "passive006")
( desc "#nConcentrate mind for incresing the on-target point#npermanently.")
( ability "#nOn-target Point + %1!d!")
( parameter 1 ( mul skill_level 2))
( level 15 0) ( grade 1 0)
( maxlevel 10 0)
( type passive etc)
)

( skill
( key "archer-6")
( name "Flamy Arrow")
( limit archer)
( action 6)
( image "active011")
( desc "#nShoot the arrow with flame#nto the opponent continuously.")
( ability "#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nEnergy used : %3!d!")
( parameter 1 ( mul skill_level 12))
( parameter 2 ( mul skill_level 2) )
( parameter 3 ( plus 4 skill_level) )
( level 30 0) ( grade 2 0)
( maxlevel 5 0)
( type active use)
( compare 1 ( plus 4 mul skill_level) )
( compare 2 weapon_range )
( compare 3 800 )
( compare 4 0 )
( motion 2 3 attackauto )
( effect "Skill_M_6_0" "" "" )
( damagetype 1)
)

( skill
( key "archer-7")
( name "Chance Capture")
( limit archer)
( action 7)
( image "passive011")
( bmpname "passive011" "passive011" "passive011" "passive011" "passive011" "")
( desc "#nIncrease the chance of Fatal Blow#nwith its potential power.")
( ability "#nchance of Fatal Blow + %1!d! %%#nAdd. On-target Point + %2!d!")
( parameter 1 (plus 3 (mul skill_level 2)) )
( parameter 2 skill_level)
( level 30 35 40 45 50 0) (grade 2 1)
( maxlevel 1 1 1 1 1 0)
( compare 1 56 )
( compare 3 0 )
( compare 4 60000 )
( type active once)
( damagetype 0)
)

( skill
( key "archer-8")
( name "Perfect Evasion")
( limit archer)
( action 8)
( image "passive012")
( desc "#nEvade opponent's physical attack perfectly.")
( ability "#nChance Perfect Evasion+ %1!d! %%")
( parameter 1 ( plus skill_level 7) )
( level 38 0) (grade 2 0)
( maxlevel 10 0)
( type passive etc)
)

( skill
( key "archer-9")
( name "Heart Breaker")
( limit archer)
( action 9)
( image "active035")
( desc "#nPut the arrow deeply to stop the opponent for a while.")
( ability "#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!#n")
( parameter 1 ( mul skill_level 12))
( parameter 2 ( mul skill_level 2))
( parameter 3 ( plus 50 skill_level))
( level 26 0) (grade 1 0)
( maxlevel 5 0)
( condition 3 5 )
( compare 1 ( plus 50 skill_level))
( compare 2 weapon_range)
( compare 3 ( minus 3000 ( mul skill_level 100)) )
( compare 4 0)
( type active use)
( motion 2 4 none )
( effect "Skill_M_3_0" "" "" )
( sound "efs016_L" "" "")
( damagetype 1)
)

( skill
( key "archer-10")
( name "Muscle Solidation")
( limit archer)
( action 10)
( image "active036")
( desc "#nSolidate muscles for increasing Min attack point for a while.")
( ability "#nMin Attack Point + 5#nEnergy used : 92")
( level 42 0) ( grade 2 0)
( maxlevel 1 0)
( compare 1 92)
( compare 3 0)
( compare 4 90000)
( type active once)
( damagetype 0)
)

( skill
( key "archer-11")
( name "Fatal Blow")
( limit archer)
( action 12)
( image "passive007")
( desc "#n Additional damage to the normal attack#nwill be operating.")
( ability "#n Chance of Operation : %1!d! %% Add. Attack : %2!d! %%")
( parameter 1 skill_level)
( parameter 2 ( plus 50 ( mul skill_level 2)))
( maxparamvalue 1 10)
( level 10 34 47 0) (grade 1 0)
( maxlevel 5 10 15 0)
( type passive etc)
)

( skill
( key "archer-12")
( name "Poison Arrow")
( limit archer)
( action 13)
( image "active037")
( desc "#nUse poison on the end of the arrow.#nPoison item is needed for using.")
( ability "#nAdd. Damage + %1!d!#nContinuous Time %2!d! Sec#nEnergy used : 15")
( parameter 1 ( plus char_level ( mul skill_level 10)))
( parameter 2 ( plus 10 ( mul skill_level 10)))
( level 43 0) ( grade 2 0)
( maxlevel 5 0)
( compare 1 15)
( compare 2 weapon_range)
( compare 3 1500)
( type active use)
( motion 2 4 none )
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-13")
( name "Blow-up Arrow")
( limit archer)
( action 14)
( image "active038")
( desc "#nArrow blows up after the arrow gets on target.")
( ability "#nAdd. Attack Point + %1!d!#nAdd. On-rarget Point + %2!d!#nHostility 75 %% Increase#nEnergy used : %3!d!")
( parameter 1 ( mul skill_level 19))
( parameter 2 ( mul skill_level 2))
( parameter 3 ( plus 8 ( div ( mul skill_level 3) 2)) )
( level 46 0) ( grade 2 0)
( maxlevel 5 0)
( condition 6 5)
( compare 1 ( plus 8 ( div ( mul skill_level 3) 2)) )
( compare 2 weapon_range)
( compare 3 800)
( compare 4 0)
( type active use)
( motion 2 4 attackauto )
( effect "" "" "" )
( damagetype 1)
)

( skill
( key "archer-14")
( name "Arrow of Silence")
( limit archer)
( action 15)
( image "active043")
( desc "#nBlock the opponent's magic temporally.#nIt can't be used on monsters.")
( ability "#nEnergy used : 72")
( level 25 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 72)
( compare 2 weapon_range)
( compare 3 2000)
( compare 4 15000)
( type active use)
( motion 2 4 none )
( damagetype 3)
( targetkind 1)
)

( skill
( key "archer-15")
( name "Life Extension")
( limit archer)
( action 30)
( image "passive015")
( desc "#nAdd more Health Points to your original HP forever.")
( ability "#nHp Revision: %1!d! %%")
( parameter 1 ( plus 14 ( mul skill_level 10)) )
( level 1 0) ( grade 3 0)
( type passive etc)
)

( skill
( key "archer-16")
( name "Focus Shot")
( limit archer)
( action 16)
( image "active062")
( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 25 ( mul skill_level 5)) )
( level 50 56 60 66 69 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( pileskill 2 5)
( compare 1 ( plus 25 ( mul skill_level 5)) )
( compare 2 ( plus weapon_range 60) )
( compare 3 3300)
( compare 4 1000)
( type active once)
( motion 7 8 none )
( damagetype 0)
)

( skill
( key "archer-17")
( name "Range Extension")
( limit archer)
( action 17)
( image "passive016")
( desc "#nAttack longer distance than the weapon's effective distance.")
( ability "#nAdd. Range : %1!d!")
( parameter 1 ( mul skill_level 20) )
( level 51 58 67 0) ( grade 7 0)
( maxlevel 1 2 3 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 0)
( type passive etc)
( motion 0 0 none )
)



; 2?????(?????)





( skill
( key "archer-18")
( name "Life Absorption")
( limit archer)
( action 18)
( image "active063")
( desc "#nReduce the target's HP and absorb some part of the HP.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 20 ( mul skill_level 6)) )
( level 50 57 66 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( compare 1 ( plus 20 ( mul skill_level 6)) )
( compare 2 160)
( compare 3 0)
( compare 4 6000)
( type active use)
( motion 0 11 none )
( damagetype 1)
)

( skill
( key "archer-19")
( name "Pain")
( limit archer)
( action 19)
( image "active064")
( desc "#nGive mental pain to the selected target continuously.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 40 ( mul skill_level 8)) )
( level 51 56 62 68 0) ( grade 11 0)
( maxlevel 1 2 3 4 0)
( compare 1 ( plus 40 ( mul skill_level 8)) )
( compare 2 180)
( compare 3 1500)
( compare 4 30000)
( type active use)
( motion 10 11 none )
( damagetype 3)
( targetkind 1 2)
)




; 2?????(??)




( skill
( key "archer-20")
( name "Perfect Evasion 2")
( limit archer)
( action 20)
( image "passive018")
( desc "#nEvade opponent's physical attack perfectly.")
( ability "#nChance Perfect Evasion + %1!d! %%")
( parameter 1 ( plus ( plus evade 7) skill_level) )
( level 54 62 68 0) ( grade 7 0)
( maxlevel 1 2 3 0)
( condition 8 10 )
( type passive etc)
)

( skill
( key "archer-21")
( name "Mysterious Arrow")
( limit archer)
( action 21)
( image "active072")
( desc "#nShoot several arrows to the target.#nWhen it hit the target, it explodes#nand the target gets continuous damage for 5 seconds.")
( ability "#nShoot %1!d! arrows to the target continuously.#nEnergy used : %2!d!")
( parameter 1 ( plus skill_level 2) )
( parameter 2 ( plus 31 ( mul skill_level 11)) )
( level 57 67 70 0) ( grade 7 0)
( maxlevel 1 2 3 0)
( compare 1 ( plus 31 ( mul skill_level 11)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 5000)
( type active use)
( motion 0 12 none )
( damagetype 1)
)




; 2?????(?????)





( skill
( key "archer-22")
( name "Speed of Attack Reducer")
( limit archer)
( action 22)
( image "active073")
( desc "#nReduce the target's speed of physical attack for a while.")
( ability "#nSpeed of Attack reduces by %1!d! %%#nLasting Time : 15#nEnergy used : 20")
( parameter 1 ( mul skill_level 30) )
( level 52 61 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 20)
( compare 2 weapon_range)
( compare 3 0)
( compare 4 30000)
( type active use)
( motion 0 11 none )
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-23")
( name "Sight Interruption")
( limit archer)
( action 23)
( image "active074")
( desc "#nReduce the opponent's movement instantly by 50%.")
( ability "#nTime : %1!d!#nEnergy used : 68")
( parameter 1 ( mul skill_level 8) )
( level 53 58 69 0) ( grade 11 0)
( maxlevel 1 2 3 0)
( compare 1 ( plus 57 ( mul skill_level 11)) )
( compare 2 weapon_range)
( compare 3 1000)
( compare 4 5000)
( type active use)
( motion 10 11 none )
( damagetype 3)
( targetkind 1 2)
)



( skill
( key "archer-24")
( name "Lightning Resistance")
( limit archer)
( action 24)
( image "active103")
( desc "#nIncrease the resistance on Lightning.")
( ability "#nLightning Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 10 ( mul skill_level 5)) )
( parameter 2 ( plus 42 ( mul skill_level 11)) )
( level 52 64 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 42 ( mul skill_level 11)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 60000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-25")
( name "Ice Resistance")
( limit archer)
( action 25)
( image "active104")
( desc "#nIncrease the resistance on Ice.")
( ability "#nIce Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 10 ( mul skill_level 5)) )
( parameter 2 ( plus 42 ( mul skill_level 11)) )
( level 52 64 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 42 ( mul skill_level 11)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 60000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-26")
( name "Fire Resistance")
( limit archer)
( action 26)
( image "active105")
( desc "#nIncrease the resistance on fire.")
( ability "#nFire Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 10 ( mul skill_level 5)) )
( parameter 2 ( plus 42 ( mul skill_level 11)) )
( level 52 64 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 42 ( mul skill_level 11)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 60000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-27")
( name "Powerful Arrow of Silence")
( limit archer)
( action 27)
( image "active106")
( desc "#nBlock the opponent's magic,#nand consume the target's MP for 10 seconds.")
( ability "#nMP Consumption per 1 sec : %1!d!#nLasting Time : 10#nEnergy used : %2!d!")
( parameter 1 ( minus 120 ( mul 70 ( minus 2 skill_level))) )
( parameter 2 ( plus 80 ( mul skill_level 20)) )
( level 53 63 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 80 ( mul skill_level 20)) )
( compare 2 weapon_range)
( compare 3 2000)
( compare 4 40000)
( type active use)
( motion 2 3 none )
( damagetype 3)
( targetkind 1)
)

( skill
( key "archer-28")
( name "Curse Resistance")
( limit archer)
( action 28)
( image "active107")
( desc "#nIncrease the resistance on Curse.")
( ability "#nCurse Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 10 ( mul skill_level 5)) )
( parameter 2 ( plus 22 ( mul skill_level 14)) )
( level 55 65 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 22 ( mul skill_level 14)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 60000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-29")
( name "Non-Attribution Resistance")
( limit archer)
( action 29)
( image "active108")
( desc "#nIncrease the resistance on Non-Attribution.")
( ability "#nNon-Attribution Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")
( parameter 1 ( plus 10 ( mul skill_level 5)) )
( parameter 2 ( plus 22 ( mul skill_level 14)) )
( level 56 65 0) ( grade 7 0)
( maxlevel 1 2 0)
( compare 1 ( plus 22 ( mul skill_level 14)) )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 60000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-30")
( name "Emergency Escape")
( limit archer)
( action 31)
( image "active109")
( desc "#nRun fastly to escape from the danger temporally#nIt effects on all your group members#nwho are near you.")
( ability "#nLasting Time : 38")
( level 59 0) ( grade 7 0)
( maxlevel 1 0)
( compare 1 70 )
( compare 2 weapon_range)
( compare 3 0)
( compare 4 1800000)
( type active once)
( motion 0 9 none )
( damagetype 0)
)

( skill
( key "archer-31")
( name "Critical Hit")
( limit archer)
( action 32)
( image "passive007")
( desc "#nThe power of attack is increased.#n And the percentage of activation remains same as 15%")
( level 61 0) ( grade 7 0)
( maxlevel 1 0)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0)
( type passive etc)
( motion 0 0 none )
)

; 2?????(?????)

( skill
( key "archer-32")
( name "Decrease of Target Range")
( limit archer)
( action 33)
( image "active110")
( desc "#nDecrease 50% 0f the range of selected target.")
( ability "#nLasting Time : 15#nEnergy used : 50")
( level 52 0) ( grade 11 0)
( maxlevel 1 0)
( compare 1 50)
( compare 2 200)
( compare 3 0)
( compare 4 30000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-33")
( name "MP Vaporization")
( limit archer)
( action 34)
( image "active111")
( desc "#nVaporize the target's MP for certain amount of time.")
( ability "#nMP Consumption for %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus 100 ( mul skill_level 250)) )
( parameter 2 ( plus 40 ( mul skill_level 16)) )
( level 53 65 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 ( plus 40 ( mul skill_level 16)) )
( compare 2 160)
( compare 3 2400)
( compare 4 30000)
( type active use)
( motion 10 11 none)
( damagetype 3)
( targetkind 1)
)

( skill
( key "archer-34")
( name "Curse of Critical Hit")
( limit archer)
( action 35)
( image "active112")
( desc "#nDecrease the activation percentage of Cirtical Hit temporally.")
( ability "#nPercentage of Cirtical Hit - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 26")
( parameter 1 ( plus 25 ( mul skill_level 25)) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 54 67 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 26)
( compare 2 200)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-35")
( name "Curse of Strength")
( limit archer)
( action 36)
( image "active113")
( desc "#nDecrease the target's strength temporally.")
( ability "#nStrength - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
( parameter 1 ( mul skill_level 24) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 55 63 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 38)
( compare 2 190)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-36")
( name "Curse of Health")
( limit archer)
( action 37)
( image "active114")
( desc "#nDecrease the target's health temporally.")
( ability "#nHelath - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
( parameter 1 ( mul skill_level 12) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 56 63 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 38)
( compare 2 190)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-37")
( name "Curse of Agility")
( limit archer)
( action 38)
( image "active115")
( desc "#nDecrease the target's Agility temporally.")
( ability "#nAgility - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")
( parameter 1 ( mul skill_level 20) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 56 64 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 42)
( compare 2 200)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-38")
( name "Curse of Intellegence")
( limit archer)
( action 39)
( image "active116")
( desc "#nDecrease the target's Intellegence temporally.")
( ability "#nIntellegence - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")
( parameter 1 ( mul skill_level 24) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 57 64 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 42)
( compare 2 200)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-39")
( name "Curse of Wisdom")
( limit archer)
( action 40)
( image "active117")
( desc "#nDecrease the target's Wisdom temporally.")
( ability "#nWisdom - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")
( parameter 1 ( mul skill_level 16) )
( parameter 2 ( plus 50 ( mul skill_level 20)) )
( level 58 66 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 38)
( compare 2 200)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-40")
( name "Curse of Defense")
( limit archer)
( action 41)
( image "active118")
( desc "#nDecrease the target's Defense temporally.")
( ability "#nShort Range Defense - %1!d! %%#nLong-Range Defense - %2!d!#nLasting Time : %3!d!#nEnergy used : 83")
( parameter 1 ( plus 4 ( mul skill_level 8)) )
( parameter 2 ( plus 2 ( mul skill_level 6)) )
( parameter 3 ( plus 30 ( mul skill_level 10)) )
( level 59 67 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 83)
( compare 2 180)
( compare 3 0)
( compare 4 60000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-41")
( name "Poison Cloud")
( limit archer)
( action 42)
( image "active119")
( desc "#nSpread the poison cloud and give continous damage#nto the all player in the poison cloud.#nPoison cloud stays for 12 seconds.")
( ability "#nLasting Time : 12#nEnergy used : %1!d!")
( parameter 1 ( plus 100 ( mul skill_level 16)) )
( level 59 70 0) ( grade 11 0)
( maxlevel 1 2 0)
( compare 1 ( plus 100 ( mul skill_level 16)) )
( compare 2 200)
( compare 3 2000)
( compare 4 180000)
( type active once)
( motion 10 11 none)
( damagetype 0)
)

( skill
( key "archer-42")
( name "Loss of Confidence")
( limit archer)
( action 43)
( image "active120")
( desc "#nDecrease the target's On-Target Point temporally.")
( ability "#n On-Target Point -50 %%#nLasting Time : 10#nEnergy used : 98")
( level 61 0) ( grade 11 0)
( maxlevel 1 0)
( compare 1 98)
( compare 2 90)
( compare 3 0)
( compare 4 30000)
( type active use)
( motion 0 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-43")
( name "Sight Blockade")
( limit archer)
( action 44)
( image "active121")
( desc "#nBlock the target's sight and#nmake the target blind.")
( ability "#nLasting Time : 10#nEnergy used : 100")
( level 62 0) ( grade 11 0)
( maxlevel 1 0)
( compare 1 100)
( compare 2 170)
( compare 3 1800)
( compare 4 30000)
( type active use)
( motion 10 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-44")
( name "Buff Remover")
( limit archer)
( action 45)
( image "active122")
( desc "#nDisable all the buffs from the target.")
( ability "#nEnergy used : 68")
( level 63 0) ( grade 11 0)
( maxlevel 1 0)
( compare 1 68)
( compare 2 200)
( compare 3 2300)
( compare 4 15000)
( type active use)
( motion 10 11 none)
( damagetype 3)
( targetkind 1 2)
)

( skill
( key "archer-80")
( name "Artillery")
( limit archer)
( action 80)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege.")
( level 50 0) (grade 7 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)

( skill
( key "archer-81")
( name "Artillery")
( limit archer)
( action 81)
( image "passive021")
( desc "#nYou may assemble and control the weapon of castle siege.")
( level 50 0) (grade 11 0)
( maxlevel 1 0)
( type passive etc)
( compare 1 0 )
( compare 2 0 )
( compare 3 0 )
( compare 4 0 )
( motion 0 0 none )
( damagetype 0)
)


;
; ?? ??
;

( shinsu_ability
( key 0)
( name "Ancient Tiger")
( range 28)
)

( shinsu_ability
( key 4)
( name "Ancient Panther")
( range 28)
)

( shinsu_ability
( key 6)
( name "Ancient Bird")
( range 28)
)

;
; ?? ??
;

( skill
( key "gunchi-64")
( name "Lightning Wave")
( limit gunchi)
( action 64)
( image "tskill001")
( desc "#nConcentrate the lightning on the beak for shooting.")
( ability "#nRage Gauge used: 4")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 200)
( compare 3 900)
( compare 4 600)
( compare 5 4)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
)

( skill
( key "gunchi-65")
( name "Icy Storm")
( limit gunchi)
( action 65)
( image "active047")
( desc "#nMake the frost falling to the enemies get reduced 50% of attacking & moving speed#n for a certain amount of time.")
( ability "#nRage Gauge used : 400")
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 1200)
( compare 4 80000)
( compare 5 400)
( type active once)
( motion 4 5)
( damagetype 0)
)

( skill
( key "gunchi-66")
( name "Phoenix")
( limit gunchi)
( action 66)
( image "active048")
( desc "#nGet invincible from any types of attack for 15 seconds.#nbut, it can't not be performed when you get silence magic #nthat make you not to use magic.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6 attackauto )
( damagetype 0)
)

( skill
( key "yungsang-67")
( name "Hard Hit")
( limit yungsang)
( action 67)
( image "active044")
( desc "#nHit the selected opponent hardly with the palm.")
( ability "#nRage Gauge used : 7")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 28)
( compare 3 800)
( compare 4 600)
( compare 5 7)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
)

( skill
( key "yungsang-68")
( name "Destruction")
( limit yungsang)
( action 68)
( image "active045")
( desc "#nHit the target with two hands.#nwhen hit succeede, the target get faint.")
( ability "#nRage Gauge used : 400")
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 28)
( compare 3 1200)
( compare 4 15000)
( compare 5 400)
( type active use)
( motion 4 5)
( damagetype 1)
)

( skill
( key "yungsang-69")
( name "Rage")
( limit yungsang)
( action 69)
( image "active046")
( desc "#nGet 100% accuracy for 15 seconds#nwhen it performed.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6)
( damagetype 0)
)


( skill
( key "tuguk-70")
( name "Earth Thorn")
( limit tuguk)
( action 70)
( image "active049")
( desc "#nPut its horn on the ground to attack#n the target object.")
( ability "#nRage Gauge used : 9")
( level 1 0) ( grade 1 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 weapon_range)
( compare 3 900)
( compare 4 600)
( compare 5 9)
( type active use)
( motion 2 3 attackauto)
( damagetype 1)
)

( skill
( key "tuguk-71")
( name "Shadow Canine")
( limit tuguk)
( action 71)
( image "active050")
( desc "#nTeleport to front of the enemy and attack.#nWhen when the attack succeede, opponent's accuracy of attack reduced by 50%.")
( ability "#nAfter succesful attack, ignore the defensive point for 10 seconds#nRage Gauge used : 400")
( parameter 1 ( mul char_dex 5))
( level 1 0) ( grade 2 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 100)
( compare 3 600)
( compare 4 60000)
( compare 5 400)
( type active use)
( motion 2 5)
( damagetype 1)
)

( skill
( key "tuguk-72")
( name "Adamant")
( limit tuguk)
( action 72)
( image "active051")
( desc "#nWhen it performs, all attacks get Fatal Blow 100%#n for 15 seconds.")
( ability "#nRage Gauge used : 4800")
( level 1 0) ( grade 3 1)
( maxlevel 1 0)
( compare 1 0)
( compare 2 0)
( compare 3 0)
( compare 4 1800000)
( compare 5 4800)
( type active once)
( motion 0 6)
( damagetype 0)
)


;
; ??? ??
;

( skill
( key "monster-0")
( name "???? ??")
( desc "#n???? ???? 22.4m ??? ?? ??? ????")
( limit monster)
( action 0)
( motion 2 3 none )
)

( skill
( key "monster-1")
( name "???? ??")
( desc "#n???? ???? 28.8m ??? ?? ??? ????")
( limit monster)
( action 1)
( motion 4 5 none )
)

( skill
( key "monster-2")
( name "??? ??")
( desc "#n???? ???? 64m ??? ??? ??? ??? ?? ??")
( limit monster)
( action 2)
( motion 6 7 none )
)

( skill
( key "monster-3")
( name "??? ???")
( desc "#n???? ???? 43.2m ??? ?? ??? ?????. ????[sturn] ?? ??")
( limit monster)
( action 3)
( motion 8 9 none )
)

( skill
( key "monster-4")
( name "????")
( desc "#n???? ??? ???? 6.4m ??? ?? ????[??? ??]? ?? ??? ???? ??")
( limit monster)
( action 4)
( motion 10 11 none )
)

( skill
( key "monster-5")
( name "?? ??")
( desc "#n??? ?? 16M ? ??[??? index X]? ?? ?? ??? ?? ?? ??? ??? ??? ??")
( limit monster)
( action 5)
( motion 12 13 none )
)

( skill
( key "monster-6")
( name "???? ??")
( desc "#n?? ?? ?? ????? ?? ??? ??")
( limit monster)
( action 6)
( motion 14 15 none )
)

( skill
( key "monster-7")
( name "??? ?? ??")
( desc "#n?? ?? ?? ?? ?? ??? ??")
( limit monster)
( action 7)
( motion 16 17 none )
)

( skill
( key "monster-8")
( name "??")
( desc "#n?? ? 5??? ?? 32m ? ?? ?????? ????")
( limit monster)
( action 8)
( motion 18 19 none )
)

( skill
( key "monster-9")
( name "????")
( desc "#n????")
( limit monster)
( action 9)
( motion 0 1 none )
)

( skill
( key "monster-10")
( name "????")
( desc "#n????")
( limit monster)
( action 10)
( motion 0 1 none )
)

( skill
( key "monster-11")
( name "????")
( desc "#n????")
( limit monster)
( action 11)
( motion 0 1 none )
)

( skill
( key "monster-13")
( name "???? ??")
( desc "#n???? ??")
( limit monster)
( action 13)
( motion 20 21 none )
)

( skill
( key "monster-14")
( name "????")
( desc "#n????")
( limit monster)
( action 14)
( motion 0 1 none )
)

( skill
( key "monster-15")
( name "????")
( desc "#n????")
( limit monster)
( action 15)
( motion 0 1 none)
)

( skill
( key "monster-16")
( name "? ??")
( desc "#n? ??")
( limit monster)
( action 16)
( motion 0 1 none)
)

( skill
( key "monster-17")
( name "??? ??")
( desc "#n??? ??")
( limit monster)
( action 17)
( motion 0 1 none)
)

( skill
( key "monster-18")
( name "????1")
( desc "#n????1")
( limit monster)
( action 18)
( motion 0 1 none)
)

( skill
( key "monster-19")
( name "????2")
( desc "#n????2")
( limit monster)
( action 19)
( motion 0 1 none)
)

( skill
( key "monster-20")
( name "??? ???")
( desc "#n??? ???")
( limit monster)
( action 20)
( motion 0 1 none)
)

( skill
( key "monster-21")
( name "??? ??")
( desc "#n??? ??")
( limit monster)
( action 21)
( motion 0 1 none)
)

( skill
( key "monster-22")
( name "?? ???")
( desc "#n?? ???")
( limit monster)
( action 22)
( motion 0 1 none)
)

( skill
( key "monster-23")
( name "????")
( desc "#n????")
( limit monster)
( action )
( motion 0 1 none)
)

( skill
( key "monster-24")
( name "??")
( desc "#n??")
( limit monster)
( action 24)
( motion 0 1 none)
)

( skill
( key "monster-25")
( name "??? ??")
( desc "#n??? ??")
( limit monster)
( action 25)
( motion 0 1 none)
)

( skill
( key "monster-26")
( name "??? ??")
( desc "#n??? ??")
( limit monster)
( action 26)
( motion 0 1 none)
)

( skill
( key "monster-27")
( name "??? ??")
( desc "#n??? ??")
( limit monster)
( action 27)
( motion 0 1 none)
)

( skill
( key "monster-28")
( name "?? ??")
( desc "#n?? ??")
( limit monster)
( action 28)
( motion 0 1 none)
)

( skill
( key "monster-29")
( name "???")
( desc "#n???")
( limit monster)
( action 29)
( motion 1 2 none)
)

( skill
( key "monster-30")
( name "???")
( desc "#n???")
( limit monster)
( action 30)
( motion 1 2 none)
)

( skill
( key "monster-31")
( name "???")
( desc "#n???")
( limit monster)
( action 31)
( motion 1 2 none)
)

( skill
( key "monster-32")
( name "???")
( desc "#n???")
( limit monster)
( action 32)
( motion 1 2 none)
)

( skill
( key "monster-33")
( name "???")
( desc "#n???")
( limit monster)
( action 33)
( motion 1 2 none)
)

( skill
( key "monster-34")
( name "?????")
( desc "#n?????")
( limit monster)
( action 34)
( motion 1 2 none)
)

( skill
( key "monster-35")
( name "???? ??")
( desc "#n???? ??")
( limit monster)
( action 35)
( motion 1 2 none)
)

( skill
( key "monster-36")
( name "????? ?? ??")
( desc "#n????? ?? ??")
( limit monster)
( action 36)
( motion 1 2 none)
)
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