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Player detector.

Discussion on Player detector. within the Kal Online forum part of the MMORPGs category.

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Old   #1
 
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Player detector.

Hello all,

Is there still any public dll to detect ug/og players?
I know this is possible by sending packets but thats not my question.
(I forgot to say this should work on private servers)

Thanks,
Kevin
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Old 07/24/2011, 23:58   #2
 
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no its not possible by sending packets
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Old 07/25/2011, 00:45   #3
 
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Quote:
Originally Posted by RunzelEier View Post
no its not possible by sending packets
mhh ok i thought someone posted that before..


Quote:
hook recv...
packet[2]=0x32 -> Player appear...
ow i guess i understand now u dont send anything but u need to do something with what you received.
or am i wrong?
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Old 07/25/2011, 01:10   #4
 
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100 points

you get his coords with player appear
and check them using this :

if playerappear != GetHeight -> player is not at the right coords
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Old 07/25/2011, 01:28   #5
 
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Quote:
Originally Posted by RunzelEier View Post
100 points

you get his coords with player appear
and check them using this :

if playerappear != GetHeight -> player is not at the right coords
ya thanks for te above all tho i doubt that i will understand this anytime soon i need to take some time to learn anything about packets ive never used it because i didn't feel like reading trough alot of tuts.
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Old 07/25/2011, 02:04   #6
 
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getheight not work in dungeons D=

€:
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Old 07/25/2011, 03:41   #7
 
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Quote:
Originally Posted by RunzelEier View Post
100 points

you get his coords with player appear
and check them using this :

if playerappear != GetHeight -> player is not at the right coords
huh if you log the packets correctly there no need for this. And you can get your own Z very easy

Code:
int myZ = *(DWORD*)((*DWORD*)0x004BA3D3)+0x4640);
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Old 07/25/2011, 15:11   #8
 
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get height natürlich von seinen coords
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Old 07/25/2011, 15:31   #9
 
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Quote:
Originally Posted by RunzelEier View Post
get height natürlich von seinen coords
wozu denn? kommt doch alles per recv rein
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Old 07/25/2011, 15:39   #10
 
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die get height funktion returned die korrekten Z-Coords zu gegebenen X-Y.
per recv bekommst du die Z-Coordinaten an denen der Typ steht.
wenn die Z-Coord aus dem recv nicht mit der Z-Coord von get height übereinstimmt (plus kleine tolleranz) dann ist er UG/OG.
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Old 07/25/2011, 15:50   #11
 
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kay macht sinn
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