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[Release]Testsystem Source

Discussion on [Release]Testsystem Source within the Kal Hacks, Bots, Cheats & Exploits forum part of the Kal Online category.

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Old 01/30/2012, 20:35   #31
 
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hm from experience on crystal for example i set speed (with your system) to 100, which shouldn't be a prob. , as EE speed (EA skill) is much faster...
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Old 01/30/2012, 20:44   #32
 
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Originally Posted by hoseta View Post
gr8 release and its not so ugly written :P
.. Meh.
Still, thumbs up for the single fact of sharing, @bloodx =]
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Old 01/30/2012, 22:00   #33
 
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Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies?
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Old 01/30/2012, 23:56   #34
 
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Originally Posted by brotom View Post
Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies?
u tried to translate english to english? oO
and for what u need a tut?
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Old 01/31/2012, 12:14   #35
 
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Originally Posted by brotom View Post
Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies?
Quote:
Originally Posted by bloodx View Post
Guys learn the Basics of C++?
^this
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Old 02/03/2012, 14:30   #36
 
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could some1 help me with 1 thing?

when mob is disappear or death and i try to search in "for loop < MAX_MOB" for match ID its faill?, -.-,
It seems that it can not find the correct ID.

PS: LA Bot work fine but i need to delate monster from table after kill cuz i wont to attack non exist monster xD.
And one more thing on XP this work sweet, but on win7 after inject i cant even see a welcome message any idea (BIND DONT WORK TOO)?

here is full code:

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Old 02/03/2012, 14:34   #37
 
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Gratz on posting your main.cpp twice
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Old 02/03/2012, 14:42   #38
 
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Gratz on posting your main.cpp twice
edited.
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Old 02/03/2012, 15:47   #39
 
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It's not "MonsterDie" it's animation state.
Your functions shouldn't be in header files.
Your whole structure is somehow ****** up.
But what about ActivateMonsters.MonsterID = 0; Leave the rest as it is and just check if ID != 0 when choosing a mob.
Code:
char GameMaster1[26];
char GameMaster2[26];
...
char GameMaster10[26];
char GameMaster[10][26]? :>
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Old 02/03/2012, 15:58   #40
 
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Quote:
Originally Posted by MoepMeep View Post
It's not "MonsterDie" it's animation state.
Your functions shouldn't be in header files.
Your whole structure is somehow ****** up.
But what about ActivateMonsters.MonsterID = 0; Leave the rest as it is and just check if ID != 0 when choosing a mob.
Code:
char GameMaster1[26];
char GameMaster2[26];
...
char GameMaster10[26];
char GameMaster[10][26]? :>
GameMaster etc was already in source of bloodx, i didint delate it yet, my pc crashed it should be fixed today and I'll check your advice thanks.

PS: any idea why on win7 (my main pc) hack wont run? just title of window change and nothing else. (my sec. pc is on win XP).

(About rest, i know its not written well, we can say i am beginner and still learning but thanks for advices)
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Old 02/03/2012, 16:06   #41
 
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bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner
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Old 02/03/2012, 16:36   #42
 
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Originally Posted by RunzelEier View Post
bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner
Und nun überleg mal wieviele leute hier damit arbeiten könnten ;P
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Old 02/03/2012, 17:00   #43
 
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Quote:
Originally Posted by hoseta View Post
GameMaster etc was already in source of bloodx, i didint delate it yet, my pc crashed it should be fixed today and I'll check your advice thanks.

PS: any idea why on win7 (my main pc) hack wont run? just title of window change and nothing else. (my sec. pc is on win XP).

(About rest, i know its not written well, we can say i am beginner and still learning but thanks for advices)
well for me it works on win7 64bit ... i also get an error message when injecting the dll but just click on ignore and it will work ... if u click on retry ur game will crash, if u click on ignore it works ... dunno what's wrong there :S
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Old 02/03/2012, 17:41   #44
 
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Quote:
Originally Posted by RunzelEier View Post
bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner
Wie BakaBug mal so schön sagte: "BTW ich gebe meine source nur weiter wenn sie scheiße sind Oo
wieso sollte ich gute source weiter geben Oo ? lol..
"

hm bin aufm falschen Acc ups xD
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Old 02/03/2012, 18:06   #45
 
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Originally Posted by hello123456 View Post
well for me it works on win7 64bit ... i also get an error message when injecting the dll but just click on ignore and it will work ... if u click on retry ur game will crash, if u click on ignore it works ... dunno what's wrong there :S
Did you even read source? u need put into kal folder Testsystem folder with settings.ini etc file... i didint change settings by bloodx cuz i just add stuff and lern. also u need put into settings.ini kalonline window name or hack wont run!!!!

for exemple if kal win name is set to "" like on superkal u just left name= empty.

for legend kal for exmeple
Name=UnitedMMO - Legend of Kal V2

superkal
Name=

here is folder...
Attached Files
File Type: rar Testsystem.rar (56.0 KB, 163 views)
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