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[Open Beta][Response Server]

Discussion on [Open Beta][Response Server] within the Kal Hacks, Bots, Cheats & Exploits forum part of the Kal Online category.

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Old 05/04/2011, 07:02   #16
 
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The new update fixed this or you didint updated the root?
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Old 05/04/2011, 11:05   #17
 
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Quote:
Originally Posted by Xentala View Post
i wont rejoin int now but what i readed all the time about your idea and see now the Results

One of the Top 10 Release.

Even its the Beta i will keep watching your project. And i hope you wont make it to expensiv when the Final version is out.
just to say Thumbs up!
and press thanks for the rest who wont do it
Nice to see some active People still working and keep these Section up.

I just guess there is now 1 or im not sure 2 pub. ways back to 1hh.?
Im quite sure those 1hh protections aren't clientside
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Old 05/04/2011, 12:55   #18
 
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Quote:
Originally Posted by meak1 View Post
we wanna source or Tutorial xD, that we can handle other games with Hackshield =P.

Its nicest release here in KalSection but i not know what ppl now wanna make with it at kal =/

Someone can tell me what they maked now without hackshield? i think nothing^^
Source would be unreadable by 95% of people.
Tutorial would consume too much time (Literally)


Quote:
Originally Posted by OnlyLT View Post
The new update fixed this or you didint updated the root?
I will update engine file and memory dump at the server.
You have to understand it cannot be done immediately. You are lucky I have some time and access to computer atm .
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Old 05/04/2011, 14:26   #19
 
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Looks nice, havent had the chance to test it yet, mostly because it seems the server isn't updated (by the looks of the posts). Also because I get MSVCP / MSVCR .dll errors xD.
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Old 05/04/2011, 15:05   #20
 
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Quote:
Originally Posted by Hate123 View Post
Looks nice, havent had the chance to test it yet, mostly because it seems the server isn't updated (by the looks of the posts). Also because I get MSVCP / MSVCR .dll errors xD.
I updated the engine file and created new memory dump already.

You are getting dll errors because you are missing Visual C++ Redistributable pack 2010
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Old 05/04/2011, 15:47   #21
 
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Then tell me for what its good now Hackshield disabled =D?

What can we do ? nothing changed from my eyes, i already thanksed for the nice work but duno what the ppl wanna make now^^
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Old 05/04/2011, 16:07   #22
 
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speedh4xing!
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Old 05/04/2011, 16:20   #23
 
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Quote:
Originally Posted by meak1 View Post
Then tell me for what its good now Hackshield disabled =D?

What can we do ? nothing changed from my eyes, i already thanksed for the nice work but duno what the ppl wanna make now^^
1) Capable hacker could create clientless connection.
2) Average hacker can now study in-game mechanics with debugger. Or learn how to apply their debugging findings in C++.
3) Beginners can dig around with Cheat Engine without spending whole day searching for UCE

I don't really care how the people is going to use this release. The Response Processor will be extended into other HS protected games as-well.
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Old 05/04/2011, 16:44   #24
 
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2) as i said u can search in Pserv with debugger and make Pattern.. =P
3) beginners can use my Extras+Multiclient ^^

@strik3r geht auch easy mit pointer+offset so wie in meiner dll und diese kann man easy aufm pserv finden =/

Lets go back to topic, nice release. Now is all clearly
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Old 05/04/2011, 17:01   #25
 
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@meak1

So meinte ich das nicht :P
Denke mal dass die meisten höchstens ne CE benutzen werden und mit ihr eh nur den Speehack o. UG/OG hinbekommen...
ICh zumindest kann damit mal wieder aufn Int client raufkommen & schaun was sich so getan hat & was ich an meinem hack aktualisieren muss damit er aufm Int läuft
Schon klar dass ich das meiste aufm Pserver finde aber so ist es leichter, direkt & einfach praktischer =)
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Old 05/05/2011, 05:11   #26
 
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Thiesius is a genius
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Old 05/05/2011, 11:33   #27
 
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great release thank you thiesius!
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Old 05/05/2011, 12:38   #28
 
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I have found 2 bugs to fix:
1) There is a possibility of malfunction in CRC mechanism (leading into incorrect response) => Very important. Since it never had happened in Kal-Online I will have to download a other game protected by HackShield and reverse the fix for the CRC from there.
2) Possibility of huge memory leak (Yea return before delete [] ftw)

1) Could be little bit tricky, but I guess I can fix it...
2) Should be easy to fix
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Old 05/05/2011, 13:16   #29

 
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good job thiesius
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Old 05/05/2011, 16:09   #30
 
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Hmm, just getting expelled now :P any1 else having this issue?
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