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HREngine - Hearthstone Bot by MMOCrawlerbots.com
Discussion on HREngine - Hearthstone Bot by MMOCrawlerbots.com within the Hearthstone forum part of the Other Online Games category.
04/01/2014, 21:07
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#76
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Quote:
Originally Posted by logic82
that is great but i dont get the sprites issue when not using the bot and if you read before replying i stated there is a private bot i use, not with as many options, that i dont get the sprites issue. I was wrong about the paid aspect as it is free atm but considering the sprites issue and saying its blizzard i have a hard time seeing that considering my previous statement bout it not happening in 2 other situations.
I am more than willing to pay for a solid bot, so i believe its more concern then flaming. be happy its free, its not free, its a paid bot in beta just like most other paid bots. Free means no intention of charging. Everyone that makes a bot should charge based on quality and market.
Starting to see my point? i am looking at what i will be paying for.
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Dear logic82,
I had a talk with the developer of HREngine. He looked deeper into the sprite issues. The sprite issue affects everyone who sends network requests to Hearthstone server were the server was not prepared for.
This happens when the bot uses Game functions at a wrong state. He also said that this can also happen if the Bot acts too fast.
He said he will focus on that after a few days because there are some more annoying bugs that got the priority. But the sprite issue will be fixed, he promised it.
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04/01/2014, 21:23
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#77
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elite*gold: 0
Join Date: Mar 2014
Posts: 9
Received Thanks: 0
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Hi Leute,
seid dem neusten Update gibt es folgendes Feature:
"New: Random Timings between pushing cards to field"
Das dauert mir aber alles viel zu lange. kann man das wieder raustreichen und trotzdem die neue General cc benutzen? Ist mir auch egal wenn ohne diese feature die gefahr erwischt zu werden größer ist, ich will das bei mir persöblich einfach raushaben, denn ich botte 24x7 und da geht wirklich viel zeit bei flöten.
Danke für die Antwort!
Regards.
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04/01/2014, 21:54
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#78
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elite*gold: 0
Join Date: May 2010
Posts: 12
Received Thanks: 3
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Quote:
Originally Posted by Bl@ze!
Dear logic82,
I had a talk with the developer of HREngine. He looked deeper into the sprite issues. The sprite issue affects everyone who sends network requests to Hearthstone server were the server was not prepared for.
This happens when the bot uses Game functions at a wrong state. He also said that this can also happen if the Bot acts too fast.
He said he will focus on that after a few days because there are some more annoying bugs that got the priority. But the sprite issue will be fixed, he promised it.
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Thank you blaze. I downloaded the newest version right after my last post and so far about 30 minutes no sprites issue. Great job and keep up the great work, you got a customer awaiting final completion. You definitely have my money!
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04/01/2014, 22:04
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#79
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elite*gold: 0
Join Date: Apr 2014
Posts: 142
Received Thanks: 10
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Sometimes the waiting times between actions takes really long. Could be much shorter. Maybe add a functions for setting up a personal value in the GUI.
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04/01/2014, 23:46
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#80
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Waitings will be removed in next update. In a future version it will be implemented again with user defined values. That's what I know.
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04/02/2014, 02:20
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#81
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elite*gold: 0
Join Date: Sep 2012
Posts: 37
Received Thanks: 1
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How much is the final bot going to cost? Estimation please?
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04/02/2014, 06:13
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#82
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Quote:
Originally Posted by hamburger1
Currently we can't provide you the exact date and cost for the programm. But once we think that the programm is running smooth and stable we will make an announcement (about 3 days befor offical release) wit all needed informations!
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I just quote him for your answer.
By the way - R4 has been released.
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04/02/2014, 07:16
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#83
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elite*gold: 128
Join Date: Sep 2007
Posts: 1,495
Received Thanks: 109
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Nice Update rate guys, i would wonder when some more classes would be released
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04/02/2014, 09:00
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#84
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Alpha-Testing of Rush CC.. so more come soon :-)
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04/02/2014, 11:31
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#85
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elite*gold: 128
Join Date: Sep 2007
Posts: 1,495
Received Thanks: 109
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new update really helped for win rate  didnt i sad its a nice idea with the new profil  ?
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04/02/2014, 14:50
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#86
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elite*gold: 0
Join Date: Nov 2009
Posts: 2
Received Thanks: 0
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My autoupdater keeps on crashing.
Error:
Code:
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at c.a(String[][ A0)
I installed the the version of .net contained within the download and ran the updater as admin, but it did not fix it for me.
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04/02/2014, 16:46
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#87
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Quote:
Originally Posted by Eowelith
My autoupdater keeps on crashing.
Error:
Code:
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at c.a(String[][ A0)
I installed the the version of .net contained within the download and ran the updater as admin, but it did not fix it for me.
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I'll report it to the developer. By the way you can download a full package in the thread listed in first post.
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04/02/2014, 21:32
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#88
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elite*gold: 0
Join Date: Jul 2013
Posts: 2
Received Thanks: 1
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I am getting this error
Code:
[15:30:11]: Argument is out of range.
[15:30:11]: at System.Environment.get_StackTrace()
After it enters the practice mode screen where you pick a deck, and it stays there, if I enter a game manually though the bot functions fine.
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04/02/2014, 22:10
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#89
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elite*gold: 240
Join Date: Dec 2006
Posts: 1,579
Received Thanks: 1,609
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Then it could not retreive the last deck id. Do you use custom or preconfigured decks?
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04/03/2014, 00:03
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#90
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elite*gold: 0
Join Date: Jul 2013
Posts: 2
Received Thanks: 1
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Quote:
Originally Posted by Bl@ze!
Then it could not retreive the last deck id. Do you use custom or preconfigured decks?
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The deck I had was only partially created( <30 cards) , and I also hadn't picked an enemy AI to face. After fixing those issues it works just fine. My bad!
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