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[Release] GR Autolooter

Discussion on [Release] GR Autolooter within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 07/29/2013, 03:40   #151
 
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Quote:
Originally Posted by Ploxasarus View Post
Will take you to the address which is currently b64203, go up into the above window and right click, go to address, b64203, right click that and click Find what address this instruction accesses. You will see 176bf38. Just paste that in and hit compile.
When i do the "Find What address this instruction accesses" it doesn't come up with anything what do I do?

I have found the value 137219B how do i move on?
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Old 08/03/2013, 15:06   #152
 
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ich bin einfach zu doof dazu, kann mir jemend ein CE Prog empfehlen mit dem es "einfach" geht. Ich finde einfach keine Adresse.

****************************************

I'm just too stupid, can someone post a recommend CE prog, a "easy"' one pls. I just can not find any address.
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Old 08/06/2013, 14:41   #153
 
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Quote:
When i do the "Find What address this instruction accesses" it doesn't come up with anything what do I do?
Because you need to go ontop of a mob that has loot at it, then move away to get the 4byte to change value, which will give you your access address you need.


This is really not complicated of a task, I just did this within about 10 seconds..

Attached the update + source, no credit to me, for those who can't figure out simple things.
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File Type: rar Looter.rar (282.3 KB, 140 views)
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Old 08/06/2013, 15:38   #154
 
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Quote:
Originally Posted by Ploxasarus View Post
Because you need to go ontop of a mob that has loot at it, then move away to get the 4byte to change value, which will give you your access address you need.


This is really not complicated of a task, I just did this within about 10 seconds..

Attached the update + source, no credit to me, for those who can't figure out simple things.
Got it to work now. ty.
For the future if you (or others) keeps updating it. Could you please also post the new value so we don't have to do something that has already been done.

Edit: Just saw you put the source with it. Thanks for saving me a (very small but still some) bit of work
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Old 08/06/2013, 19:48   #155
 
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Thanks for the update.
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Old 08/08/2013, 15:26   #156
 
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version with ini file
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File Type: zip looter.zip (331.2 KB, 76 views)
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Old 08/09/2013, 10:10   #157
 
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Anyone here have any idea how to find memory id for chatbox? I know the code, but have tryed without any luck to find right id for that feature to disable lootspam when chat is enabled. Need atleast way to get started...
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Old 08/10/2013, 00:25   #158
 
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Is is possible to get banned with this tool?
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Old 08/10/2013, 22:52   #159
 
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Quote:
Originally Posted by Haakkelberg View Post
Anyone here have any idea how to find memory id for chatbox? I know the code, but have tryed without any luck to find right id for that feature to disable lootspam when chat is enabled. Need atleast way to get started...
Call the Interact/Loot function directly from a hook then you won't have that problem.
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Old 08/11/2013, 21:58   #160


 
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Quote:
Originally Posted by Rhubarb.Trader View Post
Call the Interact/Loot function directly from a hook then you won't have that problem.
He can't even find the address, you don't really believe that he know's how to IPC call a function, huh?

Quote:
Originally Posted by Haakkelberg View Post
Anyone here have any idea how to find memory id for chatbox? I know the code, but have tryed without any luck to find right id for that feature to disable lootspam when chat is enabled. Need atleast way to get started...


There also is a dynamic one which can be used to enable/disable the chatline.

Code:
00C07EDC - 89 4E 0C  - mov [esi+0C],ecx
00B3D329 - C7 47 0C 00000000 - mov [edi+0C],00000000
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Old 08/20/2013, 21:30   #161
 
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funktioniert seit dem heutigen Patch leider nicht mehr :/
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Old 08/21/2013, 09:48   #162
 
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13AD723
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Old 08/21/2013, 10:44   #163


 
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Originally Posted by xoraxax View Post
13AD723
+ Modulebase, which is constant for the GW2.exe. So it's 0x17AD723
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Old 08/23/2013, 18:41   #164


 
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So, apparently a lot of people are struggling with finding the correct address for autoloot, as it sometimes changes randomly and ***** up the search results.

Thus i'm going to give you guys a little easy-to-do tutorial.
When i first found this address, i was reversing the AsContext.
That means, the address you guys want IS located in the AsContext.

But what is the AsContext and how do i get it?
The AsContext is a class that is used to handle most of the agent selection stuff.

How to always get the AsContext for the latest patch:

-Get OllyDBG
-Attach it to GW2
-Hit the blue E on top of the window and select the GW2.exe module
-Now hit CTRL+A and wait until it has finished (analyzes the module)
-Rightclick into the window and "search for > all referenced text strings"
-Hit CTRL+F (search) and type "AsContext"
-Now, there are many opportunities because it's of course used more than once.
-If you aren't sure, just step (CTRL+L) through the strings until you reach this point:



-Mark the exact same line as seen in the screenshot and hit enter
-Should look like this:



-Mark the first instruction of the function (push ebp) and hit F2 (sets a breakpoint)
-When ingame, the breakpoint will trigger and show you the current values of the registers

That will look like this:



The AsContext is now located in EBX and ECX and EDI, so in this example it would be 017AD738.
Now add 0x6B to that address ().

Now, this is the address you need for autoloot.
Please keep in mind that this offset may change and you then would have to grab the new one.

Also, please do not send me any private messages about this topic.
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Old 08/23/2013, 19:59   #165
 
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updated looter
and
buFFy im still waiting for that thing xD
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File Type: rar AT.rar (345.2 KB, 63 views)
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autolooter, guildwars2, tool, utility


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