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[Release] - uNf Trainer

Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 06/03/2014, 18:30   #1291
 
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Quote:
Originally Posted by mAki Ni View Post
After today patch my UNF stoped working just reporting in :P
Ditto...mine stopped working as well.
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Old 06/03/2014, 18:36   #1292
 
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GW2 realesed new patch today

Status : Not working
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Old 06/03/2014, 20:14   #1293
 
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Quote:
Originally Posted by bariszeus View Post
GW2 realesed new patch today

Status : Not working
Updated, working.
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Old 06/03/2014, 21:01   #1294
 
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Unf 2.9

this version now runs thanks bro :]
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Old 06/04/2014, 00:52   #1295
 
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Nice
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Old 06/04/2014, 04:03   #1296
 
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You are exceptionally fast with the updates. Thanks =)
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Old 06/04/2014, 07:39   #1297
 
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we are not worthy
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Old 06/04/2014, 08:02   #1298
 
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--- Unf v0.0.3.0 ---
- Added run speed informational display.
- Fixed getbase, unf does not need to be reloaded if gw2 is exited then reloaded.
- Slight auto looter tweak.

Check original post for download.
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Old 06/04/2014, 08:39   #1299
 
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Thank you plox. Any ETA on the update for the ESP mini to work with NPCs ?
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Old 06/04/2014, 08:56   #1300
 
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Thank you so much Plox!!
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Old 06/04/2014, 10:57   #1301
 
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Quote:
Originally Posted by fxcoder47854 View Post
Thank you plox. Any ETA on the update for the ESP mini to work with NPCs ?
v0.0.3.5 for the esp was putup the same time as unf was.

--- Mini ESP v0.0.3.5 ---
- NPC fixed

I always update site > here.
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Old 06/07/2014, 01:42   #1302
 
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pl0x thank you very much for your hard work on uNF! You have truly made a difference on how the game is played (for the better), and I am very glad to have stumbled upon this excellent tool!

I was wondering though, how do we submit requests for things within the program itself? For example, my "auto-loot" key within the game is set to E, versus the F key that uNF uses. Are we able to change the bind within uNF to reflect our custom settings for keys? Just thought I would ask, as there are a few things I would like to rebind (sprint, fly, etc).

Also, another thing that would be great to have would be an "emergency shutdown" key just incase we needed to immediately cut the flying/sprinting to the games default (versus closing the actual program).

Thanks for taking the time to read this bud. Your program is AMAZING, and the hard work that you have put into this shows.
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Old 06/07/2014, 10:16   #1303
 
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how does this work now? you cant use teleport now?
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Old 06/07/2014, 19:33   #1304
 
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Quote:
Originally Posted by yoogart View Post
how does this work now? you cant use teleport now?
No.

I did add a CE table for chinese client as I tinker up with Unf so it will work universal between NA/EU & Chinese version on my site in the downloads.


Quote:
Are we able to change the bind within uNF to reflect our custom settings for keys? Just thought I would ask, as there are a few things I would like to rebind (sprint, fly, etc).
I will add custom hotkeys overtime and if more people keep contributing.
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Old 06/09/2014, 11:25   #1305
 
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Plox...I was wondering...there's anyway for you to add UNF the "invulnerable" hack?
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