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[Release] - uNf Trainer

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Old 09/28/2017, 23:34   #3556
 
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Quote:
Originally Posted by Sealevil View Post
Thank you for explanation, Plox But honestly, personnaly i'd like to stick with older UNF version without mount speedhack, ...

One question then : while it's in current state, is it possible to maybe upload 2 versions of UNF : new with mount speedhack and the old standart one, please? Or it's too much headache to update 2 versions? Or just left only old version for download atm, while new one needs some additional tweaks and tests anyway. Thanks
totaly agree with @Sealevil, will prefer to stick with UNF without mount speedhack

Maybe you can add a tickbox to activate/desactivate mount speed for the one who want to use it or if this is headache maybe simply stay with older toon speedhack that was a real pleasure to use

Anyway thank you for your work



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Old 09/29/2017, 04:58   #3557
 
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Quote:
Originally Posted by Sealevil View Post
Thank you for explanation, Plox But honestly, personnaly i'd like to stick with older UNF version without mount speedhack, cause in current state it makes it unplayable. Manually tune speed bar each time when you mounted and dismounted is impossible unfortunately. But it's just me, maybe cause i've never seen any problem and fine with default mount's speed without trainer

One question then : while it's in current state, is it possible to maybe upload 2 versions of UNF : new with mount speedhack and the old standart one, please? Or it's too much headache to update 2 versions? Or just left only old version for download atm, while new one needs some additional tweaks and tests anyway. Thanks
I'll disable it on the next update an fine-tune how it will work to set between mount/unmounted state and revert when you unmount ( just need to see if there is a value 0/1 that displays which most likely there is ) or if absolutely needed just add a hotkey or tickbox for on/off for the mount.


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Old 09/29/2017, 20:34   #3558
 
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Hey Plox, please consider making a 64-bit version. I'd be willing to donate again if you did. It's because in the 32-bit client there's a problem with loading Lion's Arch that's really annoying, and the fact that it's been over a month without fixing makes me think they're not doing serious development on 32-bit anymore.
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Old 09/30/2017, 03:36   #3559
 
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Hey, the latest update just broke the speed part. Just an fyi.


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Old 09/30/2017, 03:48   #3560
 
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POF updated again to build 82696
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Old 09/30/2017, 04:17   #3561
 
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plox daylie quest is updating again
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Old 09/30/2017, 12:22   #3562
 
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Quote:
plox daylie quest is updating again
Updated again, disabled the mount speed for the time being ( waiting to retest it or change how it functions ).
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Old 10/01/2017, 14:44   #3563

 
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nice thanks
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Old 10/03/2017, 01:17   #3564
 
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New GW2 build bump. Build:82762
Looking forward to the next update, Plox. This makes life easier for particularly frustrating situations. Keep up the good work!
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Old 10/03/2017, 01:19   #3565
 
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Thought it was just me but glad it is not. Yeah, it is broke. Thanks
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Old 10/03/2017, 01:40   #3566
 
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Unf Updated to 4.5

- Added fog option ( removes ingame fog, let me know if issues - example here )
- Readded Full Clipping
- Options now disable when closing Unf if the game is still up
- Unf will now properly clear handle if you leave unf up an close/re-open the game ( previously would not thus resulting in having to relaunch Unf ).
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Old 10/03/2017, 10:01   #3567
 
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Quote:
Originally Posted by Ploxasarus View Post
Unf Updated to 4.5

- Added fog option ( removes ingame fog, let me know if issues - example here )
- Readded Full Clipping
- Options now disable when closing Unf if the game is still up
- Unf will now properly clear handle if you leave unf up an close/re-open the game ( previously would not thus resulting in having to relaunch Unf ).
Tnx for Full clipp!!!!!
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Old 10/03/2017, 14:42   #3568
 
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My game crashed twice within 15 minutes after activating UNF. Now i played 2 hours without any crashes without unf active, is it possible that unf forces the crash?
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Old 10/03/2017, 15:45   #3569
 
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Alright, thanks for readding full clip. So i have just one questions that bothers me for years. What does UNF actually stand for ? :b
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Old 10/03/2017, 17:03   #3570
 
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Quote:
Originally Posted by Elizor View Post
My game crashed twice within 15 minutes after activating UNF. Now i played 2 hours without any crashes without unf active, is it possible that unf forces the crash?
Could you provide me with the crash logs or tell me which options you were using at the time? I've been running Unf for the past hour without any crash related issues.


Quote:
What does UNF actually stand for ? :b
Universal Noise of *******


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