You last visited: Today at 16:23
Advertisement
GW2Port
Discussion on GW2Port within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
12/06/2012, 18:53
#496
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 321
Quote:
Originally Posted by
buFFy!
warum hast du eigentlich für teleport, speed und gravity noch einen pointer? das kannst du doch über den chcontext machen. chcontext+38h = charakter + 44h = agent + 1ch = world. mit world kannst du dann weiter rechnen. demnach ist also dein [Basics] Base=$11E5690 überflüssig.
soweit ich weiß müsstest du über world auch an deine kamerarotation kommen, weiß ich aber nicht genau. schau dir einfach mal alles in CE an, dann kristallisiert sich das ziemlich schnell raus.
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe
Code:
[Version]
version=16.203
[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE
[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768
[Map]
MapIDOffset=$126F7DC
[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
12/06/2012, 21:06
#497
elite*gold: 0
Join Date: Oct 2012
Posts: 63
Received Thanks: 6
Quote:
Originally Posted by
piotr55
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe
Code:
[Version]
version=16.203
[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE
[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768
[Map]
MapIDOffset=$126F7DC
[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
you are the boss !
12/11/2012, 20:37
#498
elite*gold: 0
Join Date: Nov 2012
Posts: 27
Received Thanks: 18
Thanks piotr
New game patch on Dec 11th. Offsets are off again.
12/11/2012, 20:37
#499
elite*gold: 0
Join Date: Oct 2012
Posts: 23
Received Thanks: 1
New build today. Keep getting put back to starting point when I tele.
12/11/2012, 21:23
#500
elite*gold: 0
Join Date: Oct 2012
Posts: 140
Received Thanks: 31
Code:
[Version]
version=16.247
[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0E[U]C[/U]E
[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768
[Map]
MapIDOffset=$126F7DC
[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
Updated 2012-12-11
21.23 GTM+1
12/13/2012, 10:14
#501
elite*gold: 50
Join Date: Nov 2012
Posts: 765
Received Thanks: 34
Not working anymore
12/13/2012, 14:05
#502
elite*gold: 0
Join Date: Dec 2012
Posts: 32
Received Thanks: 2
sehr sehr schade
12/13/2012, 18:39
#503
elite*gold: 0
Join Date: Feb 2009
Posts: 17
Received Thanks: 1
Patched?
12/13/2012, 18:48
#504
elite*gold: 0
Join Date: Nov 2012
Posts: 27
Received Thanks: 18
It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
12/13/2012, 20:19
#505
elite*gold: 0
Join Date: Oct 2012
Posts: 63
Received Thanks: 6
well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
12/13/2012, 20:34
#506
elite*gold: 0
Join Date: Nov 2012
Posts: 27
Received Thanks: 18
All classes have at least one sync ability given the correct weapon(s).
12/13/2012, 20:48
#507
elite*gold: 0
Join Date: Jun 2008
Posts: 513
Received Thanks: 89
Quote:
Originally Posted by
desdream
well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
Sry can't agree
All classes have
If u dont know it it doesnt mean it not exists
12/13/2012, 21:03
#508
elite*gold: 0
Join Date: Oct 2012
Posts: 140
Received Thanks: 31
Quote:
Originally Posted by
likewise8
It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
Code:
[Version]
version=16.272
[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE
[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768
[Map]
MapIDOffset=$126F7DC
[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
Updated 2012-12-13
21.03 GMT+1 (CET)
12/13/2012, 21:09
#509
elite*gold: 30
Join Date: May 2008
Posts: 201
Received Thanks: 321
fixed auto-offsets-update fpr 16.272
Offsets.ini:
Code:
[Version]
version=16.272
[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE
[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768
[Map]
MapIDOffset=$126F7DC
[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
[edit]
****, was too late
thx robban
[/edit]
12/13/2012, 21:13
#510
elite*gold: 0
Join Date: Nov 2012
Posts: 27
Received Thanks: 18
Thanks Robban & Piotr!
All times are GMT +1. The time now is 16:23 .