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GW2Port

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Old   #496
 
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Quote:
Originally Posted by buFFy! View Post
warum hast du eigentlich für teleport, speed und gravity noch einen pointer? das kannst du doch über den chcontext machen. chcontext+38h = charakter + 44h = agent + 1ch = world. mit world kannst du dann weiter rechnen. demnach ist also dein [Basics] Base=$11E5690 überflüssig.

soweit ich weiß müsstest du über world auch an deine kamerarotation kommen, weiß ich aber nicht genau. schau dir einfach mal alles in CE an, dann kristallisiert sich das ziemlich schnell raus.
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe

Code:
[Version]
version=16.203

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040



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Old   #497
 
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Quote:
Originally Posted by piotr55 View Post
weil ich den radar erst später programmiert habe und dabei ehrlich gesagt nicht auf gleiche statics geachtet habe

Code:
[Version]
version=16.203

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EFE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
you are the boss !


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Old   #498
 
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Thanks piotr

New game patch on Dec 11th. Offsets are off again.
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Old   #499
 
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New build today. Keep getting put back to starting point when I tele.


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Old   #500
 
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Code:
[Version]
version=16.247

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0E[U]C[/U]E

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
Updated 2012-12-11
21.23 GTM+1
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Old   #501
 
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Not working anymore
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Old   #502
 
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sehr sehr schade
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Old   #503
 
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Patched?
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Old   #504
 
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It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
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Old   #505
 
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well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
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Old   #506
 
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All classes have at least one sync ability given the correct weapon(s).
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Old   #507
 
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Quote:
Originally Posted by desdream View Post
well , sync is the whole idea , not all classes got sync after tele , i hope some one put new offests
Sry can't agree
All classes have
If u dont know it it doesnt mean it not exists
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Old   #508
 
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Quote:
Originally Posted by likewise8 View Post
It still works, you just can't move after you port or it sends you back into your original location. You have to stand still to sync. The AntiReset offset just needs to be updated from yesterdays new build.
Code:
[Version]
version=16.272

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040

Updated 2012-12-13
21.03 GMT+1 (CET)
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Old   #509
 
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fixed auto-offsets-update fpr 16.272

Offsets.ini:
Code:
[Version]
version=16.272

[Basics]
Base=$11E5690
Offset1=$44
Offset2=$1C
Offset3=$5C
OffsetTele=$2C
OffsetSpd=$114
OffsetGrav=$104
AntiReset=$AD0EAE

[Player]
PlayerX=$D0
PlayerXVis=$B4
MouseX=$12B5768

[Map]
MapIDOffset=$126F7DC

[Radar]
Base=$12B57AC
PlayerRotA=$12B7040
[edit]
****, was too late
thx robban
[/edit]
piotr55 is offline  
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Old   #510
 
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Thanks Robban & Piotr!


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