OK, then that was my mistake. Thank you very much for your answers and your effort in scripting these bots. Of course I will now test the yellow areas.
Tt doesn't work for me either. after starting, the bot says that the zone is being loaded. however, my character remains in place. at some point, it runs into the next wall and nothing happens. in the bot window, however, it shows the desired processes. So he does not go to the desired city and also not to the desired zone. maybe this description will help. i use the latest version of the bot and of autoit.
Quote:
Originally Posted by Elite_Style1337
i only tried it in two zones of kourna. maybe that's where the error lies.
Quote:
Originally Posted by Elite_Style1337
OK, then that was my mistake. Thank you very much for your answers and your effort in scripting these bots. Of course I will now test the yellow areas.
At the moment if you die the bot will just get stuck on the rez point.
We are working on a new function to make him move again, we will push it out with the new release when we will make it work.
Thank you for the coords!
Tomorrow ill push out the script for the second part of the week.
We changed a bit the logic for the move functions, you'll see it!
We are really happy on how we are developing the features
I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .
I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .
Im following the zquests maps so atm they are free anyway add me on discord
pykebongiorno
Above is still alittle sketchy, may want to Double check and tweak .
And it seems to miss 1 group close to end of Vanq , around these coords (7153.95 ,3582.57) some of the times and not the others (50/50) .
Changed the logic for move functions.
Now the bot will go behind when there are still mobs missing in the maps.
Add CartoMode (bot will stay in the map after the VQ will end)
Add Sounds (1 sounds for VQ end, 1 for when CartoMode activated, 1 for when after the reverse vanquish there are still mobs missing to manual check)
Thank you everyone for helping us checking the coords, testing and giving us the coords of new maps.
Im giving the okay (-> green color) when all my 8 chars vq the area without any problem.
Changed the logic for move functions.
Now the bot will go behind when there are still mobs missing in the maps.
Add CartoMode (bot will stay in the map after the VQ will end)
Add Sounds (1 sounds for VQ end, 1 for when CartoMode activated, 1 for when after the reverse vanquish there are still mobs missing to manual check)
Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.
Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.
Hey i changed again the script to follow my logic and i think i reached a perfect compromise.
Right now im doing all the KOURNA areas with the new logic once i map all of them i will push it out a new version and ill need 100% help to test them
Hello thanks for this work ! I think we are looking for this, also i don t know but for selling items, i suggest adding a thing to prevent from selling items like equipments.
I had trouble with another bot... thanks guys
Hello guys i try this and even yellow areas work pretty well, unless we die, maybe you should add something to get back to last enemy before death ? And when we cleared areas, maybe a back to town that stops bot ?
I m not codding, i just try to give ideas to you all, thanks a lot for the good work
Kurzick Title Farming - Ferndale Vanquish Bot 01/16/2021 - GW Exploits, Hacks, Bots, Tools & Macros - 63 Replies Hi ePvP,
I've had a go at patching up an old, seemingly broken/unsupported Kurzick bot from this forum using the Mount Qinkai bot posted in tolerantfox's thread as framework.
As well as a full reformat of the code I've added some VQComplete() checks to reduce the trip. I have quite a few more changes I would like to add i.e. features such as;
popping a BU for faster runs
toggling the looting feature off/on
adding support for a dagger spamming player build
With a meta hero setup...
Luxon Faction Vanquish - Mount Qinkai Bot 11/02/2018 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hi All,
Luxon Vanquish for faction.
You can find the config from Line 95.
Global $nMinSleep = 60000 * 20 ; 20 Minutes - This is random sleep min every 4 runs
Global $nMaxSleep = 60000 * 60 ; 60 Minutes - This is random sleep max every 4 runs
Global $iDonateReward = 1 ; 1 == Faction, 2 == Jadeite Shard - Donate Reward
Global $bDonateAtCavalon = false ; True = Cavalon, False = Guild Hall
vanquish rootkit 07/02/2009 - Kal Online - 2 Replies weiß da jemand zufällig nen download link oder kennt jemand ein tutorial dazu?
Does some1 know a download link for the rootkit?Or a tutorial for it?
MasterOfHunT