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Vanquish Bot

Discussion on Vanquish Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/17/2024, 15:56   #31
 
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i only tried it in two zones of kourna. maybe that's where the error lies.
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Old 05/17/2024, 16:01   #32
 
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as GUI states you can try only yellow areas.
we are in beta phase, we have to take coords of all the areas and we are implementing function on the bot
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Old 05/17/2024, 16:06   #33
 
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OK, then that was my mistake. Thank you very much for your answers and your effort in scripting these bots. Of course I will now test the yellow areas.
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Old 05/17/2024, 16:09   #34
 
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Tt doesn't work for me either. after starting, the bot says that the zone is being loaded. however, my character remains in place. at some point, it runs into the next wall and nothing happens. in the bot window, however, it shows the desired processes. So he does not go to the desired city and also not to the desired zone. maybe this description will help. i use the latest version of the bot and of autoit.
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i only tried it in two zones of kourna. maybe that's where the error lies.
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Originally Posted by Elite_Style1337 View Post
OK, then that was my mistake. Thank you very much for your answers and your effort in scripting these bots. Of course I will now test the yellow areas.
At the moment if you die the bot will just get stuck on the rez point.
We are working on a new function to make him move again, we will push it out with the new release when we will make it work.
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Old 05/20/2024, 15:01   #35
 
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**UPDATED FIRST POST**
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Old 05/20/2024, 17:00   #36
 
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**UPDATED FIRST POST**
Thanks for the update TheKuM1Ko & JymRaynerd as well as the route tracers, it comes at the right time ♥
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Old 05/21/2024, 19:59   #37
 
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Here is Riven Earth VQ . May need to be tweaked a bit due to some roaming mobs . Included is Map Id , Outpost and Go Out Coords .
Attached Files
File Type: zip RivenEarth.zip (2.1 KB, 10 views)
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Old 05/22/2024, 00:41   #38
 
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Here is Riven Earth VQ . May need to be tweaked a bit due to some roaming mobs . Included is Map Id , Outpost and Go Out Coords .
Thank you for the coords!
Tomorrow ill push out the script for the second part of the week.

We changed a bit the logic for the move functions, you'll see it!
We are really happy on how we are developing the features
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Old 05/22/2024, 00:54   #39
 
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Thank you for the coords!
Tomorrow ill push out the script for the second part of the week.

We changed a bit the logic for the move functions, you'll see it!
We are really happy on how we are developing the features
I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .
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Old 05/22/2024, 02:12   #40
 
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I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .
Im following the zquests maps so atm they are free anyway add me on discord
pykebongiorno
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Old 05/22/2024, 03:38   #41
 
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Im following the zquests maps so atm they are free anyway add me on discord
pykebongiorno
Req. sent

Also with Xaquang Skyway , it seems to not want to leave senji's corner , changed GoOut Coords to

ElseIf $Title = "XaquangSkyway" Then
MoveTo(6759, -13421)
MoveTo(6425, -13162)
Move(6250, -13099)
WaitForLoad()

Above is still alittle sketchy, may want to Double check and tweak .
And it seems to miss 1 group close to end of Vanq , around these coords (7153.95 ,3582.57) some of the times and not the others (50/50) .
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Old 05/22/2024, 23:32   #42
 
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Changed the logic for move functions.
Now the bot will go behind when there are still mobs missing in the maps.
Add CartoMode (bot will stay in the map after the VQ will end)
Add Sounds (1 sounds for VQ end, 1 for when CartoMode activated, 1 for when after the reverse vanquish there are still mobs missing to manual check)

Thank you everyone for helping us checking the coords, testing and giving us the coords of new maps.

Im giving the okay (-> green color) when all my 8 chars vq the area without any problem.

** UPDATED FIRST POST **
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Old 06/03/2024, 16:08   #43
 
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Quote:
Originally Posted by TheKuM1Ko View Post
Changed the logic for move functions.
Now the bot will go behind when there are still mobs missing in the maps.
Add CartoMode (bot will stay in the map after the VQ will end)
Add Sounds (1 sounds for VQ end, 1 for when CartoMode activated, 1 for when after the reverse vanquish there are still mobs missing to manual check)
Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.
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Old 06/03/2024, 16:37   #44
 
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Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.
Hey i changed again the script to follow my logic and i think i reached a perfect compromise.
Right now im doing all the KOURNA areas with the new logic once i map all of them i will push it out a new version and ill need 100% help to test them
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Old 06/05/2024, 18:00   #45
 
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Hello thanks for this work ! I think we are looking for this, also i don t know but for selling items, i suggest adding a thing to prevent from selling items like equipments.

I had trouble with another bot... thanks guys

Hello guys i try this and even yellow areas work pretty well, unless we die, maybe you should add something to get back to last enemy before death ? And when we cleared areas, maybe a back to town that stops bot ?

I m not codding, i just try to give ideas to you all, thanks a lot for the good work
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