Tested out the Boreas Seabed Vanq , found out that you have a spelling miss match from the map.au3 and the main.au3 . In main on line 822 it has VQBoreasSeabed() and in the map.au3 it has Func VQBoreaSeabed() . Besides that everything is working as intended .
Here is Naphui Quarter , Drazach Thicket , and Morostav Trail Map Coords and a text with the outpost and map Id's.
Work in progress:
Fixed problem with Drazach Thicket not leaving outpost(needed to add Coord's to the GoOut.au3)
will be adding Morostav Trail as soon as im done testing . And will add updated GoOut.au3 also .
Tested out the Boreas Seabed Vanq , found out that you have a spelling miss match from the map.au3 and the main.au3 . In main on line 822 it has VQBoreasSeabed() and in the map.au3 it has Func VQBoreaSeabed() . Besides that everything is working as intended .
Here is Naphui Quarter Map Coords and a text with the outpost and map Id's
Thank you mate.
I changed the mistake on the VQBoreas also i tested the coords of Naphui and they are perfect.
If you want to continue to cooperate with coords better to coordinate on discord add me @bongiorno
Is the bot also completing cartographer at the same time?
No. That are lots of pesky spots where even if you stand on it you don't get the completion. I add extra coords if, while doing the first pass it uncovers the map. But it's recommended you check in with the bot after the VQ is done and do it manually.
When running Drazach Thicket Vanq , it seems the bot travels to the outpost before the Vanq is finished , not sure why . If anyone can fix , have at it .
For those contributing, feel free to add extra coords for carto. While the bot might not 100% carto the area, it saves a bit of time having to run there manually after the VQ is done.
Changes:
-Renaming of the project to something more obvious as to what it does
-Some Minor GUI touches. Changed the order of some maps to be alphabetical and belonging to the right zone. Added a color code to indicate areas that need testing and those that are fully functional. As of right now everything has been marked as in testing.
-A number of maps have been added. Thanks OP and freshlybaked. Map credit is added in each map file. Might add a temporary window popup if that's a request from contributors to make credit more obvious.
-More code clean up, very surface level but tedious nonetheless.
-Added a file that will house all map IDs for future use.
-Added a 30min timer after all coords have been ran as well as a window popup to notify the user to close the bot so you can do carto before it will reset the run.
-A checkpoint counter has been added to some maps to allow easier troubleshooting (currently only applied to Sunjiang District and Talus Chute)
Issues:
-Lots of stuff moved around so there could be lots. Hard to be specific
-For Shenzun tunnels, as per the wiki, "Sometimes the vanquish won't be complete even after you kill everything in the area. In this case, run to all the portals. Occasionally a group of foes walks through it to disappear and you can get the reward as you approach the portal."
To do:
-Complete all maps (in progress)
-Add an option to allow the user to set the idle time to a few seconds for repeat vanquishes (for farming specific faction)
-Allow people to select more than 1 vanquish to run at the same time
-Allow players to save a 4-6-8 man team so you load the right team for the right map
-Change loot rules so it picks up everything on each map (long term this could be set to specific rarities)
-Clean up code. Still WIP
-Keep rolling out the checkpoint counter to more maps if it causes no issues.
-add options for caravan maps (especially prophecies)
-Make the bot continue the run on death
Tt doesn't work for me either. after starting, the bot says that the zone is being loaded. however, my character remains in place. at some point, it runs into the next wall and nothing happens. in the bot window, however, it shows the desired processes. So he does not go to the desired city and also not to the desired zone. maybe this description will help. i use the latest version of the bot and of autoit.
Kurzick Title Farming - Ferndale Vanquish Bot 01/16/2021 - GW Exploits, Hacks, Bots, Tools & Macros - 63 Replies Hi ePvP,
I've had a go at patching up an old, seemingly broken/unsupported Kurzick bot from this forum using the Mount Qinkai bot posted in tolerantfox's thread as framework.
As well as a full reformat of the code I've added some VQComplete() checks to reduce the trip. I have quite a few more changes I would like to add i.e. features such as;
popping a BU for faster runs
toggling the looting feature off/on
adding support for a dagger spamming player build
With a meta hero setup...
Luxon Faction Vanquish - Mount Qinkai Bot 11/02/2018 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hi All,
Luxon Vanquish for faction.
You can find the config from Line 95.
Global $nMinSleep = 60000 * 20 ; 20 Minutes - This is random sleep min every 4 runs
Global $nMaxSleep = 60000 * 60 ; 60 Minutes - This is random sleep max every 4 runs
Global $iDonateReward = 1 ; 1 == Faction, 2 == Jadeite Shard - Donate Reward
Global $bDonateAtCavalon = false ; True = Cavalon, False = Guild Hall
vanquish rootkit 07/02/2009 - Kal Online - 2 Replies weiß da jemand zufällig nen download link oder kennt jemand ein tutorial dazu?
Does some1 know a download link for the rootkit?Or a tutorial for it?
MasterOfHunT