I can't be much help when it comes to the actual mapping of things as my familiarity with the game is kind of low but in terms of changing the script so it works better I've been trying my best to make some improvements.
I started with BBzs latest version and made the following changes:
Added a use skills option that while checked by default will use skills in combat, if unchecked then it will just tag the mobs and spam attacks.
Changed the GUI, I removed the PickUp function as I figured people didn't want it picking up trash, my plan is to reimplement this in the future with a list of rarities and it would pick up everything at your selected rarity and above.
The hero selection wasn't working so I trimmed it down to only be 8 heroes, I am still working on getting it to automatically detect the party limit (though this has been deceptively difficult) if anyone knows of a way to do this but in the meantime if you set $PartySize to the size of a party in the Title Switch statement in MasterVanquisher.au3 then it will add members up to that party size for you.
Made it so that the bot no longer exits when you fail to select a character or map, it will now pop up a warning that will allow you to select map/character and continue
Changed Witman's folly to use the Array method of mapping it, I'm going to convert all the maps that have directions to this as it allows us to run through the array in reverse when we're done if we haven't vanquished the zone.
I added an Open Chests option which will check for chests and open them if enabled.
I added something that if you are dead on a run it will try and restart from the beginning of the array of waypoints and walk through them (this hasn't been tested super thoroughly) but the idea was just go back over our steps and try again
I made it so the bot will no longer teleport you away if you're already in the zone or outpost, in theory this will allow you to caravan vanquish by restarting the bot once it's done with one area, entering the next one you want to vanquish and then running it with that zone selected (Hasn't been tested at all)
Made some other housekeeping changes just trying to clean up the code a little bit
This is very much a work in progress and at the moment I'm working on:
Making the bot be able to vanquish another zone once it's finished one so that it would be easier to actually caravan vanquish
Improvements to make it actually use the hero list, Ideally I'd like to find a way to detect the size of a party and fill it as much as I need, if not then I'd have to fill it as much as we say we need
Change the pick up system to use a drop down box
Change the current action to be a list of actions we've performed instead of only the current action we are performing
Make consets and other things actually work
Convert any maps that don't use an array of waypoints to actually use them.
If there's anything else that people actually want me to work on, leave a comment and I'll see what I can do.
Edit: Seems like the one I uploaded had an error in it, I'm replacing it with a newer version that has the list of actions we've performed as well. Let me know if you run into any issues.
I want start VQ a Kurzik map, but he dismissed all na Heros an want looking for Chests, but i do not Switch IT on.
I would say that toolbox settings already filters this so having it on is a benefit. Atleast for now
Few issues. Got stuck spamming items such as sign posts and chests and it spams "im targeting x".
Also the party system. It is just much easier to use toolbox saved builds. The party system did work but i found it frustrating because i use the same heros for 3,5,7 but with different builds so it just loaded them with wrong builds.
Example for the hero working
Func VQBahdokCaverns()
If GetMapID() <> $BahdokCaverns_Map And GetMapID()........
If GetMapID() = $BahdokCaverns_Outpost then
MenAreasParty8()
GoOut()
I mean do you think that scrapping the hero stuff would be better or just expanding it to include builds for said characters as well?
I figured that it spam targetting wasn't a huge deal, I added a pingsleep to that so that it wouldn't spam it quite as much and that seems to help.
Do you have any specific maps where targetting chests and other things were a problem? I haven't ran into that but I'm mostly using a specific set of maps to test things.
I figured I was gonna add the item rarity dropdown but then ended uploading it before it was finished, I put that in now.
Quote:
Originally Posted by Kabolzke
I want start VQ a Kurzik map, but he dismissed all na Heros an want looking for Chests, but i do not Switch IT on.
Yeah I realize now it was kicking heroes and never adding them back.
I was also running into issues where it was crashing when I was adding heroes that I thought was related to requesting to add heroes to a full party would disconnect you, instead it was caused by Master of Whispers being spelt without the S in the list. Long story short, parties work now and you need to update any Hero.ini files you have.
I'm attaching another updated version of the bot that will have:
It will now add heroes correctly based on where you are, you can also now have Master of Whispers in your party. (Quick thanks to Zephyr for sending me the code for detecting hero party sizes)
Went through all of the Prophecies maps, converted them to use the waypoint list and marked the ones that weren't implemented, then went through and refactored the ones that hadn't been implemented to have an empty template for the waypoint system.
Trying to clean up some redundant code paths, making sure that everything is using the same path instead of one off functions helps with my testing. I'm trying to make the main loop handle moving to the outpost and into the map instead of doing it in every single VQ function, this will then allow me to change stuff to caravan vanquish easier in the future.
Next up I'm going to continue converting all of the maps to the way point list and then probably try my hand at getting it to work better once it's finished vanquishing a map.
As always if you have any issues or want me to work on anything let me know.
I mean do you think that scrapping the hero stuff would be better or just expanding it to include builds for said characters as well?
I figured that it spam targetting wasn't a huge deal, I added a pingsleep to that so that it wouldn't spam it quite as much and that seems to help.
Do you have any specific maps where targetting chests and other things were a problem? I haven't ran into that but I'm mostly using a specific set of maps to test things.
I'm working on adding the minimum rarity to pick up so just gonna leave it out for now, I figure if anyone wants to pick up purple stuff then they can add it themselves.
Personally i think scrapping or atleast a toggle for people who want to use it. if left off then it wont take changes to your party? not sure how much work that is
Been testing and the chest bug thing i had has not been an issue again. not sure what was causing it. Could have been HeroAi plugin i use with it.
Overall it has been working great. Good job on the improvment and thank you
Personally i think scrapping or atleast a toggle for people who want to use it. if left off then it wont take changes to your party? not sure how much work that is
Been testing and the chest bug thing i had has not been an issue again. not sure what was causing it. Could have been HeroAi plugin i use with it.
Overall it has been working great. Good job on the improvment and thank you
You got your message in during a massive edit on my part, I think adding a toggle for the party stuff will be super easy so I'll see if I can get to that.
The chest stuff can be a little weird because it's opening them (from honestly a kind of insane range), there could be potential issues with opening chests that you never loot (not really sure where this could be relevant but just something to bear in mind).
Like mentioned above I'm gonna try and get the bot to handle it's end state a little more gracefully, right now I think it's just throwing out a super long sleep in a bunch of places before it would eventually just start vanquishing again. I'll try and get the party stuff in for my next update.
I've been trying to vanq Panjiang Peninsula for a few times now.
And it seems to be stuck after dying and teleporting to a ress shrine.
(Probably would not happen if i didn't die)
I'm not really looking at my screen when this is happening, maybe i'm running wrong builds
SoS rit (player)
Soultwist rit (hero)
E-surge mes (hero)
Icy Veins necro (hero)
I am fairly new to party setup bots as i only used ones to solo things.
But this project looks very good, kudos to everyone contributing to it.
I've been trying to vanq Panjiang Peninsula for a few times now.
And it seems to be stuck after dying and teleporting to a ress shrine.
(Probably would not happen if i didn't die)
I'm not really looking at my screen when this is happening, maybe i'm running wrong builds
SoS rit (player)
Soultwist rit (hero)
E-surge mes (hero)
Icy Veins necro (hero)
I am fairly new to party setup bots as i only used ones to solo things.
But this project looks very good, kudos to everyone contributing to it.
It happens when your party wipes. If you return to where or close to where your party wipes it can resume.
Since Ylad upadte of it too you can also return to the starting point and restart the bot to get it back on course without restarting the zone
Then maybe it's on my end. The jade sea area works great but some others not so much. Maybe it's a map function that I don't have?? I assumed I could vq the areas I have without issue. Any tips on this??
How do you edit this to setup the heros you want?
I use the hero drop down,it loads gwen but then kicks me out of game, I assuming its because I have renamed my mercs?
Here is the current version of that I created with help from the library to help in the process of logging coordinates for these areas, hopefully it helps!
Okay got the newest version with a couple fixes as follows:
Fighting now has a limit of 60 seconds, can be made longer but 60 seconds has mostly worked for me. There were several times when testing maps where enemies are close distance wise but out of LoS where you would end up in combat with them and kind of soft lock.
Updated the GUI to have a button for if you want the bot to Add Heroes or not, disabled by default and if not enabled it will just run with whatever party you have.
Some of the maps had a typo in the MoveAndAggoVQReverse call, unsure if I introduced this or not when refactoring, anyway, it's fixed now.
Made a slight change where when we die it will now try and get back to our spot much quicker than before (lowering the number of attempts to try at a blocked location before giving up and moving to the next one) This one has been tested a bit but is still somewhat in progress, if you have any issues with it let me know.
There was an issue where the bot wouldn't actually swap to Hard Mode because it would try and do it while it was on the map, that's fixed.
Added better messaging around dying, it will now say which waypoint you died at, so you can try and vanquish an area and go through the logs to see where you died and when.
Added some slight range checking for chests, had a few times where my character would just run across the map to try and loot a chest it opened, this may cause you to miss chests that are out of the way but I think that's better than wiping the runtrying to loot chests.
As always, if you run into any issues or want me to work on anything specific, let me know.
Still working on getting it to run a little smoother post vanquish, it's still just throwing out like an hour long sleep before I think it would just vanquish again (Unsure on this, my map changes may just make it chill on the same map and report that it vanquished again, then wait another hour).
Map cleanup is ongoing, it's a lot of fiddly work so I haven't had a chance to really work on it.
Finally getting it to use consets should be relatively easy (theoretically) so may work on it if I need an easy win, not super high on my list since GWToolbox already covers that.
When i select Grothmar Wardowns to VQ, the bot starts to run outside but once outside my gw.client starts to dcc. all the time, is this area perhaps still in the making or is it something else ?
Okay got the newest version with a couple fixes as follows:
Fighting now has a limit of 60 seconds, can be made longer but 60 seconds has mostly worked for me. There were several times when testing maps where enemies are close distance wise but out of LoS where you would end up in combat with them and kind of soft lock.
Updated the GUI to have a button for if you want the bot to Add Heroes or not, disabled by default and if not enabled it will just run with whatever party you have.
Some of the maps had a typo in the MoveAndAggoVQReverse call, unsure if I introduced this or not when refactoring, anyway, it's fixed now.
Made a slight change where when we die it will now try and get back to our spot much quicker than before (lowering the number of attempts to try at a blocked location before giving up and moving to the next one) This one has been tested a bit but is still somewhat in progress, if you have any issues with it let me know.
There was an issue where the bot wouldn't actually swap to Hard Mode because it would try and do it while it was on the map, that's fixed.
Added better messaging around dying, it will now say which waypoint you died at, so you can try and vanquish an area and go through the logs to see where you died and when.
Added some slight range checking for chests, had a few times where my character would just run across the map to try and loot a chest it opened, this may cause you to miss chests that are out of the way but I think that's better than wiping the runtrying to loot chests.
As always, if you run into any issues or want me to work on anything specific, let me know.
Still working on getting it to run a little smoother post vanquish, it's still just throwing out like an hour long sleep before I think it would just vanquish again (Unsure on this, my map changes may just make it chill on the same map and report that it vanquished again, then wait another hour).
Map cleanup is ongoing, it's a lot of fiddly work so I haven't had a chance to really work on it.
Finally getting it to use consets should be relatively easy (theoretically) so may work on it if I need an easy win, not super high on my list since GWToolbox already covers that.
Hey Ylad, cheers for the hard work on this. Really been appreciating the small improvements - they make a big difference.
Any chance of an updated version with fixed headers now that the compiler patch has dropped?
Kurzick Title Farming - Ferndale Vanquish Bot 01/16/2021 - GW Exploits, Hacks, Bots, Tools & Macros - 63 Replies Hi ePvP,
I've had a go at patching up an old, seemingly broken/unsupported Kurzick bot from this forum using the Mount Qinkai bot posted in tolerantfox's thread as framework.
As well as a full reformat of the code I've added some VQComplete() checks to reduce the trip. I have quite a few more changes I would like to add i.e. features such as;
popping a BU for faster runs
toggling the looting feature off/on
adding support for a dagger spamming player build
With a meta hero setup...
Luxon Faction Vanquish - Mount Qinkai Bot 11/02/2018 - GW Exploits, Hacks, Bots, Tools & Macros - 7 Replies Hi All,
Luxon Vanquish for faction.
You can find the config from Line 95.
Global $nMinSleep = 60000 * 20 ; 20 Minutes - This is random sleep min every 4 runs
Global $nMaxSleep = 60000 * 60 ; 60 Minutes - This is random sleep max every 4 runs
Global $iDonateReward = 1 ; 1 == Faction, 2 == Jadeite Shard - Donate Reward
Global $bDonateAtCavalon = false ; True = Cavalon, False = Guild Hall
vanquish rootkit 07/02/2009 - Kal Online - 2 Replies weiß da jemand zufällig nen download link oder kennt jemand ein tutorial dazu?
Does some1 know a download link for the rootkit?Or a tutorial for it?
MasterOfHunT