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Vanquish Bot

Discussion on Vanquish Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 06/12/2024, 14:59   #76
 
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I noticed in heroes to add, jora is missing ?
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Old 06/12/2024, 15:33   #77
 
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Just did all of Kourna once, 100% success. Sunward marches took a bit longer because of patrols. Did the quest for Gandara before the vanquish.

Doing vabbi atm:
-Forum highlands worked by died twice, once because of the ele boss Korshek the Immolated with the Roaring Ethers around him just wiping my group. Second time was east of the boss there's a cove with lots of those Ethers so same thing. Don't know if there's much you can do other than precasting ST stuff.
-Garden/Holdings/Vehjin mines work great
-Resplendent has an issue with the exit not being far enough to trigger the portal. You can also die if unlucky because of some Ether spawns.
-Hidden city is brutal. Wipes are to be expected because of the Roaring Ethers especially when reaching the dervish boss.
-Mirror of Lyss has issues getting out because of not going deep enough in the portal. Also wipe potential with Ethers (Ether boss is brutal). Missed a pack around 333,-12744.
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Old 06/13/2024, 11:55   #78
 
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Hey ^^ vehjin mines is nor completing the vanquish, it does a straight line and they stop..

In heroes, jora and koss are missing
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Old 06/13/2024, 13:14   #79
 
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Tests performed with SoS player (not Ritu main) and PvX mesmerway (fully geared). Swapped 1 eSurge for Panic and used a prot MM for extra sefety.

Vabbi
Forum highlands: ran successfully 3/4 times.
Garden of Seborhin: 3/3.
Holdings of Chokhin: 2/3. Missed some bettle at -9763.07, 3837.45.
Resplendent Makuun: 2/3. Missed some Skree at 14475.33, -13869.74.
The hidden city of Ahdashim: X/3.
The mirror of Lyss: 3/3. Bot has difficulties leaving The Kodash Bazaar.
Vehjin mines: X/3. Will try later.
Vehtendi valley: 3/3.
Wilderness of Bahzda: 5/6. Missed some Heket at 7721.88, 9706.19.
Yatendi canyons: 3/3.

Friendly reminder that todays Vanquish mission is Wilderness of Bahzda.
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Old 06/13/2024, 15:45   #80
 
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At the moment im on a pause on this script i rushed too much and get burnt out i will come back on monday but thanks for the tests and updates!

Love you all
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Old 06/13/2024, 20:06   #81
 
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Quote:
Originally Posted by TheKuM1Ko View Post
At the moment im on a pause on this script i rushed too much and get burnt out i will come back on monday but thanks for the tests and updates!

Love you all
Take care of yourself, the bot and us can wait,
Get back soon in good shape
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Old 06/14/2024, 18:58   #82
 
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I'll be updating this as it does more zones:

For wajjun bazaar, it gets stuck in this area



Specifically here and on the stairs to the north

For perdition rock, it gets stuck on the loading zone --> zone loaded --> loading zone loop.

For pongmei valley, it gets stuck in this location near uris. it took about 10 minutes for it to get unstuck, and it wiped because of the bad position it got itself in. after the wipe, it ran past the boss to the sunjiang district flagpost and continued with the vanquish (did not kill boss). it did kill the boss on the way back through all of the waypoints it takes, so it ended up fine.

raisu palace gets stuck in the outpost with "starting run 0"

vehtendi valley does well for vq and reasonably well for carto, maybe slight improvements if it doesn't take to long for these unmapped patches . for the bottom left spot, you can set coord -518.30 -22447.29. for bottom right, 5351.77 -21437.91. for top block on the left, -9076.06 22339.99. to make sure it doesnt get stuck, maybe put that coord in between these two [-11019.55 20820.51] [-8901.32 19478.02], and this will be when it's starting the map on it's way to the actual enemy portion. for the top middle, 7128.67 19270.91. if this is helpful, ill try to add these notes for future vqs.

i did some others successfully but didnt look into the coords to improve the carto.

sometimes, i find that the bot bugs out and stops working if it needs to map travel to a different outpost, or even gets stuck (resplendent makuun). also, a "stop script" would be useful so i dont have to close and reopen the bot for each map

for wilderness of bahzda, the vq was fine but missed some carto spots . for the bottom right corner, add 18611.35 -18606.90. late edit: there is a small sliver at the top i found after mapping the mission portion of the bastion -3268.00 15574.22

it vq'd marga coast, but carto missed these . I got more mapped with these coords -3488.85 15619.67 (a bit in the top edge), -5704.00 -15479.00 (the bottom).

sunward marches was good . -17358.95 13057.65 top left. [10943.17 16252.77] [13690.82 15514.92] top right. -10070.19 -12265.46 bottom left. 3353.72 -12312.22 bottom right.

arkjok ward carto: . 14784.00 -15544.36 bottom right (southwest of res shrine), 18624.00 -14592.00 bottom right (northeast of res shrine), -9157.85 -18373.85 bottom (kinda tough), [6634.29 18570.85] (by shrine) [18720.70 13586.32] (near buried treasure) [10400.59 18740.28] (by portal, probably risky for bot) top right, -5379.69 15913.81 top, [-18508.03 -7852.03] [-17389.42 -2481.76] [-17602.58 384.00] left (low to high)

dejarin estate: -15507.42 8080.46 left, 11786.42 -18504.64 bottom, [18624.00 2496.00] [18586.70 3722.60] right, [1521.47 18646.41] [3205.01 14495.63] top.

turai's procession: [-9024.00 21888.00] [-11424.00 24960.00] top, 6393.93 -24633.10 bottom, [-11958.01 137.99] left lower, [-9487.37 10358.48] [-12253.87 15269.97] left upper, [15385.72 3963.06] [16350.61 9268.51] [16164.34 11126.67] right. vq was fine.

floodplain: it got stuck near kodonur when 219/224 killed at "hunting 164". it missed the hekets at -14123.55 3646.07. -17781.21 -15449.36 bottom, -21710.48 -5572.19 left, 18624.00 96.00 right, [11216.40 15411.92] [15790.08 8203.65] top right

yatendi caverns: 11590.74 18637.92 top near shrine, [-18743.73 -14372.29] [-18466.30 -12050.60] left under chantry, 18840.24 -12186.37 right

vehjin mines: stops at -17610.31 15954.70 at res shrine near basalt grotto "hunting 28"

cliffs of dohjok: 11702.33 -9216.00 bottom near #2, -7107.00 -6086.00 bottom beach, -25559.93 7819.98 left, -18114.62 12657.31 top left (i think you can get the rest from zehlon reach), 9449.88 12406.38 top right

hidden city: it seems to struggle a bit, but maybe a better build on my end would help this.

regent valley: gets stuck at -11785.18 9622.49 with "waiting to get reward", map is 104/142 for mobs. had it happen 2x at similar locations with same mob kill count.

panjiang peninsula, sunqua vale, zen daijun: dont try these with the woc mobs lol

silverwood: misses a group of jungle trolls even after running back at -4950.01 4411.16. . carto improvements 117.74 18667.47 top, -18885.62 -11446.55 bottom left.

tangle root: runs back and forth in henge of denravi, never gets out of town.

sage lands: missed the two thorn stalkers around -7838.78 -4969.46 the first time around. came back and cleared them. 27665.68 -5656.40 right (may not be exact)

arid sea: maps to augury, runs out, runs back in, repeat

travelers vale: added heroes just fine, so the issue above isn't related to being 6-man-related. vq was fine.

twin serpent lakes: bot failed even with good build. with a conset at the start, it does most of the vq fine, but it gets stuck on "waiting to get reward" even though it hasn't finished vqing. it missed a roaming caromi group around 3556.64 -10590.03 6254.60 -9917.21 bottom right.

witman's folly, talus chute, nahpui quarter: never starts moving after setting to HM
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Old 06/16/2024, 01:40   #83
 
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Hidden city is very hard i tried a lot of builds
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Old 06/20/2024, 10:55   #84
 
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Hello, do you feel better ? How is the project going ?
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Old 06/20/2024, 17:49   #85
 
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hello, with your projects pathing points and my project fighting logic we could something interesting... any ideas on how we can interoperate? i have some ideas but i dk how far autoit lets us work... let me know if you are interested, pm your discord.
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Old 06/21/2024, 13:58   #86
 
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Yep, it would be GREAT to combine your combat logic with the Vanquish pathing.

I think Vanquish combat logic is in the "Fight.au3" file, so maybe it is just a matter to comment some script lines and let your toolbox do the fight
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Old 07/04/2024, 09:26   #87
 
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Hey guys, how is it going, so far ?, the bot still on the way ?
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Old 08/11/2024, 17:46   #88
 
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Guys i'm getting the following error. Anyone know how to fix?

GUICtrlSetData($Pt_Kurzick, $point_earn)
GUICtrlSetData(^ ERROR

Error: Variable used without being declared.
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Old 08/12/2024, 06:00   #89
 
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Quote:
Originally Posted by garuda108 View Post
Guys i'm getting the following error. Anyone know how to fix?

GUICtrlSetData($Pt_Kurzick, $point_earn)
GUICtrlSetData(^ ERROR

Error: Variable used without being declared.
I don't know which zone you are receiving the error but, it appears to be a function not fully implemented yet. The author is away for now. You can temporarily edit the file with a text editor(I use Notepad++) and place a semicolon ( ; ) at the beginning of each line of any functions that are giving you trouble. such as:

If this function is still required then just remove the lines that are trying to use the unspecified variable. In your case, $Pt_Kurzick does not exist so it is going to crash when GUICtrlSetData is unable to find $Pt_Kurzick. Just delete the line:
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Old 08/12/2024, 15:49   #90
 
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Finished mapping these out:

ice cliff chasm
riven earth
magus stones

Will need to have norn/asura lines commented out like "scythe x" post says.
Attached Files
File Type: rar icecliff_magusstone_rivenearth.rar (6.4 KB, 17 views)
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