Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Guild Wars > GW Exploits, Hacks, Bots, Tools & Macros
You last visited: Today at 12:26

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Multiaccount Follow/Fight/Spike Bot

Discussion on Multiaccount Follow/Fight/Spike Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

Reply
 
Old 06/05/2024, 21:02   #166
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
Tested last version.

What i used to do before is just get close to an NPC the follower had to talk to and do missions with. Happens now that the follower keeps spamming leader's position making it more difficult to do so, you can see in the status an endless "moving to". Before it would get close to leader and thats it.
What do you have scatterdistance set to ?
t7tcrusher is offline  
Old 06/06/2024, 07:46   #167
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
75, it keeps standing at my exact pixel with it. That normal?
ATbs is offline  
Old 06/06/2024, 09:57   #168
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
75, it keeps standing at my exact pixel with it. That normal?
I'll check it, i usually have it on 125 lowest. If they keep moving, it's probably too low.
t7tcrusher is offline  
Old 06/06/2024, 16:16   #169
 
elite*gold: 0
Join Date: May 2021
Posts: 277
Received Thanks: 263
Quote:
Originally Posted by t7tcrusher View Post
I'll check it, i usually have it on 125 lowest. If they keep moving, it's probably too low.
hello, it would be really nice if instead of using plain GWInches you could use Area ranges.



GWInches are not intuitive at all, and even knowing what they mean..giving a "75" or a "1550" as a commnet for a setting is not much user friendly.

it is much more intuitive and self explanatory instead of saying.. "150" if you say "touch range", istead of 1500 you say, "spellcast range"

also, for your bot its easier to plan functionality and kind of ensure a spected behaviour.
if you stick to game ranges youll notice you will have less messages asking on how to configure it proper since everything is self explanatory.

this are the areas the game uses for everything, it is very rare that the game does not take this ranges into consideration,(i dont think theres a case but who knows)

constexpr float Touch = 144.f;
constexpr float Adjacent = 166.0f;
constexpr float Nearby = 252.0f;
constexpr float Area = 322.0f;
constexpr float Earshot = 1012.0f;
constexpr float Spellcast = 1248.0f;
constexpr float Spirit = 2500.0f;
constexpr float Compass = 5000.0f;

its much easier to comprehend what "spirit range is" but its really difficult to have in mind what 2450 GWinches are.
apoguita is offline  
Old 06/06/2024, 20:09   #170
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by apoguita View Post
hello, it would be really nice if instead of using plain GWInches you could use Area ranges.

GWInches are not intuitive at all, and even knowing what they mean..giving a "75" or a "1550" as a commnet for a setting is not much user friendly.
I disagree, if I were to use the predefined distances you recommend, one would still have to know what that translates to in real distance. I choose to have a bit more freedom at setting the distance, and when you change the setting you immediately see the new result, that seems pretty userfriendly to me.

Quote:
Originally Posted by ATbs View Post
Tested last version.

What i used to do before is just get close to an NPC the follower had to talk to and do missions with. Happens now that the follower keeps spamming leader's position making it more difficult to do so, you can see in the status an endless "moving to". Before it would get close to leader and thats it.

Also, a "stop" would be cool, sometimes i change characters and have to relaunch bot again because i cant change the leader.

Sometimes it doesn't skip videos
I can not replicate the problem with followers keeping moving to leader while standing on top of him. Distance 125 in GUI is same distance as heroes keep from leader. 75 is almost in between. Can you check if there are 'specific' circumstances when this happens?

Botrestart, good idea, I'll check if i can implement restart bot button for next update.

Sometimes it doesn't skip videos, I can't get it to work 100%. It seems to depend on what part of the script the bot is at, when the cinematic starts. Most of the time it works, sometimes with a little delay where one after the other the followers resign one by one. For now this is as good as it gets.
t7tcrusher is offline  
Old 06/06/2024, 20:11   #171
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
Quote:
Originally Posted by t7tcrusher View Post
I'll check it, i usually have it on 125 lowest. If they keep moving, it's probably too low.
Rather than moving, it keeps spamming my leader's position, coords.

Don't know, with the positioning feature, the follow distance makes much sense, i always want a follower to stay as close for "Incomming" and such skills.

By the way, the pickup on item drop kinda eliminates the follow range which id guess u did to be either safer or in combat if attacking?

Oh thats another thing, to pickup after no foes are in range or the fight is over, rather than in the middle of the fight, specially if you are just following.
ATbs is offline  
Old 06/06/2024, 20:23   #172
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
Quote:
Originally Posted by t7tcrusher View Post
I disagree, if I were to use the predefined distances you recommend, one would still have to know what that translates to in real distance. I choose to have a bit more freedom at setting the distance, and when you change the setting you immediately see the new result, that seems pretty userfriendly to me.



I can not replicate the problem with followers keeping moving to leader while standing on top of him. Distance 125 in GUI is same distance as heroes keep from leader. 75 is almost in between. Can you check if there are 'specific' circumstances when this happens?

Botrestart, good idea, I'll check if i can implement restart bot button for next update.

Sometimes it doesn't skip videos, I can't get it to work 100%. It seems to depend on what part of the script the bot is at, when the cinematic starts. Most of the time it works, sometimes with a little delay where one after the other the followers resign one by one. For now this is as good as it gets.
Here, even if it's next to the leader it keeps spamming follow like in image 1. Image 2 is what I mean, and in that pic the follow range was set to 225, still same result.

2.4 had amazing follow, if you can leave that with the positioning and the follow or not in town would be cool.

As for restart, maybe a Stop with the GUI_ENABLE of leader and follower fields instead of Pausing would be easier for coding. Since the stop doesn't change any config so in reality is just the same
Attached Images
File Type: png Image.png (7.2 KB, 41 views)
File Type: png Image2.png (40.1 KB, 40 views)
ATbs is offline  
Old 06/06/2024, 20:33   #173
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
Rather than moving, it keeps spamming my leader's position, coords.

Don't know, with the positioning feature, the follow distance makes much sense, i always want a follower to stay as close for "Incomming" and such skills.

By the way, the pickup on item drop kinda eliminates the follow range which id guess u did to be either safer or in combat if attacking?

Oh thats another thing, to pickup after no foes are in range or the fight is over, rather than in the middle of the fight, specially if you are just following.
Did you replace all files of the new bot? I don't think there's any coordinates mentioning anymore in the statusbox, there was in the previous version.
(A screenshot with your playernames blurred might shed some light on this.)

There is no longer a followdistance to be set, unless you mean the scatterrange. You don't want all followers standing on you with aoe damage. The scatterdistance makes an aoe spike less likely.

The drop item to flag was only implemented to safely pull.

Quote:
Originally Posted by ATbs View Post
Here, even if it's next to the leader it keeps spamming follow like in image 1. Image 2 is what I mean, and in that pic the follow range was set to 225, still same result.

2.4 had amazing follow, if you can leave that with the positioning and the follow or not in town would be cool.

As for restart, maybe a Stop with the GUI_ENABLE of leader and follower fields instead of Pausing would be easier for coding. Since the stop doesn't change any config so in reality is just the same
Oh wow, thats a big bug, you're following in outpost. It's really nasty there, just verified. Please don't use follow in outpost while I try to quickfix that.

[UPDATE] I edited the startpost with a fixed package, or download the loose affected file underneath.[/UPDATE]
Attached Files
File Type: zip MultiAccount_FollowFightSpikeBot_V2.5h.zip (5.7 KB, 16 views)
t7tcrusher is offline  
Old 06/06/2024, 21:31   #174
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
Quote:
Originally Posted by t7tcrusher View Post
There is no longer a followdistance to be set, unless you mean the scatterrange. You don't want all followers standing on you with aoe damage. The scatterdistance makes an aoe spike less likely.
Right, I have the last version but got a bit confused lol. Yes, all I mentioned was in outpost, nowhere else. Will test and reply.


Quote:
Originally Posted by t7tcrusher View Post
The drop item to flag was only implemented to safely pull.
Right, but some deaths ocur because it goes and pick up in the middle of the fight, thats what I mean.


BTW, did u find a way to make rendering ( didnt check but asume that's what hide gw does ) work? Tried that, tried just minimize/restore, but for some reason one way or another bots seem to skip functions or overall not behave well.
ATbs is offline  
Old 06/06/2024, 21:50   #175
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
Right, I have the last version but got a bit confused lol. Yes, all I mentioned was in outpost, nowhere else. Will test and reply.
I never have them follow in outpost so figured npc's in explorable areas, but they definately went bananas in town

Quote:
Originally Posted by ATbs View Post
Right, but some deaths ocur because it goes and pick up in the middle of the fight, thats what I mean.
So regular loot pickup you mean. I scripted they'll look for loot when not fighting and they can not pick up loot when enemies are near castingrange from dropped item. If enemies move in range after that check, or if partymembers aggro, it is possible follower will pickup loot while being in fight but this should not occur often.

Quote:
Originally Posted by ATbs View Post
BTW, did u find a way to make rendering ( didnt check but asume that's what hide gw does ) work? Tried that, tried just minimize/restore, but for some reason one way or another bots seem to skip functions or overall not behave well.
Yes, Hide GW disables rendering. Do you have AggroRange at 1250? When lower, follower might seem to be doing nothing when in fact it neglects enemies further away then AggroRange.
t7tcrusher is offline  
Old 06/06/2024, 23:29   #176
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
Quote:
Originally Posted by t7tcrusher View Post
Yes, Hide GW disables rendering. Do you have AggroRange at 1250? When lower, follower might seem to be doing nothing when in fact it neglects enemies further away then AggroRange.
This has to do with Rendering? Have you tested it for a long time? Mines seem to stop or skip stuff after a while.

And no, i don't think i've used that Aggro range, i always use on call.
ATbs is offline  
Old 06/06/2024, 23:48   #177
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
This has to do with Rendering? Have you tested it for a long time? Mines seem to stop or skip stuff after a while.

And no, i don't think i've used that Aggro range, i always use on call.
It has not been tested for a long time with rendering off. I am the only one who tested this version and spend more hours scripting then I do testing. I have to rely on feedback like this, cause I can't possibly intercept every issue myself.

Aggrorange does indeed not make a difference, but you said some functions seemed to skip or not work as intended, so I was ruling out aggrorange. If it is rendering related, more bots should have this problem, otherwise it might be hardware related or botmemory related. If more peops experience the same issue, please let me know.
t7tcrusher is offline  
Old 06/07/2024, 12:50   #178
 
Scythe X's Avatar
 
elite*gold: 0
Join Date: Aug 2023
Posts: 80
Received Thanks: 62
I have noticed when using the disable render function, my Vaettir bot will become stuck during combat, and start working when I enable rendering. I am sure my functions are the same. Idk how to fix this, but I would suggest if anyone knows how, instead of actually disabling rendering, maybe have the game resize itself to a tiny resolution like 20x20 or such so the rendering is still there but super low cpu. This is what some other botting applications do. Then again may introduce new issues. Thanks for all the hard work here, I enjoy seeing this development.
Scythe X is offline  
Thanks
1 User
Old 06/07/2024, 23:38   #179
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by apoguita View Post
Hello, I was reading through your future changelog.

"Bugfix, 'Window on Top' wasn't working when it was read from the config file, also I default it to unchecked cause when running multiple instances of bot, only one of them can actually be on top."

You can arrange z layer for windows, even if only one can stay on top, the rest can have priority, visually would look the same.
I got it fixed When my botwindow is opened the window on top works but when started it didn't function well anymore. The problem was that I didn't target the GUI but the GUI-name. Since the gui name is changed when the bot is started it malfunctioned. It's working as intended now that I adjusted. Still it was thanks to you I looked into the issue again, so thanks again!


Quote:
Originally Posted by ATbs View Post
Yes, all I mentioned was in outpost, nowhere else. Will test and reply.
Did you happen to test it yet?

Quote:
Originally Posted by Scythe X View Post
I have noticed when using the disable render function, my Vaettir bot will become stuck during combat, and start working when I enable rendering. I am sure my functions are the same. Idk how to fix this, but I would suggest if anyone knows how, instead of actually disabling rendering, maybe have the game resize itself to a tiny resolution like 20x20 or such so the rendering is still there but super low cpu. This is what some other botting applications do. Then again may introduce new issues. Thanks for all the hard work here, I enjoy seeing this development.

Thanks for letting me know In next update I will disable renderbox unless I will get reactions from peops that want to keep it implemented. Glad you enjoy it, I got more planned but 'Time' the eternal enemy is strong as ever
t7tcrusher is offline  
Thanks
1 User
Old 06/08/2024, 01:15   #180
 
elite*gold: 0
Join Date: May 2021
Posts: 277
Received Thanks: 263
Quote:
Originally Posted by Scythe X View Post
I have noticed when using the disable render function, my Vaettir bot will become stuck during combat, and start working when I enable rendering. I am sure my functions are the same. Idk how to fix this, but I would suggest if anyone knows how, instead of actually disabling rendering, maybe have the game resize itself to a tiny resolution like 20x20 or such so the rendering is still there but super low cpu. This is what some other botting applications do. Then again may introduce new issues. Thanks for all the hard work here, I enjoy seeing this development.
i read your idea of making the window as small as possible, and tried it in my project, while it works, CPU and memory comsumption are not reduced, no matter the windows size.

the only thing that seems to reduce CPU footprint is limit FPS, the bad thing is the lowest the game fps can be set is to 15fps, while this in fact reduce CPU consumption is not on par with Disable rendering

comparison of lowering fps vs disabling rendering

apoguita is offline  
Thanks
1 User
Reply

Tags
autofight, autofollow, followbot, follower


Similar Threads Similar Threads
Babel Online | 110 Cap EU&CH | Box and Upgrade System | Open Market | G.O. 19/04/2024
05/02/2024 - SRO PServer Advertising - 27 Replies
http://i.epvpimg.com/m1eVeab.jpg http://i.epvpimg.com/yX0Zbab.jpghttp://i.epvpimg. com/rMimfab.jpghttp://i.epvpimg.com/C9rofab.png http://i.epvpimg.com/Wjjqfab.jpg http://i.epvpimg.com/L2uocab.jpg http://epvpimg.com/wQrVaab.jpg Username - epvp|Join Date - epvp|Nickname - PServer|Position - PServer _Chapo_|07/15/2023|babelonline|Server Owner tombalaci46|01/20/2010|T46|Server Developer
🔥CHEAP AF🔥 VALORANT AIMBOT 2024✅(💎UNDETECTED SINCE 2024💎)
01/28/2024 - Valorant Trading - 0 Replies
*EXTERNAL* AIMBOT ONLY "UNDETECTED SINCE 2021 🔥🔥✅✅" ⚠️REQUIREMENTS: ✅𝗢𝗡𝗟𝗬 𝗙𝗢𝗥 𝗪𝗜𝗡𝗗𝗢x 298;𝗦 𝟭𝟬! DOES NOT SUPPORT WINDOWS 11 ✅𝗠𝘂𝘀𝘁 Disable Windows security using Defender Control ✅𝗠𝘂𝘀𝘁 Uninstall Antivirus
Cabal Asia Prime 2024 | Latest Cheat | RDR Full Bypassed | Latest Trainer 2024.
01/25/2024 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 0 Replies
#LusotTV #subscribe if you are interested contact me on. Discord : LusotTV#7136 Facebook : https://www.facebook.com/antii93 VIDEO SAMPLE :



All times are GMT +1. The time now is 12:27.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.