Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Guild Wars > GW Exploits, Hacks, Bots, Tools & Macros
You last visited: Today at 14:14

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Multiaccount Follow/Fight/Spike Bot

Discussion on Multiaccount Follow/Fight/Spike Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

Reply
 
Old 05/28/2024, 22:20   #151
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by apoguita View Post
Hello, I was reading through your future changelog.

"Bugfix, 'Window on Top' wasn't working when it was read from the config file, also I default it to unchecked cause when running multiple instances of bot, only one of them can actually be on top."

You can arrange z layer for windows, even if only one can stay on top, the rest can have priority, visually would look the same.
I am not familiar with that and not extremely techy, but i'll def look into it, thank you

Quote:
Originally Posted by apoguita View Post
If I may give my opinion, the "clock like" part in the UI, is not necessary, if you pay attention to the hero behaviour, you can see the patterns heroes take.

They will stand in a "nearby* distance in a 3x3 grid encompassing the leader. Heroes start on party order , from left to right and top to bottom, heroes first, henchmen later, your bots should be after those.

The only exception that breaks the rules is martial heroes or henchmen, they will always be on front of the group.

A martial hero is one that has melee weapons equipped.

I have replicated that same hero functionality in my project and will upload as soon as I get home if you want to look through that and implement in your bot, it's a much more cleaner behaviour.

Although I have not implemented this yet, you can have your followers, follow the invisible slot they will be occupying and that will give them the appearance of the path heroes take when follow the party.
I'm not entirely sure if I understand what you're saying. I understand the grid, and that the game positions in a certain order, but depending on the followers i take along, I would like to position them in a certain spot. Not necessarily behind heroes, if I take offensive caster-followers i want them in front of for example bip hero and st hero. Is that contradicting to your placement, or am I not understanding correctly? Or do you connect grid placement to the placement of followers and heroes in the partywindow?

Appreciate the feedback,thanks
t7tcrusher is offline  
Old 05/28/2024, 23:58   #152
 
elite*gold: 0
Join Date: May 2021
Posts: 278
Received Thanks: 263
Quote:
Originally Posted by t7tcrusher View Post
I am not familiar with that and not extremely techy, but i'll def look into it, thank you



I'm not entirely sure if I understand what you're saying. I understand the grid, and that the game positions in a certain order, but depending on the followers i take along, I would like to position them in a certain spot. Not necessarily behind heroes, if I take offensive caster-followers i want them in front of for example bip hero and st hero. Is that contradicting to your placement, or am I not understanding correctly? Or do you connect grid placement to the placement of followers and heroes in the partywindow?

Appreciate the feedback,thanks
If you go outside with a group of heroes, they will position themselves round you, in a 3x3 grid.

That is their natural scattering behaviour , the behaviour is only superseded if you have martial heroes, Wich in turn will occupy the front spots on the formation.

If you wish to replicate this behaviour you can do it that way, you can infer their positioning by looking at their party number.

For example, you have a grup with 3 heroes and 1 player only... heroes will always take this formation. (H=hero, p#=player party number.

H. H. H
. . p

If you have a party with 7 heroes and a player, heroes will take this formation

H H H
H P1H.
H H

So, if you want to integrate seamlessly with hero formation you can infer Wich positions are available by looking at how many heroes you have .

For example , if you have a party with 3 bots and 4 heroes , formation should look like this.

H. H. H
H. P1 p2
P3

There are no other combat formations that heroes take, except when the hero has a melee weapon, if hero has a melee weapon is considered a martial character and it will take the first spots in hero formation instead of being their party number.

You can send your bots to wherever you like but if you don't take into account hero formation you will always have characters that overlap eachother, and that defeats the point in scattering.

Also, about the Z layer or ZIndex, you can read about it here.

apoguita is offline  
Thanks
2 Users
Old 05/31/2024, 00:44   #153
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
I appreciate the thorough explanation. I see what you mean. I'll look into it once I get some time free again, same with the Z link
t7tcrusher is offline  
Old 05/31/2024, 18:17   #154
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
turning into a monster, reminds me my feather bot lol, gj crusher
ATbs is offline  
Old 05/31/2024, 18:23   #155
 
elite*gold: 0
Join Date: Jan 2017
Posts: 63
Received Thanks: 55
Hello,
To use the resign fonction as the leader on another bot, do you have a way to accept the resign and not just tp back to the outpost using ReturnToOutpost() ?
It could help me a lot,
Thanks in advance
Akiroisback is offline  
Old 05/31/2024, 20:07   #156
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
turning into a monster, reminds me my feather bot lol, gj crusher
Thanks man, slow progress but improved

Quote:
Originally Posted by Akiroisback View Post
Hello,
To use the resign fonction as the leader on another bot, do you have a way to accept the resign and not just tp back to the outpost using ReturnToOutpost() ?
It could help me a lot,
Thanks in advance
In the other bot, you'd have to edit the script.
If you exactly know when the ReturnToOutpost() is called, you can replace ReturnToOutpost() with :

Code:
Resign()
Sleep(2000) ; sleep for 2 seconds
ReturnToOutpost()
but if its hard to pinpoint when it goes to outpost or ReturnToOutpost() is mentioned multiple times in the script, you can search and replace ReturnToOutpost() with ReturnToOutpost2() and add next to the script :

Code:
;~ Description: Returns to outpost after resigning/failure. but takes other resigned players along 
Func ReturnToOutpost2()
        Resign()
        Sleep(2000) ; sleep for 2 seconds
	Return SendPacket(0x4, $HEADER_OUTPOST_RETURN)
EndFunc   ;==>ReturnToOutpost
havent tried it, but think t will work
t7tcrusher is offline  
Thanks
1 User
Old 05/31/2024, 20:10   #157
 
elite*gold: 0
Join Date: Jan 2017
Posts: 63
Received Thanks: 55
Quote:
Originally Posted by t7tcrusher View Post
In the other bot, you'd have to edit the script and add a sendchat typing /resign and then a sleep(2000) before the returntooutpost() or in thecreturn to outpost func to have the leader keep the followers in party when teleporting. Im not at a comp now so I cant literally type it out.

Not behind computer now so cant type it out.
Thanks you very much ! I'll try it out when at home !
Akiroisback is offline  
Old 06/03/2024, 13:41   #158
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
New update is live! Check it out in the startpost and make sure to copy/save personal info from your config.ini should you have edited it yourself. I appreciate feedback!


V2.5
-Follower Placement implemented, it's now possible to place the follower around the leader by chosing a number on the dial in GUI
-Flag all followers implemented, modelID can be changed in GUI and when thrown on ground followers will be flagged (OOC) until picked up by leader.
-Scatterdistance will now be the distance from leader to this follower. It will no longer influence how crooked followers walk.
-Redid all bg images with darkened follower-ring
-Combined 'Fight when aggroed' with 'Fight called target', so now you only need to select Fight Yes or No and can be changed while playing.
-Changed the pickuploot function so the follower is less likely to draw aggro when checking for loot, and doesn't go for it if enemies too close to loot.
-Added timestamp to messages in Outputbox
-Lesser 'moving to' messages in Outputbox.
-Credits and Changelog can now be read by pressing the INFO button in GUI.
-Followers will quit fighting and follow leader when distance between current target and leader exceeds 1450
-Followers will now only follow leader through Outposts if selected in GUI, else they'll wait till leader leaves outpost
-Bot will now save changed GUIsettings that can be adusted while playing
-Some settings were not properly read from config, redid the settingssaving and settingsreading completely.
-Followers would sometimes go back through portal. Added a function to wait for MapLoad before starting to move again.
-Removed no longer necessary fight options from the GUI and script.
-Bugfix, 'Window on Top' wasn't working when it was read from the config file, also I default it to unchecked cause when running multiple instances of bot, only one of them can actually be on top.
-Fixed a problem where bot would not properly cast skills with longer casting times
t7tcrusher is offline  
Thanks
6 Users
Old 06/03/2024, 16:50   #159
 
elite*gold: 0
Join Date: Mar 2024
Posts: 19
Received Thanks: 4
Amazing job!

Would love to hear what builds are you guys running on your followers.

I just run R/A Together as One Daggers (with Never Rampage Alone and TaO on first skill slots) and seems to work ok, but probably far from the best
edu1391 is offline  
Old 06/04/2024, 08:18   #160
 
elite*gold: 0
Join Date: Dec 2018
Posts: 54
Received Thanks: 13
Quote:
Originally Posted by edu1391 View Post
Amazing job!

Would love to hear what builds are you guys running on your followers.

I just run R/A Together as One Daggers (with Never Rampage Alone and TaO on first skill slots) and seems to work ok, but probably far from the best
All depends on how you're actual gameplay ( offense/defense/agressive or not ) is & how many followers you take with you.

When using FTC, think of Assassin Promise, Ebon Vanguard Assassin, You Move Like a Dwarf, Snowstorm ( or other PVE skill ), then depending on how many followers go for AOE skills ( preferable ones that interupts aswell & doing dmge in the same time ).

Works like a charm with me.
4rm4nd is offline  
Thanks
1 User
Old 06/04/2024, 19:18   #161
 
elite*gold: 0
Join Date: Feb 2014
Posts: 59
Received Thanks: 3
I always use this bot on pve when I run my alt and clean VQ. This is so insane, I'm so excited to test these new functions!

So curious to see the next update

[Spoil Alert]

I heard about a HR function for para :3 ?
geneticcleans is offline  
Old 06/04/2024, 21:40   #162
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by geneticcleans View Post
I always use this bot on pve when I run my alt and clean VQ. This is so insane, I'm so excited to test these new functions!

So curious to see the next update

[Spoil Alert]

I heard about a HR function for para :3 ?
Thanks and enjoy! I hope it's working even better then the previous version for you.
Do let me know if you run into issues, or just share your experience

[Spoiler alert] no HR function in the making (yet) i'm afraid, hope it still brings you joy!
t7tcrusher is offline  
Old 06/05/2024, 16:24   #163
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
T7, how cool do they interrupt if all mes? or just spam skills?

Do they have some sort of interrupt function?
ATbs is offline  
Old 06/05/2024, 18:33   #164
 
elite*gold: 0
Join Date: Jul 2023
Posts: 147
Received Thanks: 147
Quote:
Originally Posted by ATbs View Post
T7, how cool do they interrupt if all mes? or just spam skills?

Do they have some sort of interrupt function?
No smart interrupt, but if equipped with skills that interrupt next x skills then it works, i usually equip an interupt skill on one mesmers first skill, and on other mesmers on different positions so there s a bigger chance they interrupt.
t7tcrusher is offline  
Old 06/05/2024, 20:15   #165
 
elite*gold: 0
Join Date: Feb 2024
Posts: 66
Received Thanks: 13
Tested last version.

What i used to do before is just get close to an NPC the follower had to talk to and do missions with. Happens now that the follower keeps spamming leader's position making it more difficult to do so, you can see in the status an endless "moving to". Before it would get close to leader and thats it.

Also, a "stop" would be cool, sometimes i change characters and have to relaunch bot again because i cant change the leader.

Sometimes it doesn't skip videos
ATbs is offline  
Reply

Tags
autofight, autofollow, followbot, follower


Similar Threads Similar Threads
Babel Online | 110 Cap EU&CH | Box and Upgrade System | Open Market | G.O. 19/04/2024
05/02/2024 - SRO PServer Advertising - 27 Replies
http://i.epvpimg.com/m1eVeab.jpg http://i.epvpimg.com/yX0Zbab.jpghttp://i.epvpimg. com/rMimfab.jpghttp://i.epvpimg.com/C9rofab.png http://i.epvpimg.com/Wjjqfab.jpg http://i.epvpimg.com/L2uocab.jpg http://epvpimg.com/wQrVaab.jpg Username - epvp|Join Date - epvp|Nickname - PServer|Position - PServer _Chapo_|07/15/2023|babelonline|Server Owner tombalaci46|01/20/2010|T46|Server Developer
🔥CHEAP AF🔥 VALORANT AIMBOT 2024✅(💎UNDETECTED SINCE 2024💎)
01/28/2024 - Valorant Trading - 0 Replies
*EXTERNAL* AIMBOT ONLY "UNDETECTED SINCE 2021 🔥🔥✅✅" ⚠️REQUIREMENTS: ✅𝗢𝗡𝗟𝗬 𝗙𝗢𝗥 𝗪𝗜𝗡𝗗𝗢x 298;𝗦 𝟭𝟬! DOES NOT SUPPORT WINDOWS 11 ✅𝗠𝘂𝘀𝘁 Disable Windows security using Defender Control ✅𝗠𝘂𝘀𝘁 Uninstall Antivirus
Cabal Asia Prime 2024 | Latest Cheat | RDR Full Bypassed | Latest Trainer 2024.
01/25/2024 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 0 Replies
#LusotTV #subscribe if you are interested contact me on. Discord : LusotTV#7136 Facebook : https://www.facebook.com/antii93 VIDEO SAMPLE :



All times are GMT +1. The time now is 14:15.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.