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[GWA2] (+ [OmniApi]) Update 2023 ?

Discussion on [GWA2] (+ [OmniApi]) Update 2023 ? within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/17/2024, 15:46   #31
 
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The 007 error is so ******* random...it's really weird...
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Old 05/17/2024, 16:45   #32
 
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Quote:
Originally Posted by AlienMan9696 View Post
What Pvp zone are you trying to enter? That very well could have something to do with it. It's obviously a problem with headers then but not sure why you're receiving the error and I'm not. It will help me understand more If I know where you're trying to enter so I can go and try there myself.
Here's an example: I took the latest GWA² shared by Zilvereyes on this thread and created a bot that simply calls EnterChallenge and waits. I tested it in JQ, HA, and even PvE missions like Vizunah Square (Local Quarter).
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File Type: zip bot.zip (1.3 KB, 10 views)
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Old 05/17/2024, 17:14   #33
 
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Quote:
Originally Posted by arahant View Post
Here's an example: I took the latest GWA² shared by Zilvereyes on this thread and created a bot that simply calls EnterChallenge and waits. I tested it in JQ, HA, and even PvE missions like Vizunah Square (Local Quarter).
It still performs the crash (007). Try codex and see
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Old 05/17/2024, 17:18   #34
 
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Originally Posted by Marco9494 View Post
It still performs the crash (007). Try codex and see
Of course it does. I just wrote this example to demonstrate that the EnterChallenge function causes the disconnect.
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Old 05/17/2024, 17:22   #35
 
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I really can't figure out the problem, the header looks the same
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Old 05/17/2024, 17:26   #36
 
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You’ve tried using different gwa2_headers as well? Or just the ones from this thread?
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Old 05/17/2024, 17:28   #37
 
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the header should be the same on all gwa2 files, since it never changed. You found one that had a different header for enterchallenge()?
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Old 05/17/2024, 17:40   #38
 
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Stephen from ArenaNet updated the wiki recently to say that Toolbox is permitted but ONLY outside of PvP lobbies, perhaps he has implemented some back end to combat PvP bots entering into a lobby? Not sure.
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Old 05/17/2024, 17:53   #39
 
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Originally Posted by arahant View Post
We're all using this header:

Code:
Global Const $HEADER_MISSION_ENTER = 0xA3
I would lean toward the header being broken, but if it works for some and not for others, it could also be OS-related. I'm using Windows 11.
It doesn't work for everyone, the enter is like random. 50% goes through, 50% fail :/

Quote:
Originally Posted by Underavelvetmoon View Post
Stephen from ArenaNet updated the wiki recently to say that Toolbox is permitted but ONLY outside of PvP lobbies, perhaps he has implemented some back end to combat PvP bots entering into a lobby? Not sure.
that's what I suspect as well.
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Old 05/20/2024, 10:14   #40
 
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Well it doesnt only causes 007 in PvP Arenas. You can check every PvE Mission where it has the enter mission button. It causes also 007...
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Old 05/24/2024, 11:57   #41
 
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Anyone can help for 007?
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Old 05/24/2024, 15:51   #42
 
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Quote:
Originally Posted by arahant View Post
Here's an example: I took the latest GWA² shared by Zilvereyes on this thread and created a bot that simply calls EnterChallenge and waits. I tested it in JQ, HA, and even PvE missions like Vizunah Square (Local Quarter).
for the ones figuring out about disconnect with code 007.

recently anti cheat added, it causes disconnects when sending packets from suspuciosly flagged accounts, it is more frequent in PvP areas but also happens in other server handling functions like pressing the "enter mission" button.

i had the same problem in my toolbox plugin, as time pases, this disconnects will be more frequent.

i have no idea if the issue can be debugged from AutoIt, most safe solution is stop using cTos msgs.

until Anet finish doing the backend changes they are doing i would refrain from entering any pvp area with a bot active.
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Old 05/24/2024, 20:03   #43
 
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Quote:
Originally Posted by apoguita View Post
for the ones figuring out about disconnect with code 007.

recently anti cheat added, it causes disconnects when sending packets from suspuciosly flagged accounts, it is more frequent in PvP areas but also happens in other server handling functions like pressing the "enter mission" button.

i had the same problem in my toolbox plugin, as time pases, this disconnects will be more frequent.

i have no idea (most likely it cant) if the issue can be debugged from AutoIt, most safe solution is stop using cTos msgs.

until Anet finish doing the backend changes they are doing i would refrain from entering any pvp area with a bot active.

They must be flagging all brand new accounts brought from their store to then. I just bought a few different accounts all using different payment methods, emails and so forth. I still recieve the issue, do you have any proof of this being the actual problem?
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Old 05/24/2024, 20:12   #44
 
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Originally Posted by AlienMan9696 View Post
They must be flagging all brand new accounts brought from their store to then. I just bought a few different accounts all using different payment methods, emails and so forth. I still recieve the issue, do you have any proof of this being the actual problem?
yes if you get caught sending forbidden packets you get flagged even if youre on a new account.

only anet have proof of that, but i have tested around 20 accounts and only the ones that ever used a bot had the problem.

removed cTos packets from my project and everything fixed itself.

you can test my proyect, first version has 007, last version dont

thats all the prof someone can give you.
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Old 05/24/2024, 21:27   #45
 
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Quote:
Originally Posted by apoguita View Post
removed cTos packets from my project and everything fixed itself.
How does a non tech savy person tackle this?
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