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[2022/2023] Guild Wars working bots
Discussion on [2022/2023] Guild Wars working bots within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
05/21/2024, 18:51
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#796
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Join Date: Apr 2024
Posts: 78
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Any chance someone wants to create a 2024 version of this thread with a new updated list of working bots on the 1st post?
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05/21/2024, 20:25
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#797
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Join Date: Dec 2023
Posts: 10
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Quote:
Originally Posted by bul bul
out of curiousity (and cuz im trying to setup a derv right now): how well does the COF farm work with the bot? ty in advance
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It is super slow (drop wise). Honestly time/cost analysis it isn't worth it.
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05/21/2024, 20:42
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#798
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elite*gold: 0
Join Date: May 2024
Posts: 17
Received Thanks: 1
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Quote:
Originally Posted by JimRaynerd
Any chance someone wants to create a 2024 version of this thread with a new updated list of working bots on the 1st post?
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i'd be down for that too  good for returning players and description about viability
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05/21/2024, 22:09
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#799
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elite*gold: 0
Join Date: Aug 2023
Posts: 80
Received Thanks: 62
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Quote:
Originally Posted by JimRaynerd
Any chance someone wants to create a 2024 version of this thread with a new updated list of working bots on the 1st post?
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I have actually considered doing this last month but Sky started posting here again so I assumed Sky might update the main post. I think this is a good idea to make a new post since it is not 2022-2023 any longer.
Also, for those interested, I will be be posting my own thread for my bots soon, since Mr Jambix encouraged me to, and I see people are actually trying them out. Thanks anonymous human beings, for the interest.
I also see the news about GWtoolbox now being supported as an API for this stuff, so that is cool and interesting? :P
edit: for those interested, please try the new version of my bot , it is better than the old ones. Thanks. I am planning to make a main single post for all my projects, i am just trying to figure out how to go about formatting it.
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05/21/2024, 23:11
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#800
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elite*gold: 0
Join Date: May 2024
Posts: 17
Received Thanks: 1
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Quote:
Originally Posted by Scythe X
I have actually considered doing this last month but Sky started posting here again so I assumed Sky might update the main post. I think this is a good idea to make a new post since it is not 2022-2023 any longer.
Also, for those interested, I will be be posting my own thread for my bots soon, since Mr Jambix encouraged me to, and I see people are actually trying them out. Thanks anonymous human beings, for the interest.
I also see the news about GWtoolbox now being supported as an API for this stuff, so that is cool and interesting? :P
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i am sooo hyped for your bots and the 2024 thread - sooo much appreciated  btw is the fact that GWTB will be supported soon helping the bots or will change them in a significant way??
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05/22/2024, 21:06
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#801
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elite*gold: 0
Join Date: Mar 2017
Posts: 2
Received Thanks: 0
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hey all,
First of all i want to thank you for the great input! I was wondering if someone have a working consumer bot for the drunk, sweet and party title.
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05/22/2024, 21:16
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#802
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elite*gold: 0
Join Date: Oct 2016
Posts: 70
Received Thanks: 85
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Quote:
Originally Posted by Robindeman
hey all,
First of all i want to thank you for the great input! I was wondering if someone have a working consumer bot for the drunk, sweet and party title.
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Just use an autoclicker for example the one for MurGee
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05/23/2024, 06:31
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#803
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elite*gold: 0
Join Date: May 2024
Posts: 4
Received Thanks: 0
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I just tried to start up the presearing farmer, and it isn't working.
When trying to refresh the list the characters, ScanForCharname doesn't return my character name.
If I hardcode my character name, then Initialize($CharName, False, True) returns false.
Some other information:
- I run the script after logging into gw with my presearing character
- GW runs with admin rights
- AutoIt x86 runs with admin rights
- The script files are in the exception list in my antivirus
- The sciprt are downloaded from the first post of this thread
Anyone else seen this problem?
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05/23/2024, 07:23
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#804
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elite*gold: 0
Join Date: May 2024
Posts: 4
Received Thanks: 0
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I just tried to start up the presearing farmer, and it isn't working.
When trying to refresh the list the characters, ScanForCharname doesn't return my character name.
If I hardcode my character name, then Initialize($CharName, False, True) returns false.
Some other information:
- I run the script after logging into gw with my presearing character
- GW runs with admin rights
- AutoIt x86 runs with admin rights
- The script files are in the exception list in my antivirus
- The sciprt are downloaded from the first post of the thread
Anyone else seen this problem?
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05/23/2024, 09:48
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#805
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elite*gold: 0
Join Date: May 2024
Posts: 17
Received Thanks: 1
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Quote:
Originally Posted by wukunlinc
I just tried to start up the presearing farmer, and it isn't working.
When trying to refresh the list the characters, ScanForCharname doesn't return my character name.
If I hardcode my character name, then Initialize($CharName, False, True) returns false.
Some other information:
- I run the script after logging into gw with my presearing character
- GW runs with admin rights
- AutoIt x86 runs with admin rights
- The script files are in the exception list in my antivirus
- The sciprt are downloaded from the first post of the thread
Anyone else seen this problem?
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thats weird cuz its working on me and actually pretty great across multiple chars that ive tried  i assume your charname doesnt show up in the drop down menu either?
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05/23/2024, 10:19
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#806
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elite*gold: 0
Join Date: May 2024
Posts: 4
Received Thanks: 0
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Quote:
Originally Posted by bul bul
thats weird cuz its working on me and actually pretty great across multiple chars that ive tried  i assume your charname doesnt show up in the drop down menu either?
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Yeah it doesn't show up at all lol, this is so weird. Could it have something to do with windows? Running out of ideas
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05/23/2024, 12:56
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#807
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elite*gold: 0
Join Date: Apr 2024
Posts: 78
Received Thanks: 79
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Fyi I'm currently working on getting a new 2024 thread rolling. It's going to take a few days to set it up because I'd like it to be organized. The goal is to grab all bots linked in this thread, organize them and post a small explanation+GUI pic as well as marking them working or not.
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05/23/2024, 13:32
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#808
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elite*gold: 0
Join Date: Oct 2016
Posts: 70
Received Thanks: 85
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Quote:
Originally Posted by JimRaynerd
Fyi I'm currently working on getting a new 2024 thread rolling. It's going to take a few days to set it up because I'd like it to be organized. The goal is to grab all bots linked in this thread, organize them and post a small explanation+GUI pic as well as marking them working or not.
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Another banger from JimRaynerd
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05/23/2024, 21:07
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#809
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elite*gold: 0
Join Date: May 2024
Posts: 17
Received Thanks: 1
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Quote:
Originally Posted by TheKuM1Ko
Another banger from JimRaynerd 
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another one
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05/26/2024, 15:11
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#810
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elite*gold: 0
Join Date: Oct 2012
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by kartyas
Hello altough its not a bot (though includes 2) I decided to share my modded GW toolbox where all the exploits (that the devs took out) fully functional.
- /useskill allows to use multiple skills. (as it used to)
- Dialogs window restored to original (can use the taxi to docks cheat again for example)
- Render invisible NPC-s and Minipets on the minimap and also be able to target them. (very useful for EE-ing around or out of stuck to a minipet)
- Open locked chest with the /chest command from render distance
- /follow command (allows to make your alts follow you around. it doesn't attack tho)
- /bjump and /mjump <inventory Model ID> <Model ID> (allows for an easy viper/hos jump from either a Ghost-in-the-Box or a targetable minipet of your choice)
- /killdhuum command (only useful if you play SoS/DB and you wanna go afk during dhuum)
How to use?
- Install latest version of GWToolbox (6.12 as of today)
- Overwrite original GWToolboxdll.dll with the one you just downloaded

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Hey,
i tried to replace the original Toolbox .dll, For this i had to download Toolbox on GIT. Now, when i replace the .dll, the Toolbox updater updates it automatically to the currently newest .dll (6.18) and overwrites your modded .dll
How did you do this?
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