Anybody got an updated version of the ToC bot for panth this week? i have one but it's from 2021. also i don't remember, can this bot run in HM or just NM? the one i have always dies in HM ;(
It does not run in HM no, it is a NM only bot. However here is a slightly newer than 2021 version of the bot from earlier in this thread.
aaah ok, i was watching the bot and saw how little drops i was getting, thinking it was a HM thing.... guess the drops just got hard nerfed in the last couple years since i last ran it for Panth. ;(
; Make sure you dont bring any skills that "jump" i.e Deaths Charge, Vipers Defense etc or it will drop the torch.
; Need a good hero team, if you die it will probably get stuck somewhere
; Will retry at level 2 if it fails since it sometimes gets stuck there
; Most runs I have completed without fail is 23~
; Average run time is: 32minutes.
; Average run time in HM is: 25minutes (Because of cons).
; Eaglecrest drop rate is decent. Only took a day or 2 of pretty inconsistent botting to get one.
; BRING RUN SKILL AT SLOT 8 IF NOT USING SPEEDBOOST
; MAKE SURE TO SET WHAT PCONS ETC YOU WANT TO USE.
I get about 125 shards per account every 8-12 hours, pretty profitable but with ectos down i'm getting 160-200e from moddok every 12 hours of gameplay. Both are good.
I'm a bit surprised about the presearing bot. The initial charr leeching seems like it could be a lot more optimized? You die a lot because you run in so far and zone out after 3 kills while there's 4 mobs.
Because that would complete the quest. 2-10 only needs to run for a few hours anyway.
Any idea why for the omni titles bots, the zone of choice for Kurzick is Ferndale? Is it mostly a case of original creator used it, and all iterations since are based on it without changing it up too much.
Turns out the issue is the luxon-kurz border and it's the main zone that fac be farmed with the kurzick blessing. Other zones give you luxon blessing more often than not.
Any idea why for the omni titles bots, the zone of choice for Kurzick is Ferndale? Is it mostly a case of original creator used it, and all iterations since are based on it without changing it up too much.
Turns out the issue is the luxon-kurz border and it's the main zone that fac be farmed with the kurzick blessing. Other zones give you luxon blessing more often than not.
This was sent to me when a guild leader begged me to help pump up their faction at one point, pretty sure it still works just fine, it's a small amount quicker than Ferndale, need a good hero team. Any cons/pcons in bag will be used so stash them in storage if you don't want to use them. I used exe2au3 at one point and looked around the code, seems like it's just using basic VQ function, nothing special but does the job.
Hello there it‘s some days ago where the sun was shine and hold the world warm.
Where our pets survive longer than our mates.
What have i to say you are think?
Just one thing … is there someone that have a Bot alive for 2accounts or for 1account with hero.
Yeah! You are right!
I looking for a great farmspot where you can go with a Mate or with a hero.
I talk about 600hp Monk with a Smiter Monk.
Please gamers if there is some that know someone or a Mate know someone with a working Bot or maybe 2 Bots for a great farmspot for 600hp+smiter i would like to know that.
This is great Nostalgie and not just one bot like others. Please think about that.
What's everyone's favorite bot in 2024 and what bot are you finding the most profit with?
I just started the d-core bot and i think it'll suffice for now. I wouldn't mind something with a little more profit. I was thinking the FoW ranger might be the next one I download.
Windows Configuration Update (KB5035942) is possibly causing AutoIt to not handle GW. At least, I am trying to figure it out. Bots are acting as though they are moving through functions, but nothing is actually happening in the game.
edit: It seems like scripts using GWA_Logic_Censured.au3 work fine, so it is probably just a matter of updating the GWA2 stuff..
I realize that when running in shiverpeaks, when Bot encounters a Giant worm that spawns from the ground, bot crashes. I am unsure if this is a known bug or if someone has a fix before I spend (more)hours trying to figure out why it is happening? I recall this happening in the past using things like early versions of TexMod as well. Thanks.
Here is a snippet of what I am up to in my hours of boredom...
Code:
Func EXIT_YaksBend()
If GetMapID() = $Yaks_Bend Then
Out("Exiting Yak's Bend.")
Else
Return
EndIf
;SetDisplayedTitle(0x29) ; Displays your Title.
LoadSkillTemplate($SkillBarTemplate)
MoveTo(-1, 2)
MoveTo(-3, 4)
Move(-50, 50)
WaitMapLoading($Travelers_Vale)
EndFunc
#EndRegion ExitOutpost
#Region DestinationStation
Func RUN_LocationDestination()
If $taxi = True Then
Do
If GetMapID() <> $DESTINATIONID Then
If $DESTINATION = "Ascalon City" Then
$DESTINATIONID = $Ascalon_City_Outpost
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Beetletun" Then
$DESTINATIONID = $Beetletun
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Bergen Hot Springs" Then
$DESTINATIONID = $Bergen_Hot_Springs
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Boreal Station" Then
$DESTINATIONID = $Boreal_Station
; If GetMapID() <> $Boreal_Station Then
; TravelTo($Boreal_Station)
; WaitMapLoading($Boreal_Station)
; EndIf
; If GetMapID() <> $Boreal_Station Then
; ;Check if level 10()
; If ... Then
; QUEST_WhatLiesBeneath()
; ElseIf ... Then
; QUEST_IFeeltheEarthMoveUnderCanthasFeet()
; ElseIf ... Then
; QUEST_HoleofIstan
; EndIf
; EndIf
ElseIf $DESTINATION = ("Eye of the North" Or "Gunnar's Hold" Or "Longeye's Ledge" Or "Olafstead" Or "Sifhalla" Or "Umbral Grotto") Then
If $DESTINATION = "Eye of the North" Then $DESTINATIONID = $Eye_of_the_North_Outpost
If $DESTINATION = "Gunnar's Hold" Then $DESTINATIONID = $Gunnars_Hold
If $DESTINATION = "Longeye's Ledge" Then $DESTINATIONID = $Longeyes_Ledge
If $DESTINATION = "Olafstead" Then $DESTINATIONID = $Olafstead
If $DESTINATION = "Sifhalla" Then $DESTINATIONID = $Sifhalla
If $DESTINATION = "Umbral Grotto" Then $DESTINATIONID = $Umbral_Grotto
; If GetMapID() = ($ Or $) Then RUN_
; If GetMapID() = ($ Or $) Then RUN_
; If GetMapID() = ($ Or $) Then RUN_
ElseIf $DESTINATION = ("Beacon's Perch" Or "Camp Rankor" Or "Copperhammer Mines" Or "Deldrimor War Camp" Or "Droknar's Forge" Or "The Granite Citadel" Or "Ice Caves of Sorrow" Or "Iron Mines of Moladune" Or "Marhan's Grotto" Or "Thunderhead Keep") Then
If $DESTINATION = "Beacon's Perch" Then $DESTINATIONID = $Beacons_Perch
If $DESTINATION = "Camp Rankor" Then $DESTINATIONID = $Camp_Rankor
If $DESTINATION = "Copperhammer Mines" Then $DESTINATIONID = $Copperhammer_Mines
If $DESTINATION = "Deldrimor War Camp" Then $DESTINATIONID = $Deldrimor_War_Camp
If $DESTINATION = "Droknar's Forge" Then $DESTINATIONID = $Droknars_Forge
If $DESTINATION = "The Granite Citadel" Then $DESTINATIONID = $The_Granite_Citadel
If $DESTINATION = "Ice Caves of Sorrow" Then $DESTINATIONID = $Ice_Caves_of_Sorrow_Outpost
If $DESTINATION = "Iron Mines of Moladune" Then $DESTINATIONID = $Iron_Mines_of_Moladune_Outpost
If $DESTINATION = "Marhan's Grotto" Then $DESTINATIONID = $Marhans_Grotto
If $DESTINATION = "Thunderhead Keep" Then $DESTINATIONID = $Thunderhead_Keep_Outpost
; If GetMapID() = ($Ascalon_City_Outpost Or $Old_Ascalon Or $The_Breach Or $Diessa_Lowlands) Then RUN_AscalonCity_GrendichCourthouse()
; If GetMapID() = ($Grendich_Courthouse Or $Ascalon_Foothills Or $Travelers_Vale) Then RUN_GrendichCourthouse_YaksBend()
; If GetMapID() = ($Yaks_Bend Or $Travelers_Vale Or $Iron_Horse_Mine Or $Anvil_Rock) Then RUN_YaksBend_IceToothCave()
; If GetMapID() = ($Ice_Tooth_Cave Or $Deldrimor_Bowl) Then RUN_IceToothCave_BeaconsPerch()
; If GetMapID() = ($Lions_Arch Or $North_Kryta_Province Or $Scoundrels_Rise) Then RUN_LionsArch_GatesofKryta()
; If GetMapID() = ($Gates_of_Kryta_Outpost Or $Griffons_Mouth) Then RUN_GatesofKryta_BeaconsPerch()
If GetMapID() = ($Beacons_Perch Or $Lornars_Pass Or $Dreadnoughts_Drift) Then RUN_BeaconsPerch_SnakeDance()
If GetMapID() = $Snake_Dance Then RUN_SnakeDance_CampRankor()
If $DESTINATION = ("Deldrimor War Camp" Or "The Granite Citadel" Or "Copperhammer Mines" Or "Iron Mines of Moladune") Then
If GetMapID() = ($Camp_Rankor Or $Snake_Dance Or $Grenths_Footprint) Then RUN_CampRankor_DeldrimorWarCamp()
If GetMapID() = ($Deldrimor_War_Camp Or $Grenths_Footprint Or $Spearhead_Peak) Then RUN_DeldrimorWarCamp_TheGraniteCitadel()
If GetMapID() = ($The_Granite_Citadel Or $Spearhead_Peak) And $DESTINATION <> "The Granite Citadel" Then RUN_TheGraniteCitadel_CopperhammerMines()
If GetMapID() = ($Copperhammer_Mines Or $Frozen_Forest) And $DESTINATION = "Iron_Mines_of_Moladune_Outpost" Then RUN_CopperhammerMines_IronMinesofMoladune()
EndIf
If GetMapID() = ($Camp_Rankor Or $Talus_Chute) Then RUN_CampRankor_DroknarsForge()
If $DESTINATION = "Ice Caves of Sorrow" And GetMapID() = $Droknars_Forge Then RUN_DroknarsForge_IceCavesofSorrow()
If GetMapID() = ($Droknars_Forge Or $Ice_Caves_of_Sorrow_Outpost Or $Talus_Chute Or $Icedome Or $Frozen_Forest Or $Ice_Floe) Then RUN_DroknarsForge_ThunderheadKeep()
If GetMapID() = ($Thunderhead_Keep_Outpost Or $Ice_Floe) Then RUN_ThunderheadKeep_IceFloe()
ElseIf $DESTINATION = "Gates of Kryta" Then
$DESTINATIONID = $Gates_of_Kryta_Outpost
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Grendich Courthouse" Then
$DESTINATIONID = $Grendich_Courthouse
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Ice Tooth Cave" Then
$DESTINATIONID = $Ice_Tooth_Cave
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Lion's Arch" Then
$DESTINATIONID = $Lions_Arch
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Temple of the Ages" Then
$DESTINATIONID = $Temple_of_the_Ages
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
ElseIf $DESTINATION = "Yak's Bend" Then
$DESTINATIONID = $Yaks_Bend
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
; If GetMapID() = $ Then RUN_
EndIf
EndIf
Until GetMapID() = $DESTINATIONID Or $taxi = False
If GetMapID() = $DESTINATIONID Then $RunCount += 1
$taxi = False
EndIf
EndFunc
#EndRegion DestinationStation
Func MovetoWaypoints($aWaypoints)
For $i = GetNearestWaypointIndex($aWaypoints) To UBound($aWaypoints) - 1 Step 1
$NearestWaypoint = GetNearestWaypointIndex($aWaypoints)
If GetMapLoading() == 2 Then Disconnected()
If Wipe() = 1 Then ; wipe intercept - wait until rezz and redirect to best waypoint, check for GetIsDead first to avoid checking fo wipe all the time..
GUI_SetWipes(GUI_GetWipes() + 1)
$LastWaypoint = $i
Out("We wiped at " & $aWaypoints[$LastWaypoint][3] & ", waiting for rezz")
CancelAll() ; in case we were pulling enemie
Do
Sleep(3000)
Out("☠☠☠ YOU ARE DEAD ☠☠☠")
If GetPartyDefeated() Then
Out(" you tripped and fell...")
$FailCount += 1
GUICtrlSetData($FailsLabel, " : " & $FailCount)
Return ResignAndReturn($OUTPOSTID, $Language)
EndIf
Until GetPartyHealth() > 0.5
Out("You are no longer dead.")
If GetMorale() < -15 And (GUICtrlRead($UsePcons_Moral) == $GUI_Checked) Then CheckAndUse_MoralCons()
$NearestWaypoint = GetNearestWaypointIndex($aWaypoints)
$i = WipeManagement($aWaypoints, $NearestWaypoint, $LastWaypoint) ; converts nearest waypoint to the desired waypoint based on last or nearest waypoint
Out("Restarting at: " & $aWaypoints[$i][3])
EndIf
Out("Moving to Nearest coord: " & $aWaypoints[$NearestWaypoint][3])
; Out("Moving to: " & $aWaypoints[$i][3])
Switch ($aWaypoints[$i][0])
Case 1
MoveRun($aWaypoints[$i][1], $aWaypoints[$i][2])
Case 2
If $knockdownzone = False Then
$knockdownzone = True
Else
$knockdownzone = False
EndIf
MoveRun($aWaypoints[$i][1], $aWaypoints[$i][2])
Case Else
If GetMapLoading() = 1 Then MoveRun($aWaypoints[$i][0], $aWaypoints[$i][1], $aWaypoints[$i][2])
If GetMapLoading() = 0 Then MoveTo($aWaypoints[$i][0], $aWaypoints[$i][1])
EndSwitch
Next
EndFunc ;==>MovetoWaypoints
#Region Tyria
Func RUN_BeaconsPerch_SnakeDance()
If GetMapID() = $Beacons_Perch Then
$OUTPOSTID = $Beacons_Perch
ExitOutpost()
EndIf
If GetMapID() = $Lornars_Pass Then
Dim $LornarsPass[49][4] = [[-8740, 32238, 1, "1"], [-9592, 31054, 1, "2"], [-10217, 28338, 1, "3"],