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[2022/2023] Guild Wars working bots

Discussion on [2022/2023] Guild Wars working bots within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/07/2024, 15:20   #766
 
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Quote:
Originally Posted by Sharkbait76 View Post
Anybody got an updated version of the ToC bot for panth this week? i have one but it's from 2021. also i don't remember, can this bot run in HM or just NM? the one i have always dies in HM ;(
It does not run in HM no, it is a NM only bot. However here is a slightly newer than 2021 version of the bot from earlier in this thread.
Attached Files
File Type: zip Ranger TOC Farmer.zip (48.4 KB, 99 views)
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Old 05/07/2024, 15:23   #767
 
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aaah ok, i was watching the bot and saw how little drops i was getting, thinking it was a HM thing.... guess the drops just got hard nerfed in the last couple years since i last ran it for Panth. ;(
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Old 05/07/2024, 21:12   #768
 
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Functioning RavensPoint bot.

; Make sure you dont bring any skills that "jump" i.e Deaths Charge, Vipers Defense etc or it will drop the torch.
; Need a good hero team, if you die it will probably get stuck somewhere
; Will retry at level 2 if it fails since it sometimes gets stuck there
; Most runs I have completed without fail is 23~
; Average run time is: 32minutes.
; Average run time in HM is: 25minutes (Because of cons).
; Eaglecrest drop rate is decent. Only took a day or 2 of pretty inconsistent botting to get one.
; BRING RUN SKILL AT SLOT 8 IF NOT USING SPEEDBOOST
; MAKE SURE TO SET WHAT PCONS ETC YOU WANT TO USE.
Attached Files
File Type: zip Ravens Point.zip (55.9 KB, 100 views)
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Old 05/07/2024, 22:02   #769
 
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I get about 125 shards per account every 8-12 hours, pretty profitable but with ectos down i'm getting 160-200e from moddok every 12 hours of gameplay. Both are good.
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Old 05/08/2024, 00:58   #770
 
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nvm, am idiot
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Old 05/08/2024, 06:17   #771
 
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Quote:
Originally Posted by JimRaynerd View Post
I'm a bit surprised about the presearing bot. The initial charr leeching seems like it could be a lot more optimized? You die a lot because you run in so far and zone out after 3 kills while there's 4 mobs.
Because that would complete the quest. 2-10 only needs to run for a few hours anyway.
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Old 05/08/2024, 08:26   #772
 
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I see, guess I'm an idiot heh
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Old 05/08/2024, 21:08   #773
 
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Quote:
Originally Posted by Olddadz View Post
Hi guys been trying to get this bot to work but it just sets in initialing can some one take a look at it i greatly appreciate it ty.
Looking for this one too .... Thank yooouuu !
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Old 05/10/2024, 15:23   #774
 
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Any idea why for the omni titles bots, the zone of choice for Kurzick is Ferndale? Is it mostly a case of original creator used it, and all iterations since are based on it without changing it up too much.


Turns out the issue is the luxon-kurz border and it's the main zone that fac be farmed with the kurzick blessing. Other zones give you luxon blessing more often than not.
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Old 05/10/2024, 17:12   #775
 
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Quote:
Originally Posted by JimRaynerd View Post
Any idea why for the omni titles bots, the zone of choice for Kurzick is Ferndale? Is it mostly a case of original creator used it, and all iterations since are based on it without changing it up too much.


Turns out the issue is the luxon-kurz border and it's the main zone that fac be farmed with the kurzick blessing. Other zones give you luxon blessing more often than not.
This was sent to me when a guild leader begged me to help pump up their faction at one point, pretty sure it still works just fine, it's a small amount quicker than Ferndale, need a good hero team. Any cons/pcons in bag will be used so stash them in storage if you don't want to use them. I used exe2au3 at one point and looked around the code, seems like it's just using basic VQ function, nothing special but does the job.
Attached Files
File Type: zip Kurzick Farm.zip (124.1 KB, 38 views)
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Old 05/10/2024, 20:00   #776
 
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Hello there it‘s some days ago where the sun was shine and hold the world warm.
Where our pets survive longer than our mates.

What have i to say you are think?


Just one thing … is there someone that have a Bot alive for 2accounts or for 1account with hero.
Yeah! You are right!
I looking for a great farmspot where you can go with a Mate or with a hero.
I talk about 600hp Monk with a Smiter Monk.

Please gamers if there is some that know someone or a Mate know someone with a working Bot or maybe 2 Bots for a great farmspot for 600hp+smiter i would like to know that.

This is great Nostalgie and not just one bot like others. Please think about that.

Thanks for your help.

Saganaki
and Out.
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Old 05/14/2024, 00:34   #777
 
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What's everyone's favorite bot in 2024 and what bot are you finding the most profit with?

I just started the d-core bot and i think it'll suffice for now. I wouldn't mind something with a little more profit. I was thinking the FoW ranger might be the next one I download.
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Old 05/14/2024, 01:08   #778
 
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Windows Update

Windows Configuration Update (KB5035942) is possibly causing AutoIt to not handle GW. At least, I am trying to figure it out. Bots are acting as though they are moving through functions, but nothing is actually happening in the game.

edit: It seems like scripts using GWA_Logic_Censured.au3 work fine, so it is probably just a matter of updating the GWA2 stuff..
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Old 05/15/2024, 07:00   #779
 
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Giant worms crash

I realize that when running in shiverpeaks, when Bot encounters a Giant worm that spawns from the ground, bot crashes. I am unsure if this is a known bug or if someone has a fix before I spend (more)hours trying to figure out why it is happening? I recall this happening in the past using things like early versions of TexMod as well. Thanks.

Here is a snippet of what I am up to in my hours of boredom...
Code:
Func EXIT_YaksBend()
	If GetMapID() = $Yaks_Bend Then
		Out("Exiting Yak's Bend.")
	Else
		Return
	EndIf
	;SetDisplayedTitle(0x29) ; Displays your  Title.
	LoadSkillTemplate($SkillBarTemplate)
	MoveTo(-1, 2)
	MoveTo(-3, 4)
	Move(-50, 50)
	WaitMapLoading($Travelers_Vale)
EndFunc
#EndRegion ExitOutpost

#Region DestinationStation
Func RUN_LocationDestination()
	If $taxi = True Then
		Do	
			If GetMapID() <> $DESTINATIONID Then
				If $DESTINATION = "Ascalon City" Then
					$DESTINATIONID = $Ascalon_City_Outpost
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Beetletun" Then
					$DESTINATIONID = $Beetletun
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Bergen Hot Springs" Then
					$DESTINATIONID = $Bergen_Hot_Springs
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Boreal Station" Then
					$DESTINATIONID = $Boreal_Station
	;				If GetMapID() <> $Boreal_Station Then
	;					TravelTo($Boreal_Station)
	;					WaitMapLoading($Boreal_Station)
	;				EndIf
	;				If GetMapID() <> $Boreal_Station Then
	;					;Check if level 10()
	;					If ... Then
	;						QUEST_WhatLiesBeneath()
	;					ElseIf ... Then
	;						QUEST_IFeeltheEarthMoveUnderCanthasFeet()
	;					ElseIf ... Then
	;						QUEST_HoleofIstan
	;					EndIf
	;				EndIf
				ElseIf $DESTINATION = ("Eye of the North" Or "Gunnar's Hold" Or "Longeye's Ledge" Or "Olafstead" Or "Sifhalla" Or "Umbral Grotto") Then
					If $DESTINATION = "Eye of the North" Then $DESTINATIONID = $Eye_of_the_North_Outpost
					If $DESTINATION = "Gunnar's Hold" Then $DESTINATIONID = $Gunnars_Hold
					If $DESTINATION = "Longeye's Ledge" Then $DESTINATIONID = $Longeyes_Ledge
					If $DESTINATION = "Olafstead" Then $DESTINATIONID = $Olafstead
					If $DESTINATION = "Sifhalla" Then $DESTINATIONID = $Sifhalla
					If $DESTINATION = "Umbral Grotto" Then $DESTINATIONID = $Umbral_Grotto
	;				If GetMapID() = ($ Or $) Then RUN_
	;				If GetMapID() = ($ Or $) Then RUN_
	;				If GetMapID() = ($ Or $) Then RUN_
				ElseIf $DESTINATION = ("Beacon's Perch" Or "Camp Rankor" Or "Copperhammer Mines" Or "Deldrimor War Camp" Or "Droknar's Forge" Or "The Granite Citadel" Or "Ice Caves of Sorrow" Or "Iron Mines of Moladune" Or "Marhan's Grotto" Or "Thunderhead Keep") Then
					If $DESTINATION = "Beacon's Perch" Then $DESTINATIONID = $Beacons_Perch
					If $DESTINATION = "Camp Rankor" Then $DESTINATIONID = $Camp_Rankor				
					If $DESTINATION = "Copperhammer Mines" Then $DESTINATIONID = $Copperhammer_Mines
					If $DESTINATION = "Deldrimor War Camp" Then $DESTINATIONID = $Deldrimor_War_Camp
					If $DESTINATION = "Droknar's Forge" Then $DESTINATIONID = $Droknars_Forge
					If $DESTINATION = "The Granite Citadel" Then $DESTINATIONID = $The_Granite_Citadel
					If $DESTINATION = "Ice Caves of Sorrow" Then $DESTINATIONID = $Ice_Caves_of_Sorrow_Outpost
					If $DESTINATION = "Iron Mines of Moladune" Then $DESTINATIONID = $Iron_Mines_of_Moladune_Outpost
					If $DESTINATION = "Marhan's Grotto" Then $DESTINATIONID = $Marhans_Grotto
					If $DESTINATION = "Thunderhead Keep" Then $DESTINATIONID = $Thunderhead_Keep_Outpost
				;	If GetMapID() = ($Ascalon_City_Outpost Or $Old_Ascalon Or $The_Breach Or $Diessa_Lowlands) Then RUN_AscalonCity_GrendichCourthouse()
				;	If GetMapID() = ($Grendich_Courthouse Or $Ascalon_Foothills Or $Travelers_Vale) Then RUN_GrendichCourthouse_YaksBend()
				;	If GetMapID() = ($Yaks_Bend Or $Travelers_Vale Or $Iron_Horse_Mine Or $Anvil_Rock) Then RUN_YaksBend_IceToothCave()
				;	If GetMapID() = ($Ice_Tooth_Cave Or $Deldrimor_Bowl) Then RUN_IceToothCave_BeaconsPerch()
				;	If GetMapID() = ($Lions_Arch Or $North_Kryta_Province Or $Scoundrels_Rise) Then RUN_LionsArch_GatesofKryta()
				;	If GetMapID() = ($Gates_of_Kryta_Outpost Or $Griffons_Mouth) Then RUN_GatesofKryta_BeaconsPerch()
					If GetMapID() = ($Beacons_Perch Or $Lornars_Pass Or $Dreadnoughts_Drift) Then RUN_BeaconsPerch_SnakeDance()
					If GetMapID() = $Snake_Dance Then RUN_SnakeDance_CampRankor()
					If $DESTINATION = ("Deldrimor War Camp" Or "The Granite Citadel" Or "Copperhammer Mines" Or "Iron Mines of Moladune") Then
						If GetMapID() = ($Camp_Rankor Or $Snake_Dance Or $Grenths_Footprint) Then RUN_CampRankor_DeldrimorWarCamp()
						If GetMapID() = ($Deldrimor_War_Camp Or $Grenths_Footprint Or $Spearhead_Peak) Then RUN_DeldrimorWarCamp_TheGraniteCitadel()
						If GetMapID() = ($The_Granite_Citadel Or $Spearhead_Peak) And $DESTINATION <> "The Granite Citadel" Then RUN_TheGraniteCitadel_CopperhammerMines()
						If GetMapID() = ($Copperhammer_Mines Or $Frozen_Forest) And $DESTINATION = "Iron_Mines_of_Moladune_Outpost" Then RUN_CopperhammerMines_IronMinesofMoladune()
					EndIf
					If GetMapID() = ($Camp_Rankor Or $Talus_Chute) Then RUN_CampRankor_DroknarsForge()
					If $DESTINATION = "Ice Caves of Sorrow" And GetMapID() = $Droknars_Forge Then RUN_DroknarsForge_IceCavesofSorrow()
					If GetMapID() = ($Droknars_Forge Or $Ice_Caves_of_Sorrow_Outpost Or $Talus_Chute Or $Icedome Or $Frozen_Forest Or $Ice_Floe) Then RUN_DroknarsForge_ThunderheadKeep()
					If GetMapID() = ($Thunderhead_Keep_Outpost Or $Ice_Floe) Then RUN_ThunderheadKeep_IceFloe()
				ElseIf $DESTINATION = "Gates of Kryta" Then
					$DESTINATIONID = $Gates_of_Kryta_Outpost
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Grendich Courthouse" Then
					$DESTINATIONID = $Grendich_Courthouse
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Ice Tooth Cave" Then
					$DESTINATIONID = $Ice_Tooth_Cave
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Lion's Arch" Then
					$DESTINATIONID = $Lions_Arch
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Temple of the Ages" Then
					$DESTINATIONID = $Temple_of_the_Ages
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				ElseIf $DESTINATION = "Yak's Bend" Then
					$DESTINATIONID = $Yaks_Bend
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
	;				If GetMapID() = $ Then RUN_
				EndIf
			EndIf
		Until GetMapID() = $DESTINATIONID Or $taxi = False
		If GetMapID() = $DESTINATIONID Then $RunCount += 1 
		$taxi = False
	EndIf
EndFunc
#EndRegion DestinationStation

Func MovetoWaypoints($aWaypoints)
	For $i = GetNearestWaypointIndex($aWaypoints) To UBound($aWaypoints) - 1 Step 1
		$NearestWaypoint = GetNearestWaypointIndex($aWaypoints)
        If GetMapLoading() == 2 Then Disconnected()
		If Wipe() = 1 Then    ; wipe intercept - wait until rezz and redirect to best waypoint, check for GetIsDead first to avoid checking fo wipe all the time..
			GUI_SetWipes(GUI_GetWipes() + 1)
			$LastWaypoint = $i
			Out("We wiped at " & $aWaypoints[$LastWaypoint][3] & ", waiting for rezz")
			CancelAll()    ; in case we were pulling enemie
			Do
				Sleep(3000)
				Out("☠☠☠ YOU ARE DEAD ☠☠☠")
				If GetPartyDefeated() Then 
					Out("�� you tripped and fell...")
					$FailCount += 1
					GUICtrlSetData($FailsLabel, "�� :  " & $FailCount)
					Return ResignAndReturn($OUTPOSTID, $Language)
				EndIf
			Until GetPartyHealth() > 0.5
			Out("You are no longer dead.")
			If GetMorale() < -15 And (GUICtrlRead($UsePcons_Moral) == $GUI_Checked) Then CheckAndUse_MoralCons()
			$NearestWaypoint = GetNearestWaypointIndex($aWaypoints)
			$i = WipeManagement($aWaypoints, $NearestWaypoint, $LastWaypoint)    ; converts nearest waypoint to the desired waypoint based on last or nearest waypoint
			Out("Restarting at: " & $aWaypoints[$i][3])
		EndIf
		Out("Moving to Nearest coord: " & $aWaypoints[$NearestWaypoint][3])
;		Out("Moving to: " & $aWaypoints[$i][3])
		Switch ($aWaypoints[$i][0])
		   	Case 1
				MoveRun($aWaypoints[$i][1], $aWaypoints[$i][2])
			Case 2
				If $knockdownzone = False Then
					$knockdownzone = True
				Else
					$knockdownzone = False
				EndIf
				MoveRun($aWaypoints[$i][1], $aWaypoints[$i][2])
			Case Else
				If GetMapLoading() = 1 Then MoveRun($aWaypoints[$i][0], $aWaypoints[$i][1], $aWaypoints[$i][2])
				If GetMapLoading() = 0 Then MoveTo($aWaypoints[$i][0], $aWaypoints[$i][1])
		EndSwitch
	Next
EndFunc   ;==>MovetoWaypoints

#Region Tyria
Func RUN_BeaconsPerch_SnakeDance()
	If GetMapID() = $Beacons_Perch Then 
		$OUTPOSTID = $Beacons_Perch
		ExitOutpost()
	EndIf
	If GetMapID() = $Lornars_Pass Then
	Dim $LornarsPass[49][4] = [[-8740, 32238, 1, "1"],		[-9592, 31054, 1, "2"], 	[-10217, 28338, 1, "3"],
I use Notepad++.
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Old 05/17/2024, 02:08   #780
 
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Does anyone have a lead on a Kappa bot?
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