Absolutely! Thank you for the feedback; that is exactly the kind of thing that helps make stuff better!
I have actually been slowly adjusting HP numbers for the next update, but I will look at this specific part of the bot for you. Thanks again.
I am also trying to incorporate a salvage function, for people who don't want to sell, but GW crashes when the salvage function gets to Func StartSalvage from gwa2 file. If anyone knows how to fix that, or suggest a solution, I would try it. Again, this bot is really just me learning.
Did you allready compare your gwa2 with gwa2 from a bot where it works? Could be the function was adapted in another version.
Ok so I did a bit of work on this bot because the salvage function on it is too good to pass up since it turns an already efficient farm into a giga efficient farm. I added all the pcons, sweets, Dp removal, alcohol, party, special items tomes, and map pieces to the constants section (including golden egg and bunny). I added all tomes. I killed all the code related to using sweets in city that way you don't lose those items. You can turn this on by removing the semicolon in front of the specific speed functions. I had no clue what I was doing when I created the buttons so I made a Glacial stones button to test to see if my buttons would work period. After that I made a button for tomes. And finally I made a button to see if the bot would pick up the event items after I made all the changes so I combined the event items with map pieces and at the very least I know the bot will pick up the items as intended. Whether or not the buttons work as intended I am not sure. I also put a copy of the original bot in the rar. Lastly I prolly made a mess of the original code by adding different constant names from a different list so it looks Frankenstein Monster.
Ok so I did a bit of work on this bot because the salvage function on it is too good to pass up since it turns an already efficient farm into a giga efficient farm. I added all the pcons, sweets, Dp removal, alcohol, party, special items tomes, and map pieces to the constants section (including golden egg and bunny). I added all tomes. I killed all the code related to using sweets in city that way you don't lose those items. You can turn this on by removing the semicolon in front of the specific speed functions. I had no clue what I was doing when I created the buttons so I made a Glacial stones button to test to see if my buttons would work period. After that I made a button for tomes. And finally I made a button to see if the bot would pick up the event items after I made all the changes so I combined the event items with map pieces and at the very least I know the bot will pick up the items as intended. Whether or not the buttons work as intended I am not sure. I also put a copy of the original bot in the rar. Lastly I prolly made a mess of the original code by adding different constant names from a different list so it looks Frankenstein Monster.
run the bot for 2 days no issue at all, there is a way to make it also sell/store gold? ( i find really annoing to have different bot to farm same place, one for mats one for money)
Did you allready compare your gwa2 with gwa2 from a bot where it works? ...
Yes! Thanks for asking, I also tried implementing either of 3 different StartSalvage() functions into the GWA2 file. I am not sure if its 100% the issue, but reading debug and watching the salvage feature in action points to the initiation of that. I will try a different version/reinstall autoit again at a later date. I am working a lot right now and just trying to fine tune the other important stuff. I am also working with another user to code some Quests. I appreciate people trying my bot and letting me know what they think. Thanks again!
Yes! Thanks for asking, I also tried implementing either of 3 different StartSalvage() functions into the GWA2 file. I am not sure if its 100% the issue, but reading debug and watching the salvage feature in action points to the initiation of that. I will try a different version/reinstall autoit again at a later date. I am working a lot right now and just trying to fine tune the other important stuff. I am also working with another user to code some Quests. I appreciate people trying my bot and letting me know what they think. Thanks again!
Edit: I just uploaded 5.1 if anyone interested.
I tested it for a bit and I'm actually more curious was to what you are seeing in your own testing of this bot. For me the biggest problem with it right now is that it is still worse than the sin vaettir bot. For derv I think there needs to have a reassessment of the pathing to account more for body blocking while being controlled by a bot. I think making the bot run away due to low HP should be thrown out, at least for testing purposes, since it would be faster to just run out and run back in if the bot dies.
I agree with the bodyblocking being an issue, the main issue actually, and I really only started messing with writing code beginning with this vaettir script. I am planning to try and change the aggroing movement so it is more tailored to avoiding the Vaettir while aggroing, yet I am an extreme novice, which is why i look for suggestion and examples from other scripts. I have warnings and suggestions in the included DISCLAIMER readme file. This build just requires HP to stay over 820 at all times. I currently have it set to not immediately just 'run away if hp goes below', but to attempt to finish the kill unless hp is around 400, which allows is enough time to move near the portal, which breaks the aggro and just avoids having to waste DP removal. I am tweaking this slowly, teaching myself what works and doesn't. I also just realized I should stop trying to be conservative, as this is what seems to be what people desire. I think I should post images of gear setup, as maybe people are used to the type of farm that is invulnerable? I honestly am very appreciative of the feedback and help from everyone. Thanks, really.