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Dead Bot Collection
Discussion on Dead Bot Collection within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
05/29/2020, 16:59
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#1
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elite*gold: 0
Join Date: Apr 2017
Posts: 31
Received Thanks: 15
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Dead Bot Collection
This is a collection of old/outdated bots using versions of gwa, gwbible and maybe something else. The goal of this dump is to give access to the dozens of posts I see in the "Updated Bots of 2020" thread asking for updates on old bots or if anyone even has a version. As i've yet to contribute anything of value besides lurk, comment and download I figured it's worth something to someone and maybe it'll be the final push to get me to look into coding my own.
Moving forward all bots are coded but whomever is in the info or title, none by me.
ALL BOTS WERE PUBLIC. I don't have anything private in my possession to my knowledge. All these came from either here or gam3revision.

Enjoy
Pve\Farm:
AMo Wastes Farm v1.3.au3
AMoWastesAnySin-vTir2.au3
Bone Dragon Staff Bot.zip
destroyers.au3
farmingroute.au3
GWA2 SunspearLB v1.3.1.au3
GWA2.FoW.Tower of Courage.Solo.v2.1
GWA2.LDOA.Single.v.2.2
GWA².Bandit.Farming.Pre-Searing
GWA².Bo.Farming
GWA².Bogroot.Growths
GWA².BrotherHood.Cloth.Farming
GWA².Dragon.Nest.Farm
GWA².Froggy.Farm
GWA².Mount.Qinkai.Alpha-P
GWA².Polar.Bear.Winterday
GWA².Raptor.Farm
GWA².Seitung.Feather.Farming
GWA².ToA.Dust.Farm
GWA².Vaettir.AMo.v2.1
GWA²_A_ME_Vaettir_+Farm+Bot.rar
Kurzick Farming.au3
Kurzick Farming_.au3
Nec Raptor v1.1.au3
Peacekeeper1.3.zip
ReFeather(silly).au3
Sunspear.Lightbringer_bot.au3
The Dutch's SunspearLB1.au3
toc farmzor.au3
Underworld Farmer.zip
UW Farmer 1.2.au3
Vaettir Bot [GWA²]
vaettir bot.rar
vaettir.rar
VaettirComboRunv3.0.au3
War Raptor v1.2.au3
[gwAPI] Glint Farm.au3
GWA2.FoW.Tower of Courage.Solo.v2.1\ToC Botv2.1.au3
GWA2.LDOA.Single.v.2.2\profpaths.au3
GWA2.LDOA.Single.v.2.2\proph_creation.au3
GWA².Bandit.Farming.Pre-Searing\Bandit Farming.au3
GWA².Bo.Farming\Bo Farming.au3
GWA².BrotherHood.Cloth.Farming\BHAfkBot.au3
GWA².Dragon.Nest.Farm\Dragon Nest.au3
GWA².Froggy.Farm\Froggy.au3
GWA².Mount.Qinkai.Alpha-P\Luxon Farming.au3
GWA².Polar.Bear.Winterday\PolarBot-v.au3
GWA².Raptor.Farm\Gui #1\War Raptor v1.2.au3
GWA².Seitung.Feather.Farming\FeatherFarm-420.au3
GWA².ToA.Dust.Farm\Dust Farming.au3
GWA².Vaettir.AMo.v2.1\Vaettir.au3
Vaettir Bot [GWA²]\Vaettir.au3
Pve\Title:
Chestrun Pongmei Bot.zip
EOTN Titles Fixed.zip
EOTN Titles.zip
GWA2.Asura.Farming.v2.8
GWA².Boreal.Station.ChestBot
GWA².Deldrimor.Farming.v2
GWA².Norn.Farming.v1
GWA².SpeedBooker
GWA².Title.Package
GWA².Vanguard.Farming
Kilroy (Survivor).zip
ldoa.rar
LDoA2-10.rar
quickChest v2.0.zip
GWA2.Asura.Farming.v2.8\Asura Farming.au3
GWA².Boreal.Station.ChestBot\Gui #1\Chest Bot.au3
GWA².Deldrimor.Farming.v2\Deldrimor Farming.au3
GWA².Norn.Farming.v1\Norn Farming.au3
GWA².SpeedBooker\SpeedBookBot.au3
GWA².Title.Package\Title Package v 2 16.au3
GWA².Vanguard.Farming\Vanguard Farming.au3
Pve\Extras:
auto creator.zip
Build Helper v2.rar
Follower Leader Enhanced.zip
GW Sourcecodes.rar
GWA2 Ferry Tool.au3
GWA2.au3
GWA2.Follower.Leader.SmartCast
GWA2.Full.Prophecies.Rusher
GWA2.Multi.Chat.Spam.v6.9
GWA2.Simple.Rupts
GWA2.Storage.Manager.3.0.2
GWA2_new.au3
GWAddOns.au3
gwApi.au3
GWA² v2.2.zip
GWA² v3.4.zip
GWA².au3
GWA².Chat.Log
GWA².Graphics.Toggler
GWA².Instant.Traval
GWA².Interrupts.Evolved.v2.5
GWBible.au3
GWMI Interrupt Bot.au3
GWMI.au3
Interrupts Evolved v2.5.zip
Party.Damage.Viewer
PvEvolved.Healer.Follower.v1
pvevolved.rar
RareItemsV1.0.au3
Secondary profession unlocker.zip
Simple Rupt Bot -.au3
SmartCast.EOTN.Tour
StoreShields_NewGUI_EnglishFix.au3
updateHeaders20150424.rar
GWA2.Follower.Leader.SmartCast\Follower.au3
GWA2.Full.Prophecies.Rusher\Leecher.au3
GWA2.Full.Prophecies.Rusher\Pathing.au3
GWA2.Full.Prophecies.Rusher\Runner.au3
GWA2.Multi.Chat.Spam.v6.9\Chat Spam.au3
GWA2.Simple.Rupts\Simple Rupt Bot.au3
GWA2.Storage.Manager.3.0.2\[GWA2] Storage Manager 3.0.2.au3
GWA².Chat.Log\ChatBox.au3
GWA².Graphics.Toggler\GWA2 Toolbox - Graphics Toggler.au3
GWA².Instant.Traval\FastTravel.au3
GWA².Interrupts.Evolved.v2.5\Interrupts Evolved.au3
GWA².Interrupts.Evolved.v2.5\Self Defense Evolved.au3
Party.Damage.Viewer\Party Damage v1.01.au3
Party.Damage.Viewer\Party Damage v1.02.au3
PvEvolved.Healer.Follower.v1\Follower.au3
SmartCast.EOTN.Tour\Eotn Runner.au3
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05/30/2020, 19:30
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#2
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elite*gold: 0
Join Date: Dec 2010
Posts: 63
Received Thanks: 49
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Thx for the post been looking for the eotn files now can update and use again
Too bad you didnt have the asc to la and la to asc
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05/31/2020, 13:09
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#3
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elite*gold: 0
Join Date: Sep 2014
Posts: 19
Received Thanks: 6
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Over half of those Where released by my team in 2015 as (Total Source collection) on Game revision.
It was a collection of scripts some pulled from others and some custom, Updated and fixed 100% working as of 2015.
Just by the File names i can tell easily.
PS: Thank you for editing out most the PvP Scripts included^^
Last thing we need is Devs dropping dhuum in pvp daily again.
Perfect example why we wont release the gwbible public.
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05/31/2020, 13:19
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#4
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elite*gold: 0
Join Date: Sep 2014
Posts: 19
Received Thanks: 6
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Quote:
Originally Posted by s4fjoker
Thx for the post been looking for the eotn files now can update and use again
Too bad you didnt have the asc to la and la to asc
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This was released from my Complete Source collection in 2015, As so its broken and i will not be taking the effort to update it.
But here it is if you can update it good luck and have fun.
PS: There is a How to notepad doc included.
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06/01/2020, 06:48
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#5
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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I don't see LA to Ascalon~ which is what I am looking for, but I believe we can update this by dropping in the floating gwa2 so thanxs for the extra filez
but by chance when you say LA to desert... does it run through Ascalon to get to desert>>? just curious..
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06/01/2020, 10:37
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#6
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elite*gold: 0
Join Date: Apr 2018
Posts: 56
Received Thanks: 6
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Quote:
Originally Posted by matx61971
This was released from my Complete Source collection in 2015, As so its broken and i will not be taking the effort to update it.
But here it is if you can update it good luck and have fun.
PS: There is a How to notepad doc included.

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06/01/2020, 11:51
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#7
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elite*gold: 0
Join Date: Sep 2017
Posts: 15
Received Thanks: 2
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What is necessary to update those bots? Is it a lot of work? Otherwise if i know how, i could update some of them.
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06/01/2020, 18:19
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#8
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elite*gold: 0
Join Date: Sep 2014
Posts: 19
Received Thanks: 6
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If i remember properly it Detects cords and Map IDs to predetermine your route
Ie if you start in Ascalon it should run you to LA then depending on where your char is located in LA Ie it detects the Skills npc cords close by it redirects your path of travel.
I Figured one of these days adding Check boxes to the gui would be nice but never got to it.....
Here is the route from Ascalon to LA From the script.
PHP Code:
Func AscalonToYaks() If GetMapID() <> 81 Then ; Ascalon Out("Travelling to Ascalon") TravelTo(81) EndIf
AddMyHeros(2) MoveTo(2038, 4499) MoveTo(785, 1885) Out("Exiting Outpost") Move(-350, 1950, 0) WaitMapLoading(33) ; Old Ascalon GUICtrlSetData($OutpostLabel, "Old Ascalon")
MoveRunning(14491, 9545) MoveRunning(9186, 11599) MoveRunning(5768, 13234) MoveRunning(2429, 16044) MoveRunning(587, 17723) MoveRunning(-2044, 17636) MoveRunning(-3787, 14046) MoveRunning(-5466, 13924) MoveRunning(-7647, 16209) MoveRunning(-9266, 16128) MoveRunning(-10051, 16906) MoveRunning(-13101, 15117) MoveRunning(-13896, 15155) MoveRunning(-15452, 15782) MoveRunning(-16773, 15787) MoveRunning(-18763, 18774) MoveRunning(-19558, 19225)
Move(-19600, 19800, 0) WaitMapLoading(102) ; The Breach GUICtrlSetData($OutpostLabel, "The Breach")
MoveRunning(842, -8736) MoveRunning(1012, -8042) MoveRunning(3204, -7645) MoveRunning(3064, -6767) MoveRunning(398, -4491) MoveRunning(-1287, -3233) MoveRunning(-2550, -4416) MoveRunning(-3141, -7301) MoveRunning(-3294, -8573) MoveRunning(-4672, -8808) MoveRunning(-7258, -6879) MoveRunning(-8169, -2631) MoveRunning(-8386, -1166) MoveRunning(-8606, 1431) MoveRunning(-10992, 1701) MoveRunning(-11429, 2823) MoveRunning(-11422, 4905) MoveRunning(-13513, 4993) MoveRunning(-15908, 4027) MoveRunning(-17496, 3927) MoveRunning(-18669, 3249)
Move(-19600, 3205, 0) WaitMapLoading(13) ; Diessa Lowlands GUICtrlSetData($OutpostLabel, "Diessa Lowlands")
MoveRunning(18789, -12371) MoveRunning(16500, -10630) MoveRunning(12627, -11169) MoveRunning(10132, -10737) MoveRunning(8279, -11933) MoveRunning(6829, -13815) MoveRunning(5106, -14764) MoveRunning(3377, -14039) MoveRunning(1150, -12011) MoveRunning(364, -8229) MoveRunning(361, -6309) MoveRunning(-3783, -5823) MoveRunning(-4971, -6353) MoveRunning(-5093, -8142) MoveRunning(-5662, -7712) MoveRunning(-5738, -5696) MoveRunning(-5083, -4891) MoveRunning(-2611, -4030) MoveRunning(-705, -2028) MoveRunning(-1757, -1972) MoveRunning(-3251, -3215) MoveRunning(-4049, -3538) MoveRunning(-5907, -2515) MoveRunning(-8317, 397) MoveRunning(-11542, 2320) MoveRunning(-14547, 4691) MoveRunning(-16566, 7082) MoveRunning(-18494, 11287) MoveRunning(-19885, 12510) MoveRunning(-21039, 15694) MoveRunning(-23257, 17075)
Move(-23315, 17700, 0) WaitMapLoading(103) ; Ascalon Foothills GUICtrlSetData($OutpostLabel, "Ascalon Foothills")
MoveRunning(7028, -5227) MoveRunning(3516, -3707) MoveRunning(3445, -1969) MoveRunning(5674, 700) MoveRunning(6173, 2046) MoveRunning(6102, 4850) MoveRunning(4819, 5054) MoveRunning(2243, 2028) MoveRunning(374, 3394) MoveRunning(-492, 5467) MoveRunning(-1044, 3333) MoveRunning(-2204, 2003) MoveRunning(-4416, 1764) MoveRunning(-7519, 3741) MoveRunning(-7177, 5249) MoveRunning(-6213, 6963)
Move(-7400, 7450, 0) WaitMapLoading(99) ; Traveler's Vale GUICtrlSetData($OutpostLabel, "Traveler's Vale")
MoveRunning(9023, -14626) MoveRunning(10736, -12578) MoveRunning(9933, -10610) MoveRunning(10304, -8143) MoveRunning(10465, -6999) MoveRunning(10469, -5168) MoveRunning(11285, -2411) MoveRunning(11038, -1327) MoveRunning(8327, 333) MoveRunning(9099, 3232)
Move(9400, 4100, 0) WaitMapLoading(134) ; Yak's Bend ; OUTPOST GUICtrlSetData($OutpostLabel, "Yak's Bend") If GetMapID() == 134 Then Return True Else Return False EndIf EndFunc ;==>AscalonToYaks
Func YaksToBeacons() If GetMapID() <> 134 Then ; Yak's Bend ; OUTPOST Out("Travelling to Yak's Bend") TravelTo(134) EndIf AddMyHeros(6)
Move(9099, 3232, 0) WaitMapLoading(99) ; Traveler's Vale GUICtrlSetData($OutpostLabel, "Traveler's Vale")
MoveRunning(8314, 1038) MoveRunning(7632, -1639) MoveRunning(2736, -2706) MoveRunning(-393, -1223) MoveRunning(-1784, -669) MoveRunning(-3019, -313) MoveRunning(-3367, 837) MoveRunning(-2571, 2899) MoveRunning(-2922, 5271) MoveRunning(-2437, 7243) MoveRunning(-3899, 10617) MoveRunning(-5777, 13448) MoveRunning(-9131, 12576) MoveRunning(-10593, 13130)
Move(-10900, 14000, 0) WaitMapLoading(88) ; Iron Horse Mine GUICtrlSetData($OutpostLabel, "Iron Horse Mine")
MoveRunning(23090, -5289) MoveRunning(20240, -6676) MoveRunning(17970, -6705) MoveRunning(16046, -9157) MoveRunning(15421, -9984) MoveRunning(12115, -8891) MoveRunning(10378, -7340) MoveRunning(10517, -5134) MoveRunning(12043, -2573) MoveRunning(11279, -1975) MoveRunning(9383, -1170) MoveRunning(4846, -5302) MoveRunning(2508, -2298) MoveRunning(-181, -3093) MoveRunning(-2784, -833) MoveRunning(-5917, 1959) MoveRunning(-8727, 2183) MoveRunning(-10430, 1929) MoveRunning(-12924, 4198) MoveRunning(-14176, 4308) MoveRunning(-14619, 7031) MoveRunning(-15395, 7992) MoveRunning(-18445, 6815) MoveRunning(-23277, 5877) MoveRunning(-24472, 5286) MoveRunning(-23754, 3100) MoveRunning(-25461, 2175)
Move(-25800, 1600, 0) WaitMapLoading(89) ; Anvil Rock GUICtrlSetData($OutpostLabel, "Anvil Rock")
MoveRunning(18156, 17666) MoveRunning(15567, 20001) MoveRunning(12858, 19701) MoveRunning(9577, 16439) MoveRunning(5065, 16936) MoveRunning(2025, 16167) MoveRunning(-1866, 15329) MoveRunning(-6651, 16635) MoveRunning(-9330, 16234) MoveRunning(-12858, 15342) MoveRunning(-13883, 13114) MoveRunning(-12617, 11707)
Move(-12200, 11680, 0) WaitMapLoading(132) ; Ice Tooth Cave, OUTPOST GUICtrlSetData($OutpostLabel, "Ice Tooth Cave")
RndSleep(3000) Move(-12617, 11707, 0) WaitMapLoading(89) ; Anvil Rock GUICtrlSetData($OutpostLabel, "Anvil Rock")
MoveRunning(-13639, 12870) MoveRunning(-15707, 9997) MoveRunning(-15489, 5015) MoveRunning(-15530, 1998) MoveRunning(-15477, -1130) MoveRunning(-16039, -3372) MoveRunning(-17821, -6096) MoveRunning(-17481, -9761) MoveRunning(-17288, -12621) MoveRunning(-15758, -14238) MoveRunning(-15972, -15958) MoveRunning(-16891, -16637)
Move(-17660, -17050, 0) WaitMapLoading(100) ; Deldrimor Bowl GUICtrlSetData($OutpostLabel, "Deldrimor Bowl")
MoveRunning(11543, 25879) MoveRunning(9816, 24376) MoveRunning(11051, 23175) MoveRunning(12897, 22789) MoveRunning(15876, 21328) MoveRunning(16247, 20283) MoveRunning(13815, 18136) MoveRunning(11792, 17638) MoveRunning(12100, 15338) MoveRunning(11208, 13347) MoveRunning(11595, 10901) MoveRunning(11973, 7743) MoveRunning(10608, 6380) MoveRunning(10094, 2718) MoveRunning(8453, 966) MoveRunning(8802, -311) MoveRunning(10753, -1257) MoveRunning(12505, -1456) MoveRunning(13072, -3022) MoveRunning(12328, -6362) MoveRunning(10912, -8933) MoveRunning(12447, -12661) MoveRunning(15434, -13941) MoveRunning(15577, -17128) MoveRunning(13023, -21094)
Move(13700, -22700, 0) WaitMapLoading(133) ; Beacon's Perch ; OUTPOST GUICtrlSetData($OutpostLabel, "Beacon's Perch") If GetMapID() == 133 Then Return True Else Return False EndIf EndFunc ;==>YaksToBeacons
Func BeaconsToLA() If GetMapID() <> 133 Then ; Beacon's Perch ; OUTPOST Out("Travelling to Beacon's Perch") TravelTo(133) EndIf RndSleep(3000) AddMyHeros(6)
MoveTo(-9937, 34677) Move(-10700, 35300, 0) WaitMapLoading(100) ; Deldrimor Bowl GUICtrlSetData($OutpostLabel, "Deldrimor Bowl")
MoveRunning(14275, -19271) MoveRunning(15725, -16797) MoveRunning(15155, -13621) MoveRunning(11962, -13445) MoveRunning(9091, -14906) MoveRunning(9091, -14906) MoveRunning(4682, -19840) MoveRunning(1621, -20701) MoveRunning(-2604, -18098) MoveRunning(-6566, -16887) MoveRunning(-7179, -21321) MoveRunning(-8400, -22582) MoveRunning(-9780, -22632) MoveRunning(-10980, -21964) MoveRunning(-13542, -22140)
Move(-13800, -23000, 0) WaitMapLoading(27) ; Griffon's Mouth GUICtrlSetData($OutpostLabel, "Griffon's Mouth")
MoveRunning(6976, 5557) MoveRunning(5812, 5485) MoveRunning(3853, 7849) MoveRunning(3215, 8304) MoveRunning(2236, 7679) MoveRunning(1007, 6580) MoveRunning(-417, 6296) MoveRunning(-803, 4511) MoveRunning(-3073, 2662) MoveRunning(-3838, 908) MoveRunning(-3631, 20) MoveRunning(-1475, -3309) MoveRunning(-1986, -4655) MoveRunning(-1327, -6149) MoveRunning(-1608, -7076) MoveRunning(-3607, -7412) MoveRunning(-5732, -6076) MoveRunning(-7152, -6373) MoveRunning(-7667, -7050)
Move(-7660, -7500, 0) WaitMapLoading(54) ; Scoundrel's Rise GUICtrlSetData($OutpostLabel, "Scoundrel's Rise")
MoveRunning(7604, 5411) MoveRunning(6793, 4089) MoveRunning(5931, 3118) MoveRunning(6002, 2171) MoveRunning(4847, 820) MoveRunning(3100, 894) MoveRunning(1315, 2609) MoveRunning(-2302, 7872) MoveRunning(-5203, 8738) MoveRunning(-6194, 9191) MoveRunning(-7149, 8481)
Move(-7550, 8100, 0) WaitMapLoading(58) ; North Kryta Province GUICtrlSetData($OutpostLabel, "N. Kryta Province")
MoveRunning(19152, 10754) MoveRunning(17335, 12600) MoveRunning(15925, 12432) MoveRunning(13786, 10880) MoveRunning(12201, 9350) MoveRunning(12099, 8562) MoveRunning(9247, 6832) MoveRunning(9625, 5785) MoveRunning(10603, 5279) MoveRunning(10274, 2350) MoveRunning(9593, -568) MoveRunning(11545, -2873) MoveRunning(11956, -3909) MoveRunning(13158, -5832) MoveRunning(13194, -8348) MoveRunning(12787, -9911) MoveRunning(10911, -11562) MoveRunning(10020, -13071) MoveRunning(8169, -14393) MoveRunning(6415, -16013) MoveRunning(5975, -17689)
Move(6400, -18400, 0) WaitMapLoading(55) ; LION'S ARCH; OUTPOST GUICtrlSetData($OutpostLabel, "Lion's Arch") If GetMapID() == 55 Then Return True Else Return False EndIf EndFunc ;==>BeaconsToLA
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06/02/2020, 12:56
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#9
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elite*gold: 0
Join Date: Apr 2017
Posts: 31
Received Thanks: 15
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Quote:
Originally Posted by matx61971
Over half of those Where released by my team in 2015 as (Total Source collection) on Game revision.
It was a collection of scripts some pulled from others and some custom, Updated and fixed 100% working as of 2015.
Just by the File names i can tell easily.
PS: Thank you for editing out most the PvP Scripts included^^
Last thing we need is Devs dropping dhuum in pvp daily again.
Perfect example why we wont release the gwbible public.
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I had the same thought about the pvp stuff. Just realized I put some old interrupts in there so I'll head your advice if you think I should remove any. Hoping to reshare what helped me out and thank you for your releases!
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06/02/2020, 19:18
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#10
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elite*gold: 0
Join Date: Sep 2014
Posts: 19
Received Thanks: 6
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Thats your choice at the end of the day. I am simply making sure people know nothing gets Anets attention faster then abusing PvP even in 2020.
Every single time ive been booted was for getting to comfortable in PvP.
2009(Prema)/2012(IP)/2015(Hardware ID)/2018(Hardware ID)
2009 GvG 2 Accounts
2012 HA 6 Accounts
2015 JQ 29 Accounts+ 2 New ones banned within 2 hours of creation (Before realizing it was a actual Hardware ID Identifier) (I was supplying to Gold sellers)
2018 HA and JQ 4 Accounts
If you stick to PvE Odd districts and dont run more then 12 hours at a time Doesn't seem to trow many red flags.
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07/04/2020, 00:18
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#11
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elite*gold: 0
Join Date: Sep 2014
Posts: 354
Received Thanks: 120
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If I remember correctly, you can not farm polar in July as the Rift Warden unfortunately does not appear... "I hope I am wrong!"
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07/05/2020, 11:19
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#12
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elite*gold: 0
Join Date: Jul 2016
Posts: 19
Received Thanks: 29
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You can only farm polar bears during the real wintersday event, not wintersday in july
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